Searched refs:matrixPtr (Results 1 – 3 of 3) sorted by relevance
/frameworks/base/libs/hwui/jni/ |
D | Shader.cpp | 66 static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong matrixPtr, jlong bitmapHandle, in BitmapShader_constructor() argument 69 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in BitmapShader_constructor() 115 static jlong LinearGradient_create(JNIEnv* env, jobject, jlong matrixPtr, in LinearGradient_create() argument 136 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in LinearGradient_create() 148 jlong matrixPtr, in RadialGradient_create() argument 186 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in RadialGradient_create() 196 static jlong SweepGradient_create(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, in SweepGradient_create() argument 212 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in SweepGradient_create() 222 static jlong ComposeShader_create(JNIEnv* env, jobject o, jlong matrixPtr, in ComposeShader_create() argument 224 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in ComposeShader_create() [all …]
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D | android_graphics_TextureLayer.cpp | 47 jlong layerUpdaterPtr, jlong matrixPtr) { in TextureLayer_setTransform() argument 49 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in TextureLayer_setTransform()
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D | android_graphics_RenderNode.cpp | 103 …d_view_RenderNode_setStaticMatrix(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setStaticMatrix() argument 104 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setStaticMatrix() 108 …iew_RenderNode_setAnimationMatrix(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setAnimationMatrix() argument 109 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setAnimationMatrix()
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