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Searched refs:matrixPtr (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/jni/
DShader.cpp66 static jlong BitmapShader_constructor(JNIEnv* env, jobject o, jlong matrixPtr, jlong bitmapHandle, in BitmapShader_constructor() argument
69 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in BitmapShader_constructor()
115 static jlong LinearGradient_create(JNIEnv* env, jobject, jlong matrixPtr, in LinearGradient_create() argument
136 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in LinearGradient_create()
148 jlong matrixPtr, in RadialGradient_create() argument
186 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in RadialGradient_create()
196 static jlong SweepGradient_create(JNIEnv* env, jobject, jlong matrixPtr, jfloat x, jfloat y, in SweepGradient_create() argument
212 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in SweepGradient_create()
222 static jlong ComposeShader_create(JNIEnv* env, jobject o, jlong matrixPtr, in ComposeShader_create() argument
224 const SkMatrix* matrix = reinterpret_cast<const SkMatrix*>(matrixPtr); in ComposeShader_create()
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Dandroid_graphics_TextureLayer.cpp47 jlong layerUpdaterPtr, jlong matrixPtr) { in TextureLayer_setTransform() argument
49 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in TextureLayer_setTransform()
Dandroid_graphics_RenderNode.cpp103 …d_view_RenderNode_setStaticMatrix(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setStaticMatrix() argument
104 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setStaticMatrix()
108 …iew_RenderNode_setAnimationMatrix(CRITICAL_JNI_PARAMS_COMMA jlong renderNodePtr, jlong matrixPtr) { in android_view_RenderNode_setAnimationMatrix() argument
109 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixPtr); in android_view_RenderNode_setAnimationMatrix()