Searched refs:readyFence (Results 1 – 6 of 6) sorted by relevance
54 std::shared_ptr<FenceTime>&& readyFence) { in setFrameReadyFence() argument56 mFrameRecords[mOffset].frameReadyFence = std::move(readyFence); in setFrameReadyFence()65 void FrameTracker::setActualPresentFence(const std::shared_ptr<FenceTime>& readyFence) { in setActualPresentFence() argument67 mFrameRecords[mOffset].actualPresentFence = readyFence; in setActualPresentFence()
61 void setFrameReadyFence(std::shared_ptr<FenceTime>&& readyFence);
201 void RenderSurface::queueBuffer(base::unique_fd readyFence) { in queueBuffer() argument225 dup(readyFence)); in queueBuffer()236 dup(readyFence)); in queueBuffer()
89 virtual void queueBuffer(base::unique_fd readyFence) = 0;
63 void queueBuffer(base::unique_fd readyFence) override;
74 const std::shared_ptr<FenceTime>& readyFence) = 0;258 const std::shared_ptr<FenceTime>& readyFence) override;