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Searched refs:requireSwap (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaVulkanPipeline.cpp116 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument
117 *requireSwap = drew; in swapBuffers()
123 if (*requireSwap) { in swapBuffers()
127 return *requireSwap; in swapBuffers()
DSkiaOpenGLPipeline.cpp138 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument
145 *requireSwap = drew || mEglManager.damageRequiresSwap(); in swapBuffers()
147 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { in swapBuffers()
151 return *requireSwap; in swapBuffers()
DSkiaVulkanPipeline.h46 FrameInfo* currentFrameInfo, bool* requireSwap) override;
DSkiaOpenGLPipeline.h49 FrameInfo* currentFrameInfo, bool* requireSwap) override;
/frameworks/base/libs/hwui/renderthread/
DIRenderPipeline.h68 FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
DCanvasContext.cpp545 bool requireSwap = false; in draw() local
548 mCurrentFrameInfo, &requireSwap); in draw()
555 if (requireSwap) { in draw()
631 if (requireSwap) { in draw()