Searched refs:requireSwap (Results 1 – 6 of 6) sorted by relevance
116 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument117 *requireSwap = drew; in swapBuffers()123 if (*requireSwap) { in swapBuffers()127 return *requireSwap; in swapBuffers()
138 FrameInfo* currentFrameInfo, bool* requireSwap) { in swapBuffers() argument145 *requireSwap = drew || mEglManager.damageRequiresSwap(); in swapBuffers()147 if (*requireSwap && (CC_UNLIKELY(!mEglManager.swapBuffers(frame, screenDirty)))) { in swapBuffers()151 return *requireSwap; in swapBuffers()
46 FrameInfo* currentFrameInfo, bool* requireSwap) override;
49 FrameInfo* currentFrameInfo, bool* requireSwap) override;
68 FrameInfo* currentFrameInfo, bool* requireSwap) = 0;
545 bool requireSwap = false; in draw() local548 mCurrentFrameInfo, &requireSwap); in draw()555 if (requireSwap) { in draw()631 if (requireSwap) { in draw()