Searched refs:rlup (Results 1 – 3 of 3) sorted by relevance
47 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); in gluLookAt() local48 upX *= rlup; in gluLookAt()49 upY *= rlup; in gluLookAt()50 upZ *= rlup; in gluLookAt()
53 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); in gluLookAt() local54 upX *= rlup; in gluLookAt()55 upY *= rlup; in gluLookAt()56 upZ *= rlup; in gluLookAt()
58 float rlup = 1.0f / sqrtf(upX*upX + upY*upY + upZ*upZ); in gluLookAt() local59 upX *= rlup; in gluLookAt()60 upY *= rlup; in gluLookAt()61 upZ *= rlup; in gluLookAt()