Searched refs:rot_angle (Results 1 – 1 of 1) sorted by relevance
91 const float rot_angle = M_PI * rot_step * 0.1f; in TEST() local99 auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); in TEST()112 auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); in TEST()129 q.inverse() * Vector3f(0.f, 0.f, rot_angle)); in TEST()