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/frameworks/av/media/libheadtracking/
DQuaternionUtil-test.cpp91 const float rot_angle = M_PI * rot_step * 0.1f; in TEST() local
99 auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); in TEST()
112 auto world_z = rotationVectorToQuaternion({0.f, 0.f, rot_angle}); in TEST()
129 q.inverse() * Vector3f(0.f, 0.f, rot_angle)); in TEST()