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Searched refs:rsdGLCheckError (Results 1 – 7 of 7) sorted by relevance

/frameworks/rs/driver/
DrsdVertexArray.cpp87 rsdGLCheckError(rsc, "RsdVertexArray::setup start"); in setup()
97 rsdGLCheckError(rsc, "RsdVertexArray::setup disabled"); in setup()
116 rsdGLCheckError(rsc, "RsdVertexArray::setup done"); in setup()
DrsdShader.cpp464 rsdGLCheckError(rsc, "Sampler::setup tex env"); in setupSampler()
503 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind"); in setupTextures()
516 rsdGLCheckError(rsc, "ProgramFragment::setup basic tex env"); in setupTextures()
518 rsdGLCheckError(rsc, "ProgramFragment::setup uniforms"); in setupTextures()
523 rsdGLCheckError(rsc, "ProgramFragment::setup"); in setupTextures()
DrsdGL.h81 void rsdGLCheckError(const android::renderscript::Context *rsc,
DrsdShaderCache.cpp130 rsdGLCheckError(rsc, "RsdShaderCache::link (hit)"); in link()
231 rsdGLCheckError(rsc, "RsdShaderCache::link (miss)"); in link()
DrsdMeshObj.cpp185 rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); in renderPrimitiveRange()
DrsdAllocation.cpp129 rsdGLCheckError(rsc, "Upload2DTexture 1 "); in Upload2DTexture()
156 rsdGLCheckError(rsc, "Upload2DTexture"); in Upload2DTexture()
194 rsdGLCheckError(rsc, "UploadToTexture"); in UploadToTexture()
219 rsdGLCheckError(rsc, "AllocateRenderTarget"); in AllocateRenderTarget()
245 rsdGLCheckError(rsc, "UploadToBufferObject"); in UploadToBufferObject()
DrsdGL.cpp500 void rsdGLCheckError(const android::renderscript::Context *rsc, in rsdGLCheckError() function