Searched refs:rsdGLCheckError (Results 1 – 7 of 7) sorted by relevance
/frameworks/rs/driver/ |
D | rsdVertexArray.cpp | 87 rsdGLCheckError(rsc, "RsdVertexArray::setup start"); in setup() 97 rsdGLCheckError(rsc, "RsdVertexArray::setup disabled"); in setup() 116 rsdGLCheckError(rsc, "RsdVertexArray::setup done"); in setup()
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D | rsdShader.cpp | 464 rsdGLCheckError(rsc, "Sampler::setup tex env"); in setupSampler() 503 rsdGLCheckError(rsc, "ProgramFragment::setup tex bind"); in setupTextures() 516 rsdGLCheckError(rsc, "ProgramFragment::setup basic tex env"); in setupTextures() 518 rsdGLCheckError(rsc, "ProgramFragment::setup uniforms"); in setupTextures() 523 rsdGLCheckError(rsc, "ProgramFragment::setup"); in setupTextures()
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D | rsdGL.h | 81 void rsdGLCheckError(const android::renderscript::Context *rsc,
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D | rsdShaderCache.cpp | 130 rsdGLCheckError(rsc, "RsdShaderCache::link (hit)"); in link() 231 rsdGLCheckError(rsc, "RsdShaderCache::link (miss)"); in link()
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D | rsdMeshObj.cpp | 185 rsdGLCheckError(rsc, "Mesh::renderPrimitiveRange"); in renderPrimitiveRange()
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D | rsdAllocation.cpp | 129 rsdGLCheckError(rsc, "Upload2DTexture 1 "); in Upload2DTexture() 156 rsdGLCheckError(rsc, "Upload2DTexture"); in Upload2DTexture() 194 rsdGLCheckError(rsc, "UploadToTexture"); in UploadToTexture() 219 rsdGLCheckError(rsc, "AllocateRenderTarget"); in AllocateRenderTarget() 245 rsdGLCheckError(rsc, "UploadToBufferObject"); in UploadToBufferObject()
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D | rsdGL.cpp | 500 void rsdGLCheckError(const android::renderscript::Context *rsc, in rsdGLCheckError() function
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