Searched refs:scales (Results 1 – 6 of 6) sorted by relevance
95 SparseArray<Float> scales = mUsersScales.get(mCurrentUserId); in getScalesWithCurrentUser() local96 if (scales == null) { in getScalesWithCurrentUser()97 scales = new SparseArray<>(); in getScalesWithCurrentUser()98 mUsersScales.put(mCurrentUserId, scales); in getScalesWithCurrentUser()101 return scales; in getScalesWithCurrentUser()
401 public void setQuickScaleEnabled(boolean scales) { in setQuickScaleEnabled() argument402 mQuickScaleEnabled = scales; in setQuickScaleEnabled()434 public void setStylusScaleEnabled(boolean scales) { in setStylusScaleEnabled() argument435 mStylusScaleEnabled = scales; in setStylusScaleEnabled()
224 void setAnimationScales(in float[] scales); in setAnimationScales() argument
74 float* scales; member
3481 public void setAnimationScales(float[] scales) { in setAnimationScales() argument3487 if (scales != null) { in setAnimationScales()3488 if (scales.length >= 1) { in setAnimationScales()3489 mWindowAnimationScaleSetting = fixScale(scales[0]); in setAnimationScales()3491 if (scales.length >= 2) { in setAnimationScales()3492 mTransitionAnimationScaleSetting = fixScale(scales[1]); in setAnimationScales()3494 if (scales.length >= 3) { in setAnimationScales()3495 mAnimatorDurationScaleSetting = fixScale(scales[2]); in setAnimationScales()
1075 # based approach is that it scales better to large projects and allows