Searched refs:setFrameCallback (Results 1 – 10 of 10) sorted by relevance
81 mRenderingThread.setFrameCallback(frameCallback));205 public void setFrameCallback(SurfaceSyncer.SurfaceViewFrameCallback frameCallback) {
79 void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback) { in setFrameCallback() function
128 void setFrameCallback(std::function<std::function<void(bool)>(int32_t, int64_t)>&& callback);
341 void RenderProxy::setFrameCallback( in setFrameCallback() function in android::uirenderer::renderthread::RenderProxy343 mDrawFrameTask.setFrameCallback(std::move(callback)); in setFrameCallback()
703 setFrameCallback(new FrameDrawingCallback() { in updateRootDisplayList()883 setFrameCallback(callback); in draw()
4502 mAttachInfo.mThreadedRenderer.setFrameCallback(null); in performDraw()
613 proxy->setFrameCallback(nullptr); in android_view_ThreadedRenderer_setFrameCallback()619 proxy->setFrameCallback([globalCallbackRef](int32_t syncResult, in android_view_ThreadedRenderer_setFrameCallback()
773 public void setFrameCallback(FrameDrawingCallback callback) { in setFrameCallback() method in HardwareRenderer
6191 HSPLandroid/graphics/HardwareRenderer;->setFrameCallback(Landroid/graphics/HardwareRenderer$FrameDr…
6193 HSPLandroid/graphics/HardwareRenderer;->setFrameCallback(Landroid/graphics/HardwareRenderer$FrameDr…