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Searched refs:shader (Results 1 – 25 of 109) sorted by relevance

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/frameworks/native/libs/shaders/
Dshaders.cpp36 void generateEOTF(ui::Dataspace dataspace, std::string& shader) { in generateEOTF() argument
39 shader.append(R"( in generateEOTF()
55 shader.append(R"( in generateEOTF()
71 shader.append(R"( in generateEOTF()
78 shader.append(R"( in generateEOTF()
94 shader.append(R"( in generateEOTF()
110 shader.append(R"( in generateEOTF()
126 shader.append(R"( in generateEOTF()
143 shader.append(R"( in generateEOTF()
161 void generateXYZTransforms(std::string& shader) { in generateXYZTransforms() argument
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/frameworks/av/media/libstagefright/renderfright/gl/filters/
DGenericProgram.cpp66 const GLuint shader = glCreateShader(type); in compileShader() local
67 if (shader == 0) { in compileShader()
72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
73 glCompileShader(shader); in compileShader()
76 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()
79 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); in compileShader()
82 glGetShaderInfoLog(shader, maxLength, &maxLength, errorLog.data()); in compileShader()
83 glDeleteShader(shader); in compileShader()
87 return shader; in compileShader()
/frameworks/native/libs/renderengine/gl/filters/
DGenericProgram.cpp66 const GLuint shader = glCreateShader(type); in compileShader() local
67 if (shader == 0) { in compileShader()
72 glShaderSource(shader, 1, &charSrc, nullptr); in compileShader()
73 glCompileShader(shader); in compileShader()
76 glGetShaderiv(shader, GL_COMPILE_STATUS, &isCompiled); in compileShader()
79 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &maxLength); in compileShader()
82 glGetShaderInfoLog(shader, maxLength, &maxLength, errorLog.data()); in compileShader()
83 glDeleteShader(shader); in compileShader()
87 return shader; in compileShader()
/frameworks/base/libs/hwui/jni/
DShader.cpp56 static void Shader_safeUnref(SkShader* shader) { in Shader_safeUnref() argument
57 SkSafeUnref(shader); in Shader_safeUnref()
83 sk_sp<SkShader> shader; in BitmapShader_constructor() local
85 shader = image->makeRawShader((SkTileMode)tileModeX, (SkTileMode)tileModeY, sampling); in BitmapShader_constructor()
87 shader = image->makeShader((SkTileMode)tileModeX, (SkTileMode)tileModeY, sampling); in BitmapShader_constructor()
89 ThrowIAE_IfNull(env, shader.get()); in BitmapShader_constructor()
92 shader = shader->makeWithLocalMatrix(*matrix); in BitmapShader_constructor()
95 return reinterpret_cast<jlong>(shader.release()); in BitmapShader_constructor()
131 sk_sp<SkShader> shader(SkGradientShader::MakeLinear(pts, &colors[0], in LinearGradient_create() local
134 ThrowIAE_IfNull(env, shader); in LinearGradient_create()
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/frameworks/native/opengl/tests/gldual/jni/
Dgl_code.cpp43 GLuint shader = glCreateShader(shaderType); in loadShader() local
44 if (shader) { in loadShader()
45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
46 glCompileShader(shader); in loadShader()
48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
55 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
60 glDeleteShader(shader); in loadShader()
61 shader = 0; in loadShader()
65 return shader; in loadShader()
/frameworks/native/opengl/tests/gl2_jni/jni/
Dgl_code.cpp43 GLuint shader = glCreateShader(shaderType); in loadShader() local
44 if (shader) { in loadShader()
45 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
46 glCompileShader(shader); in loadShader()
48 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
55 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
60 glDeleteShader(shader); in loadShader()
61 shader = 0; in loadShader()
65 return shader; in loadShader()
/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
DGL2JavaView.java96 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
97 if (shader != 0) { in loadShader()
98 GLES20.glShaderSource(shader, source); in loadShader()
99 GLES20.glCompileShader(shader); in loadShader()
101 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
104 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
105 GLES20.glDeleteShader(shader); in loadShader()
106 shader = 0; in loadShader()
109 return shader; in loadShader()
/frameworks/native/libs/renderengine/skia/filters/
DLinearEffect.cpp36 auto [shader, error] = SkRuntimeEffect::MakeForShader(shaderString); in buildRuntimeEffect()
37 if (!shader) { in buildRuntimeEffect()
40 return shader; in buildRuntimeEffect()
44 sk_sp<SkShader> shader, const shaders::LinearEffect& linearEffect, in createLinearEffectShader() argument
51 effectBuilder.child("child") = shader; in createLinearEffectShader()
/frameworks/base/graphics/java/android/graphics/
DRuntimeShader.java263 public RuntimeShader(@NonNull String shader) { in RuntimeShader() argument
267 if (shader == null) { in RuntimeShader()
270 mNativeInstanceRuntimeShaderBuilder = nativeCreateBuilder(shader); in RuntimeShader()
486 public void setInputShader(@NonNull String shaderName, @NonNull Shader shader) { in setInputShader() argument
490 if (shader == null) { in setInputShader()
494 mNativeInstanceRuntimeShaderBuilder, shaderName, shader.getNativeInstance()); in setInputShader()
506 public void setInputBuffer(@NonNull String shaderName, @NonNull BitmapShader shader) { in setInputBuffer() argument
510 if (shader == null) { in setInputBuffer()
515 shader.getNativeInstanceWithDirectSampling()); in setInputBuffer()
545 long shaderBuilder, String shaderName, long shader); in nativeUpdateShader() argument
/frameworks/native/opengl/tools/glgen/stubs/gles11/
DglGetShaderSource.cpp4 …(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, … in android_glGetShaderSource__II_3II_3BI() argument
46 (GLuint)shader, in android_glGetShaderSource__II_3II_3BI()
69 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { in android_glGetShaderSource__IILjava_nio_IntBuffer_2B() argument
81 (GLuint)shader, in android_glGetShaderSource__IILjava_nio_IntBuffer_2B()
92 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderSource() argument
94 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); in android_glGetShaderSource()
103 glGetShaderSource(shader, shaderLen, NULL, buf); in android_glGetShaderSource()
DglGetShaderSource.java4 int shader, in glGetShaderSource() argument
16 int shader, in glGetShaderSource() argument
25 int shader in glGetShaderSource() argument
DglGetProgramInfoLog.cpp4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramInfoLog() argument
6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramInfoLog()
15 glGetProgramInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramInfoLog()
DglGetProgramPipelineInfoLog.cpp4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetProgramPipelineInfoLog() argument
6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetProgramPipelineInfoLog()
15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf); in android_glGetProgramPipelineInfoLog()
DglGetShaderInfoLog.cpp4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { in android_glGetShaderInfoLog() argument
6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in android_glGetShaderInfoLog()
16 glGetShaderInfoLog(shader, infoLen, &outLen, buf); in android_glGetShaderInfoLog()
/frameworks/av/cmds/screenrecord/
DProgram.cpp139 GLuint shader = glCreateShader(shaderType); in compileShader() local
140 if (shader == 0) { in compileShader()
145 glShaderSource(shader, 1, &src, NULL); in compileShader()
146 glCompileShader(shader); in compileShader()
149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in compileShader()
153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in compileShader()
157 glGetShaderInfoLog(shader, infoLen, NULL, buf); in compileShader()
162 glDeleteShader(shader); in compileShader()
165 *outShader = shader; in compileShader()
/frameworks/native/opengl/tests/gl_perf/
Dfill_common.cpp34 GLuint shader = glCreateShader(shaderType); in loadShader() local
35 if (shader) { in loadShader()
36 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
37 glCompileShader(shader); in loadShader()
39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
46 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
50 glDeleteShader(shader); in loadShader()
51 shader = 0; in loadShader()
55 return shader; in loadShader()
/frameworks/av/media/libstagefright/renderfright/gl/
DProgram.cpp103 GLuint shader = glCreateShader(type); in buildShader() local
104 glShaderSource(shader, 1, &source, 0); in buildShader()
105 glCompileShader(shader); in buildShader()
107 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
112 glGetShaderInfoLog(shader, sizeof(log), 0, log); in buildShader()
114 glDeleteShader(shader); in buildShader()
117 return shader; in buildShader()
/frameworks/native/libs/gui/tests/
DGLTest.cpp256 GLuint shader = glCreateShader(shaderType); in loadShader() local
258 if (shader) { in loadShader()
259 glShaderSource(shader, 1, &pSource, nullptr); in loadShader()
261 glCompileShader(shader); in loadShader()
264 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
268 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
273 glGetShaderInfoLog(shader, infoLen, nullptr, buf); in loadShader()
281 glGetShaderInfoLog(shader, 0x1000, nullptr, buf); in loadShader()
287 glDeleteShader(shader); in loadShader()
288 shader = 0; in loadShader()
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/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/
DTestLatencyView.java170 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
171 if (shader != 0) { in loadShader()
172 GLES20.glShaderSource(shader, source); in loadShader()
173 GLES20.glCompileShader(shader); in loadShader()
175 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
178 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
179 GLES20.glDeleteShader(shader); in loadShader()
180 shader = 0; in loadShader()
183 return shader; in loadShader()
/frameworks/native/libs/renderengine/gl/
DProgram.cpp112 GLuint shader = glCreateShader(type); in buildShader() local
113 glShaderSource(shader, 1, &source, 0); in buildShader()
114 glCompileShader(shader); in buildShader()
116 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); in buildShader()
121 glGetShaderInfoLog(shader, sizeof(log), 0, log); in buildShader()
123 glDeleteShader(shader); in buildShader()
126 return shader; in buildShader()
/frameworks/native/opengl/tests/gl2_yuvtex/
Dgl2_yuvtex.cpp84 GLuint shader = glCreateShader(shaderType); in loadShader() local
85 if (shader) { in loadShader()
86 glShaderSource(shader, 1, &pSource, NULL); in loadShader()
87 glCompileShader(shader); in loadShader()
89 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); in loadShader()
92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()
96 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()
105 glGetShaderInfoLog(shader, 0x1000, NULL, buf); in loadShader()
111 glDeleteShader(shader); in loadShader()
112 shader = 0; in loadShader()
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/frameworks/wilhelm/tests/native-media/src/com/example/nativemedia/
DMyGLSurfaceView.java236 int shader = GLES20.glCreateShader(shaderType); in loadShader() local
237 if (shader != 0) { in loadShader()
238 GLES20.glShaderSource(shader, source); in loadShader()
239 GLES20.glCompileShader(shader); in loadShader()
241 GLES20.glGetShaderiv(shader, GLES20.GL_COMPILE_STATUS, compiled, 0); in loadShader()
244 Log.e(TAG, GLES20.glGetShaderInfoLog(shader)); in loadShader()
245 GLES20.glDeleteShader(shader); in loadShader()
246 shader = 0; in loadShader()
249 return shader; in loadShader()
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
DViewFilter.java131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { in setupShader() argument
132 shader.setTargetRect(getTargetRect(frameRect, outputRect)); in setupShader()
133 shader.setClearsOutput(true); in setupShader()
134 shader.setClearColor(mClearColor); in setupShader()
136 shader.setSourceRect(0f, 1f, 1f, -1f); in setupShader()
/frameworks/native/libs/tonemap/tests/
Dtonemap_test.cpp65 const auto shader = in TEST_F() local
73 EXPECT_THAT(shader, HasSubstr("float libtonemap_LookupTonemapGain(vec3 linearRGB, vec3 xyz)")); in TEST_F()
77 const auto shader = in TEST_F() local
85 EXPECT_THAT(shader, HasSubstr("float libtonemap_LookupTonemapGain(vec3 linearRGB, vec3 xyz)")); in TEST_F()
/frameworks/base/libs/hwui/utils/
DPaintUtils.h48 static bool isBlendedShader(const SkShader* shader) { return shader && !shader->isOpaque(); } in isBlendedShader() argument

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