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Searched refs:shaderHandle (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/jni/
DRenderEffect.cpp121 jlong shaderHandle in createShaderEffect() argument
123 auto* shader = reinterpret_cast<const SkShader*>(shaderHandle); in createShaderEffect()
DShader.cpp374 jstring jUniformName, jlong shaderHandle) { in RuntimeShader_updateShader() argument
377 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in RuntimeShader_updateShader()
DPaint.cpp785 static jlong setShader(CRITICAL_JNI_PARAMS_COMMA jlong objHandle, jlong shaderHandle) { in setShader() argument
787 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in setShader()