Searched refs:shaderHandle (Results 1 – 3 of 3) sorted by relevance
121 jlong shaderHandle in createShaderEffect() argument123 auto* shader = reinterpret_cast<const SkShader*>(shaderHandle); in createShaderEffect()
374 jstring jUniformName, jlong shaderHandle) { in RuntimeShader_updateShader() argument377 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in RuntimeShader_updateShader()
785 static jlong setShader(CRITICAL_JNI_PARAMS_COMMA jlong objHandle, jlong shaderHandle) { in setShader() argument787 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); in setShader()