Searched refs:shaderString (Results 1 – 6 of 6) sorted by relevance
/frameworks/native/libs/shaders/ |
D | shaders.cpp | 454 std::string shaderString; in buildLinearEffectSkSL() local 458 shaderString); in buildLinearEffectSkSL() 459 generateXYZTransforms(shaderString); in buildLinearEffectSkSL() 460 generateOOTF(linearEffect.inputDataspace, linearEffect.outputDataspace, shaderString); in buildLinearEffectSkSL() 461 generateOETF(linearEffect.outputDataspace, shaderString); in buildLinearEffectSkSL() 462 generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString); in buildLinearEffectSkSL() 463 return shaderString; in buildLinearEffectSkSL()
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/frameworks/native/libs/renderengine/skia/filters/ |
D | LinearEffect.cpp | 34 SkString shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); in buildRuntimeEffect() local 36 auto [shader, error] = SkRuntimeEffect::MakeForShader(shaderString); in buildRuntimeEffect()
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/frameworks/rs/ |
D | rsProgramFragment.cpp | 97 const char *shaderString = in init() local 120 ProgramFragment *pf = new ProgramFragment(rsc, shaderString, strlen(shaderString), in init()
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D | rsProgramVertex.cpp | 187 const char *shaderString = in init() local 204 ProgramVertex *pv = new ProgramVertex(rsc, shaderString, strlen(shaderString), in init()
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D | rsFont.cpp | 494 const char *shaderString = "varying vec2 varTex0;\n" in initRenderState() local 525 ProgramFragment *pf = new ProgramFragment(mRSC, shaderString, strlen(shaderString), in initRenderState()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | LayerDrawable.cpp | 84 auto shaderString = SkString(shaders::buildLinearEffectSkSL(linearEffect)); in createLinearEffectShader() local 85 auto [runtimeEffect, error] = SkRuntimeEffect::MakeForShader(std::move(shaderString)); in createLinearEffectShader()
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