/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLShadowVertexGenerator.cpp | 33 const vec4& spotColor, const vec3& lightPosition, in GLShadowVertexGenerator() argument 36 mDrawSpotShadow = spotColor.a > 0.f; in GLShadowVertexGenerator() 52 spotColor, lightPosition, lightRadius); in GLShadowVertexGenerator()
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D | GLShadowVertexGenerator.h | 42 const vec4& spotColor, const vec3& lightPosition, float lightRadius);
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D | GLSkiaShadowPort.h | 61 bool casterIsTranslucent, const vec4& spotColor,
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D | GLSkiaShadowPort.cpp | 576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument 643 return getShadowGeometry(spotColor, spotShadowRect, std::abs(spotShadowRadius), in getSpotShadowGeometry()
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D | GLESRenderEngine.cpp | 1740 settings.spotColor, settings.lightPos, in handleShadow()
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/frameworks/native/libs/renderengine/gl/ |
D | GLShadowVertexGenerator.cpp | 33 const vec4& spotColor, const vec3& lightPosition, in GLShadowVertexGenerator() argument 36 mDrawSpotShadow = spotColor.a > 0.f; in GLShadowVertexGenerator() 52 spotColor, lightPosition, lightRadius); in GLShadowVertexGenerator()
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D | GLShadowVertexGenerator.h | 42 const vec4& spotColor, const vec3& lightPosition, float lightRadius);
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D | GLSkiaShadowPort.h | 61 bool casterIsTranslucent, const vec4& spotColor,
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D | GLSkiaShadowPort.cpp | 576 bool casterIsTranslucent, const vec4& spotColor, in getSpotShadowGeometry() argument 643 return getShadowGeometry(spotColor, spotShadowRect, std::abs(spotShadowRadius), in getSpotShadowGeometry()
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D | GLESRenderEngine.cpp | 1840 settings.spotColor, settings.lightPos, in handleShadow()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | LayerSettings.h | 113 vec4 spotColor = vec4(); member 180 return lhs.ambientColor == rhs.ambientColor && lhs.spotColor == rhs.spotColor && 232 *os << "\n .spotColor = " << settings.spotColor; in PrintTo()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | LayerSettings.h | 120 vec4 spotColor = vec4(); member 208 lhs.spotColor == rhs.spotColor && lhs.lightPos == rhs.lightPos && 285 *os << "\n .spotColor = " << settings.spotColor; in PrintTo()
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/frameworks/base/libs/hwui/pipeline/skia/ |
D | ReorderBarrierDrawables.cpp | 207 SkColor spotColor = multiplyAlpha(casterProperties.getSpotShadowColor(), spotAlpha); in drawShadow() local 210 ambientColor, spotColor, in drawShadow()
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/frameworks/native/libs/gui/ |
D | ISurfaceComposer.cpp | 833 status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor, in setGlobalShadowSettings() argument 843 ambientColor.a, spotColor.r, spotColor.g, in setGlobalShadowSettings() 844 spotColor.b, spotColor.a, lightPosY, in setGlobalShadowSettings() 1595 half4 spotColor = {shadowConfig[4], shadowConfig[5], shadowConfig[6], shadowConfig[7]}; in onTransact() local 1599 return setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, in onTransact()
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D | SurfaceComposerClient.cpp | 2423 const half4& spotColor, float lightPosY, in setGlobalShadowSettings() argument 2425 return ComposerService::getComposerService()->setGlobalShadowSettings(ambientColor, spotColor, in setGlobalShadowSettings()
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/frameworks/native/libs/gui/include/gui/ |
D | ISurfaceComposer.h | 361 virtual status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
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D | SurfaceComposerClient.h | 292 static status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
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/frameworks/native/libs/renderengine/skia/ |
D | Cache.cpp | 76 .spotColor = vec4(0, 0, 0, 0.0455841f), in drawShadowLayers()
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D | SkiaGLRenderEngine.cpp | 1421 getSkColor(settings.ambientColor), getSkColor(settings.spotColor), in drawShadow()
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/frameworks/native/services/surfaceflinger/fuzzer/ |
D | surfaceflinger_fuzzers_utils.h | 420 const half4 spotColor{fdp->ConsumeFloatingPoint<float>(), in setGlobalShadowSettings() 427 mFlinger->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, in setGlobalShadowSettings()
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/frameworks/base/core/java/android/view/ |
D | SurfaceControl.java | 246 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius); in nativeSetGlobalShadowSettings() argument 2713 @Size(4) float[] spotColor, float lightPosY, float lightPosZ, float lightRadius) { in setGlobalShadowSettings() argument 2715 validateColorArg(spotColor); in setGlobalShadowSettings() 2716 nativeSetGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in setGlobalShadowSettings()
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/frameworks/native/services/surfaceflinger/ |
D | Layer.cpp | 1978 state.spotColor *= casterAlpha; in prepareShadowClientComposition() 1980 if (state.ambientColor.a > 0.f && state.spotColor.a > 0.f) { in prepareShadowClientComposition()
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D | SurfaceFlinger.h | 632 status_t setGlobalShadowSettings(const half4& ambientColor, const half4& spotColor,
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/frameworks/base/core/jni/ |
D | android_view_SurfaceControl.cpp | 1884 half4 spotColor = half4(floatSpotColor[0], floatSpotColor[1], floatSpotColor[2], in nativeSetGlobalShadowSettings() local 1888 client->setGlobalShadowSettings(ambientColor, spotColor, lightPosY, lightPosZ, lightRadius); in nativeSetGlobalShadowSettings()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 234 shadow.spotColor = {0.0f, 0.0f, 0.0f, 0.19f}; in getShadowSettings()
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