Searched refs:surfaceVisible (Results 1 – 2 of 2) sorted by relevance
133 update.state.surfaceVisible = false; in doUpdateSprites()164 if (update.state.surfaceVisible) { in doUpdateSprites()166 update.state.surfaceVisible = false; in doUpdateSprites()206 bool becomingVisible = wantSurfaceVisibleAndDrawn && !update.state.surfaceVisible; in doUpdateSprites()207 bool becomingHidden = !wantSurfaceVisibleAndDrawn && update.state.surfaceVisible; in doUpdateSprites()265 update.state.surfaceVisible = true; in doUpdateSprites()270 update.state.surfaceVisible = false; in doUpdateSprites()293 update.state.surfaceDrawn, update.state.surfaceVisible); in doUpdateSprites()
158 surfaceWidth(0), surfaceHeight(0), surfaceDrawn(false), surfaceVisible(false) { in SpriteState()176 bool surfaceVisible; member219 mLocked.state.surfaceVisible = visible; in setSurfaceLocked()