/frameworks/native/opengl/tests/gl_perf/ |
D | fill_common.cpp | 267 static void doSingleTest(uint32_t pgmNum, int tex) { in doSingleTest() argument 281 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest() 283 glBindTexture(GL_TEXTURE_2D, tex); in doSingleTest() 294 sprintf(gCurrentTestName, "%s, %i, %i, 1", gFragmentTests[pgmNum]->name, pgmNum, tex); in doSingleTest()
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/frameworks/native/libs/nativedisplay/include/surfacetexture/ |
D | SurfaceTexture.h | 100 SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, uint32_t textureTarget, 272 status_t attachToContext(uint32_t tex);
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D | EGLConsumer.h | 87 status_t attachToContext(uint32_t tex, SurfaceTexture& st);
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/frameworks/native/libs/nativedisplay/surfacetexture/ |
D | SurfaceTexture.cpp | 36 SurfaceTexture::SurfaceTexture(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in SurfaceTexture() argument 49 mTexName(tex), in SurfaceTexture() 181 status_t SurfaceTexture::attachToContext(uint32_t tex) { in attachToContext() argument 197 return mEGLConsumer.attachToContext(tex, *this); in attachToContext()
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D | surface_texture.cpp | 129 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t tex) { in ASurfaceTexture_attachToGLContext() argument 130 return st->consumer->attachToContext(tex); in ASurfaceTexture_attachToGLContext()
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D | EGLConsumer.cpp | 431 status_t EGLConsumer::attachToContext(uint32_t tex, SurfaceTexture& st) { in attachToContext() argument 457 glBindTexture(st.mTexTarget, GLuint(tex)); in attachToContext() 461 st.mTexName = tex; in attachToContext()
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | ProgramCache.cpp | 121 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local 122 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) { in primeCache()
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/frameworks/native/libs/gui/include/gui/ |
D | GLConsumer.h | 86 uint32_t tex, uint32_t texureTarget, bool useFenceSync, 234 status_t attachToContext(uint32_t tex);
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/frameworks/native/libs/renderengine/gl/ |
D | ProgramCache.cpp | 121 uint32_t tex = shaderKey.getTextureTarget(); in primeCache() local 122 if (tex != Key::TEXTURE_OFF && tex != Key::TEXTURE_EXT && tex != Key::TEXTURE_2D) { in primeCache()
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/frameworks/rs/driver/ |
D | rsdShader.cpp | 390 void RsdShader::setupSampler(const Context *rsc, const Sampler *s, const Allocation *tex) { in setupSampler() argument 412 DrvAllocation *drvTex = (DrvAllocation *)tex->mHal.drv; in setupSampler() 420 if (!dc->gl.gl.OES_texture_npot && tex->getType()->getIsNp2()) { in setupSampler() 421 if (tex->getHasGraphicsMipmaps() && in setupSampler() 447 if (tex->getHasGraphicsMipmaps()) { in setupSampler()
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D | rsdShader.h | 100 const android::renderscript::Allocation *tex);
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D | rsdGL.cpp | 547 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; in rsdGLDrawQuadTexCoords() local 552 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0"); in rsdGLDrawQuadTexCoords()
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D | rsdRuntimeStubs.cpp | 875 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; local 879 attribs[1].set(GL_FLOAT, 2, 8, false, (size_t)tex, "ATTRIB_texture0");
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | Output.cpp | 1157 std::shared_ptr<renderengine::ExternalTexture>* tex) { in dequeueRenderBuffer() argument 1164 *tex = mRenderSurface->dequeueBuffer(bufferFence); in dequeueRenderBuffer() 1165 if (*tex == nullptr) { in dequeueRenderBuffer() 1177 std::shared_ptr<renderengine::ExternalTexture> tex, base::unique_fd& fd) { in composeSurfaces() argument 1189 if (tex == nullptr) { in composeSurfaces() 1240 if (mClientCompositionRequestCache->exists(tex->getBuffer()->getId(), in composeSurfaces() 1250 mClientCompositionRequestCache->add(tex->getBuffer()->getId(), clientCompositionDisplay, in composeSurfaces() 1290 tex, useFramebufferCache, std::move(fd)) in composeSurfaces() 1295 mClientCompositionRequestCache->remove(tex->getBuffer()->getId()); in composeSurfaces()
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/frameworks/native/services/surfaceflinger/CompositionEngine/tests/ |
D | OutputTest.cpp | 1181 std::shared_ptr<renderengine::ExternalTexture> tex = in TEST_F() local 1189 .WillOnce(DoAll(SetArgPointee<1>(tex), Return(true))); in TEST_F() 1212 std::shared_ptr<renderengine::ExternalTexture> tex = in TEST_F() local 1221 .WillOnce(DoAll(SetArgPointee<1>(tex), Return(true))); in TEST_F() 4090 std::shared_ptr<renderengine::ExternalTexture> tex; in TEST_F() local 4092 mOutput.dequeueRenderBuffer(&fd, &tex); in TEST_F() 4093 mOutput.composeSurfaces(kDebugRegion, kDefaultRefreshArgs, tex, fd); in TEST_F() 4102 std::shared_ptr<renderengine::ExternalTexture> tex; in TEST_F() local 4104 mOutput.dequeueRenderBuffer(&fd, &tex); in TEST_F() 4105 mOutput.composeSurfaces(kDebugRegion, kDefaultRefreshArgs, tex, fd); in TEST_F() [all …]
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlingerDefaultFactory.h | 45 renderengine::RenderEngine&, uint32_t tex,
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D | SurfaceFlingerFactory.h | 94 uint32_t tex, Layer*) = 0;
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D | BufferLayerConsumer.h | 75 uint32_t tex, Layer* layer);
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D | BufferLayerConsumer.cpp | 61 renderengine::RenderEngine& engine, uint32_t tex, in BufferLayerConsumer() argument 78 mTexName(tex), in BufferLayerConsumer()
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/frameworks/native/libs/gui/ |
D | GLConsumer.cpp | 104 GLConsumer::GLConsumer(const sp<IGraphicBufferConsumer>& bq, uint32_t tex, in GLConsumer() argument 117 mTexName(tex), in GLConsumer() 592 status_t GLConsumer::attachToContext(uint32_t tex) { in attachToContext() argument 623 glBindTexture(mTexTarget, GLuint(tex)); in attachToContext() 627 mTexName = tex; in attachToContext()
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/frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/ |
D | GLCanvas.java | 96 public abstract void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, in drawMesh() argument
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/frameworks/base/core/jni/ |
D | android_graphics_SurfaceTexture.cpp | 328 static jint SurfaceTexture_attachToGLContext(JNIEnv* env, jobject thiz, jint tex) in SurfaceTexture_attachToGLContext() argument 331 return surfaceTexture->attachToContext((GLuint)tex); in SurfaceTexture_attachToGLContext()
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/frameworks/rs/script_api/ |
D | rs_graphics.spec | 840 arg: const rs_matrix4x4* tex, "texture matrix"
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/frameworks/rs/script_api/include/ |
D | rs_graphics.rsh | 1278 * tex: texture matrix 1287 rsgProgramVertexLoadTextureMatrix(const rs_matrix4x4* tex);
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