/frameworks/native/libs/renderengine/ |
D | Texture.cpp | 25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument 26 : mTextureName(textureName), in Texture() 32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument 33 mTextureName = textureName; in init()
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/frameworks/av/media/libstagefright/renderfright/ |
D | Texture.cpp | 25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument 26 : mTextureName(textureName), in Texture() 32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument 33 mTextureName = textureName; in init()
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/frameworks/av/media/libstagefright/renderfright/include/renderengine/ |
D | Texture.h | 32 Texture(Target textureTarget, uint32_t textureName); 35 void init(Target textureTarget, uint32_t textureName);
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D | LayerSettings.h | 47 uint32_t textureName = 0; member 160 lhs.textureName == rhs.textureName && 199 *os << "\n .textureName = " << settings.textureName; in PrintTo()
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/frameworks/native/libs/renderengine/include/renderengine/ |
D | Texture.h | 32 Texture(Target textureTarget, uint32_t textureName); 35 void init(Target textureTarget, uint32_t textureName);
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D | LayerSettings.h | 51 uint32_t textureName = 0; member 188 lhs.textureName == rhs.textureName && 244 *os << "\n .textureName = " << settings.textureName; in PrintTo()
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/frameworks/av/media/libstagefright/ |
D | FrameCaptureLayer.cpp | 78 const Rect &sourceCrop, uint32_t textureName, 84 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings() argument 96 layerSettings->source.buffer.textureName = textureName; in getLayerSettings()
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/frameworks/native/services/surfaceflinger/ |
D | SurfaceFlingerDefaultFactory.cpp | 95 uint32_t textureName, Layer* layer) { in createBufferLayerConsumer() argument 96 return new BufferLayerConsumer(consumer, renderEngine, textureName, layer); in createBufferLayerConsumer()
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D | BufferLayer.cpp | 67 mTextureName(args.textureName), in BufferLayer() 180 layer.source.buffer.textureName = mTextureName; in prepareClientComposition()
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D | BufferQueueLayer.cpp | 512 args.textureName = mTextureName; in createClone()
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D | Layer.h | 98 uint32_t textureName; member
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D | BufferStateLayer.cpp | 827 args.textureName = mTextureName; in createClone()
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D | SurfaceFlinger.cpp | 4766 args.textureName = getNewTexture(); in createBufferQueueLayer() 4788 args.textureName = getNewTexture(); in createBufferStateLayer()
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/frameworks/native/services/surfaceflinger/CompositionEngine/src/ |
D | ClientCompositionRequestCache.cpp | 44 return lhs.textureName == rhs.textureName && in equalIgnoringBuffer()
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/frameworks/av/media/libstagefright/include/media/stagefright/ |
D | FrameCaptureProcessor.h | 48 const Rect &sourceCrop, uint32_t textureName,
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/frameworks/av/media/libstagefright/renderfright/gl/ |
D | GLESRenderEngine.cpp | 883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local 887 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer() 892 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer() 925 for (auto [textureName, bufferId] : mTextureView) { in cleanupPostRender() 927 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName); in cleanupPostRender() 930 mTextureView[textureName] = std::nullopt; in cleanupPostRender() 1169 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf, in drawLayers() 1173 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName); in drawLayers()
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/frameworks/av/media/codec2/hidl/plugin/samples/ |
D | SampleFilterPlugin.cpp | 602 uint32_t textureName = 0; in processLoop() local 603 renderEngine->genTextures(1, &textureName); in processLoop() 708 layerSettings.source.buffer.textureName = textureName; in processLoop()
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/frameworks/av/media/libstagefright/renderfright/tests/ |
D | RenderEngineTest.cpp | 436 layer.source.buffer.textureName = texName; in fillColor() 831 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform() 871 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha() 910 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha() 1454 uint32_t texName = layer.source.buffer.textureName; in TEST_F()
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/frameworks/native/libs/renderengine/gl/ |
D | GLESRenderEngine.cpp | 949 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local 953 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer() 958 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer() 1242 bindExternalTextureBuffer(layer.source.buffer.textureName, gBuf, in drawLayersInternal() 1246 Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName); in drawLayersInternal()
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/frameworks/native/services/surfaceflinger/fuzzer/ |
D | surfaceflinger_fuzzers_utils.h | 345 uint32_t textureName, Layer *layer) override { in createBufferLayerConsumer() argument 346 return new BufferLayerConsumer(consumer, renderEngine, textureName, layer); in createBufferLayerConsumer()
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/frameworks/native/services/surfaceflinger/tests/unittests/ |
D | TestableSurfaceFlinger.h | 123 uint32_t textureName, Layer* layer) override { in createBufferLayerConsumer() argument 124 return new BufferLayerConsumer(consumer, renderEngine, textureName, layer); in createBufferLayerConsumer()
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D | CompositionTest.cpp | 663 EXPECT_EQ(DEFAULT_TEXTURE_ID, layer.source.buffer.textureName); in setupREBufferCompositionCommonCallExpectations() 947 args.textureName = test->mFlinger.mutableTexturePool().back(); in createLayer()
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/frameworks/native/libs/renderengine/tests/ |
D | RenderEngineTest.cpp | 745 layer.source.buffer.textureName = texName; in fillColor() 1317 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform() 1357 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha() 1396 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha()
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