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Searched refs:textureName (Results 1 – 23 of 23) sorted by relevance

/frameworks/native/libs/renderengine/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument
26 : mTextureName(textureName), in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument
33 mTextureName = textureName; in init()
/frameworks/av/media/libstagefright/renderfright/
DTexture.cpp25 Texture::Texture(Target textureTarget, uint32_t textureName) in Texture() argument
26 : mTextureName(textureName), in Texture()
32 void Texture::init(Target textureTarget, uint32_t textureName) { in init() argument
33 mTextureName = textureName; in init()
/frameworks/av/media/libstagefright/renderfright/include/renderengine/
DTexture.h32 Texture(Target textureTarget, uint32_t textureName);
35 void init(Target textureTarget, uint32_t textureName);
DLayerSettings.h47 uint32_t textureName = 0; member
160 lhs.textureName == rhs.textureName &&
199 *os << "\n .textureName = " << settings.textureName; in PrintTo()
/frameworks/native/libs/renderengine/include/renderengine/
DTexture.h32 Texture(Target textureTarget, uint32_t textureName);
35 void init(Target textureTarget, uint32_t textureName);
DLayerSettings.h51 uint32_t textureName = 0; member
188 lhs.textureName == rhs.textureName &&
244 *os << "\n .textureName = " << settings.textureName; in PrintTo()
/frameworks/av/media/libstagefright/
DFrameCaptureLayer.cpp78 const Rect &sourceCrop, uint32_t textureName,
84 const Rect &sourceCrop, uint32_t textureName, in getLayerSettings() argument
96 layerSettings->source.buffer.textureName = textureName; in getLayerSettings()
/frameworks/native/services/surfaceflinger/
DSurfaceFlingerDefaultFactory.cpp95 uint32_t textureName, Layer* layer) { in createBufferLayerConsumer() argument
96 return new BufferLayerConsumer(consumer, renderEngine, textureName, layer); in createBufferLayerConsumer()
DBufferLayer.cpp67 mTextureName(args.textureName), in BufferLayer()
180 layer.source.buffer.textureName = mTextureName; in prepareClientComposition()
DBufferQueueLayer.cpp512 args.textureName = mTextureName; in createClone()
DLayer.h98 uint32_t textureName; member
DBufferStateLayer.cpp827 args.textureName = mTextureName; in createClone()
DSurfaceFlinger.cpp4766 args.textureName = getNewTexture(); in createBufferQueueLayer()
4788 args.textureName = getNewTexture(); in createBufferStateLayer()
/frameworks/native/services/surfaceflinger/CompositionEngine/src/
DClientCompositionRequestCache.cpp44 return lhs.textureName == rhs.textureName && in equalIgnoringBuffer()
/frameworks/av/media/libstagefright/include/media/stagefright/
DFrameCaptureProcessor.h48 const Rect &sourceCrop, uint32_t textureName,
/frameworks/av/media/libstagefright/renderfright/gl/
DGLESRenderEngine.cpp883 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local
887 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer()
892 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer()
925 for (auto [textureName, bufferId] : mTextureView) { in cleanupPostRender()
927 glBindTexture(GL_TEXTURE_EXTERNAL_OES, textureName); in cleanupPostRender()
930 mTextureView[textureName] = std::nullopt; in cleanupPostRender()
1169 bindExternalTextureBuffer(layer->source.buffer.textureName, gBuf, in drawLayers()
1173 Texture texture(Texture::TEXTURE_EXTERNAL, layer->source.buffer.textureName); in drawLayers()
/frameworks/av/media/codec2/hidl/plugin/samples/
DSampleFilterPlugin.cpp602 uint32_t textureName = 0; in processLoop() local
603 renderEngine->genTextures(1, &textureName); in processLoop()
708 layerSettings.source.buffer.textureName = textureName; in processLoop()
/frameworks/av/media/libstagefright/renderfright/tests/
DRenderEngineTest.cpp436 layer.source.buffer.textureName = texName; in fillColor()
831 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform()
871 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha()
910 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha()
1454 uint32_t texName = layer.source.buffer.textureName; in TEST_F()
/frameworks/native/libs/renderengine/gl/
DGLESRenderEngine.cpp949 uint32_t textureName = glFramebuffer->getTextureName(); in bindFrameBuffer() local
953 glBindTexture(GL_TEXTURE_2D, textureName); in bindFrameBuffer()
958 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, textureName, 0); in bindFrameBuffer()
1242 bindExternalTextureBuffer(layer.source.buffer.textureName, gBuf, in drawLayersInternal()
1246 Texture texture(Texture::TEXTURE_EXTERNAL, layer.source.buffer.textureName); in drawLayersInternal()
/frameworks/native/services/surfaceflinger/fuzzer/
Dsurfaceflinger_fuzzers_utils.h345 uint32_t textureName, Layer *layer) override { in createBufferLayerConsumer() argument
346 return new BufferLayerConsumer(consumer, renderEngine, textureName, layer); in createBufferLayerConsumer()
/frameworks/native/services/surfaceflinger/tests/unittests/
DTestableSurfaceFlinger.h123 uint32_t textureName, Layer* layer) override { in createBufferLayerConsumer() argument
124 return new BufferLayerConsumer(consumer, renderEngine, textureName, layer); in createBufferLayerConsumer()
DCompositionTest.cpp663 EXPECT_EQ(DEFAULT_TEXTURE_ID, layer.source.buffer.textureName); in setupREBufferCompositionCommonCallExpectations()
947 args.textureName = test->mFlinger.mutableTexturePool().back(); in createLayer()
/frameworks/native/libs/renderengine/tests/
DRenderEngineTest.cpp745 layer.source.buffer.textureName = texName; in fillColor()
1317 layer.source.buffer.textureName = texName; in fillRedBufferTextureTransform()
1357 layer.source.buffer.textureName = texName; in fillRedBufferWithPremultiplyAlpha()
1396 layer.source.buffer.textureName = texName; in fillRedBufferWithoutPremultiplyAlpha()