Searched refs:timeLord (Results 1 – 5 of 5) sorted by relevance
/frameworks/base/libs/hwui/renderthread/ |
D | CanvasContext.cpp | 120 , mAnimationContext(contextFactory->createAnimationContext(mRenderThread.timeLord())) in CanvasContext() 122 , mProfiler(mJankTracker.frames(), thread.timeLord().frameIntervalNanos()) in CanvasContext() 319 nsecs_t frameInterval = mRenderThread.timeLord().frameIntervalNanos(); in isSwapChainStuffed() 394 nsecs_t latestVsync = mRenderThread.timeLord().latestVsync(); in prepareTree() 448 const nsecs_t kFrameTime = mRenderThread.timeLord().frameIntervalNanos(); in prepareTree() 506 mRenderThread.timeLord().frameIntervalNanos(); in draw() 580 swap.vsyncTime = mRenderThread.timeLord().latestVsync(); in draw() 803 nsecs_t vsync = mRenderThread.timeLord().computeFrameTimeNanos(); in prepareAndDraw() 804 int64_t vsyncId = mRenderThread.timeLord().lastVsyncId(); in prepareAndDraw() 805 int64_t frameDeadline = mRenderThread.timeLord().lastFrameDeadline(); in prepareAndDraw() [all …]
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D | RenderProxy.cpp | 390 nsecs_t lastVsync = renderThread->timeLord().latestVsync(); in prepareToDraw() 391 nsecs_t estimatedNextVsync = lastVsync + renderThread->timeLord().frameIntervalNanos(); in prepareToDraw()
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D | RenderThread.h | 147 TimeLord& timeLord() { return mTimeLord; } in timeLord() function
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D | DrawFrameTask.cpp | 240 mRenderThread->timeLord().vsyncReceived(vsync, intendedVsync, vsyncId, frameDeadline, in syncFrameState()
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D | RenderThread.cpp | 133 if (timeLord().vsyncReceived(frameTimeNanos, frameTimeNanos, vsyncId, frameDeadline, in frameCallback()
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