Searched refs:totalMatrix (Results 1 – 3 of 3) sorted by relevance
152 Matrix4 totalMatrix; in prepareListAndChildren() local153 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()155 totalMatrix.multiply(canvasMatrix); in prepareListAndChildren()157 if (intersects(info.screenSize, totalMatrix, bounds)) { in prepareListAndChildren()
141 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in DrawLayer() local187 if (layer->getForceFilter() || shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) { in DrawLayer()
127 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in draw() local131 if (getForceFilter() || shouldFilterRect(totalMatrix, imageRect, imageRect)) { in draw()