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Searched refs:totalMatrix (Results 1 – 3 of 3) sorted by relevance

/frameworks/base/libs/hwui/pipeline/skia/
DSkiaDisplayList.cpp152 Matrix4 totalMatrix; in prepareListAndChildren() local
153 info.damageAccumulator->computeCurrentTransform(&totalMatrix); in prepareListAndChildren()
155 totalMatrix.multiply(canvasMatrix); in prepareListAndChildren()
157 if (intersects(info.screenSize, totalMatrix, bounds)) { in prepareListAndChildren()
DLayerDrawable.cpp141 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in DrawLayer() local
187 if (layer->getForceFilter() || shouldFilterRect(totalMatrix, skiaSrcRect, skiaDestRect)) { in DrawLayer()
/frameworks/base/libs/hwui/
DLayer.cpp127 const SkMatrix& totalMatrix = canvas->getTotalMatrix(); in draw() local
131 if (getForceFilter() || shouldFilterRect(totalMatrix, imageRect, imageRect)) { in draw()