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Searched refs:transformToDisplayInverse (Results 1 – 13 of 13) sorted by relevance

/frameworks/native/services/surfaceflinger/
DLayerRejecter.cpp32 bool transformToDisplayInverse) in LayerRejecter() argument
38 mTransformToDisplayInverse(transformToDisplayInverse) {} in LayerRejecter()
DBufferStateLayer.cpp212 bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { in setTransformToDisplayInverse() argument
213 if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false; in setTransformToDisplayInverse()
215 mDrawingState.transformToDisplayInverse = transformToDisplayInverse; in setTransformToDisplayInverse()
296 if (mDrawingState.transformToDisplayInverse) { in updateGeometry()
805 mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse; in gatherBufferInfo()
848 if (s.transformToDisplayInverse) { in bufferNeedsFiltering()
989 if (mDrawingState.transformToDisplayInverse != s.transformToDisplayInverse) { in simpleBufferUpdate()
DLayerRejecter.h28 bool transformToDisplayInverse);
DBufferStateLayer.h57 bool setTransformToDisplayInverse(bool transformToDisplayInverse) override;
DLayer.h198 bool transformToDisplayInverse; member
DLayer.cpp126 mDrawingState.transformToDisplayInverse = false; in Layer()
DSurfaceFlinger.cpp4505 if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) in setClientStateLocked()
/frameworks/native/libs/gui/
DLayerState.cpp52 transformToDisplayInverse(false), in layer_state_t()
102 SAFE_PARCEL(output.writeBool, transformToDisplayInverse); in write()
202 SAFE_PARCEL(input.readBool, &transformToDisplayInverse); in read()
519 transformToDisplayInverse = other.transformToDisplayInverse; in merge()
DSurface.cpp1140 if (mStickyTransform == 0 && !transformToDisplayInverse()) { in onBufferQueuedLocked()
1874 bool Surface::transformToDisplayInverse() const { in transformToDisplayInverse() function in android::Surface
1913 if (mStickyTransform == 0 && !transformToDisplayInverse()) { in connect()
2218 if (transformToDisplayInverse()) { in setBuffersTransform()
DSurfaceComposerClient.cpp1451 bool transformToDisplayInverse) { in setTransformToDisplayInverse() argument
1458 s->transformToDisplayInverse = transformToDisplayInverse; in setTransformToDisplayInverse()
/frameworks/native/services/surfaceflinger/Tracing/
DTransactionProtoParser.cpp132 proto.set_transform_to_display_inverse(layer.transformToDisplayInverse); in toProto()
420 layer.transformToDisplayInverse = proto.transform_to_display_inverse(); in fromProto()
/frameworks/native/libs/gui/include/gui/
DSurface.h505 bool transformToDisplayInverse() const;
DSurfaceComposerClient.h526 bool transformToDisplayInverse);