Searched refs:transformToDisplayInverse (Results 1 – 13 of 13) sorted by relevance
32 bool transformToDisplayInverse) in LayerRejecter() argument38 mTransformToDisplayInverse(transformToDisplayInverse) {} in LayerRejecter()
212 bool BufferStateLayer::setTransformToDisplayInverse(bool transformToDisplayInverse) { in setTransformToDisplayInverse() argument213 if (mDrawingState.transformToDisplayInverse == transformToDisplayInverse) return false; in setTransformToDisplayInverse()215 mDrawingState.transformToDisplayInverse = transformToDisplayInverse; in setTransformToDisplayInverse()296 if (mDrawingState.transformToDisplayInverse) { in updateGeometry()805 mBufferInfo.mTransformToDisplayInverse = s.transformToDisplayInverse; in gatherBufferInfo()848 if (s.transformToDisplayInverse) { in bufferNeedsFiltering()989 if (mDrawingState.transformToDisplayInverse != s.transformToDisplayInverse) { in simpleBufferUpdate()
28 bool transformToDisplayInverse);
57 bool setTransformToDisplayInverse(bool transformToDisplayInverse) override;
198 bool transformToDisplayInverse; member
126 mDrawingState.transformToDisplayInverse = false; in Layer()
4505 if (layer->setTransformToDisplayInverse(s.transformToDisplayInverse)) in setClientStateLocked()
52 transformToDisplayInverse(false), in layer_state_t()102 SAFE_PARCEL(output.writeBool, transformToDisplayInverse); in write()202 SAFE_PARCEL(input.readBool, &transformToDisplayInverse); in read()519 transformToDisplayInverse = other.transformToDisplayInverse; in merge()
1140 if (mStickyTransform == 0 && !transformToDisplayInverse()) { in onBufferQueuedLocked()1874 bool Surface::transformToDisplayInverse() const { in transformToDisplayInverse() function in android::Surface1913 if (mStickyTransform == 0 && !transformToDisplayInverse()) { in connect()2218 if (transformToDisplayInverse()) { in setBuffersTransform()
1451 bool transformToDisplayInverse) { in setTransformToDisplayInverse() argument1458 s->transformToDisplayInverse = transformToDisplayInverse; in setTransformToDisplayInverse()
132 proto.set_transform_to_display_inverse(layer.transformToDisplayInverse); in toProto()420 layer.transformToDisplayInverse = proto.transform_to_display_inverse(); in fromProto()
505 bool transformToDisplayInverse() const;
526 bool transformToDisplayInverse);