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Searched refs:undoPremultipliedAlpha (Results 1 – 5 of 5) sorted by relevance

/frameworks/native/libs/shaders/include/shaders/
Dshaders.h59 const bool undoPremultipliedAlpha = false; member
75 lhs.undoPremultipliedAlpha == rhs.undoPremultipliedAlpha &&
88 result = HashCombine(result, std::hash<bool>{}(le.undoPremultipliedAlpha)); in operator()
/frameworks/native/libs/shaders/
Dshaders.cpp389 void generateEffectiveOOTF(bool undoPremultipliedAlpha, std::string& shader) { in generateEffectiveOOTF() argument
395 if (undoPremultipliedAlpha) { in generateEffectiveOOTF()
405 if (undoPremultipliedAlpha) { in generateEffectiveOOTF()
462 generateEffectiveOOTF(linearEffect.undoPremultipliedAlpha, shaderString); in buildLinearEffectSkSL()
/frameworks/native/libs/renderengine/skia/
DSkiaGLRenderEngine.h116 bool undoPremultipliedAlpha; member
DSkiaGLRenderEngine.cpp639 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha}; in createRuntimeEffectShader()
1118 .undoPremultipliedAlpha = !item.isOpaque && in drawLayersInternal()
1184 .undoPremultipliedAlpha = false, in drawLayersInternal()
1646 linearEffect.undoPremultipliedAlpha ? "true" : "false"); in dump()
/frameworks/base/libs/hwui/pipeline/skia/
DLayerDrawable.cpp201 .undoPremultipliedAlpha = layerImage->alphaType() == kPremul_SkAlphaType, in DrawLayer()