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Searched refs:validate_display_connection (Results 1 – 3 of 3) sorted by relevance

/frameworks/native/opengl/libs/EGL/
Degl_display.h134 egl_display_t* validate_display_connection(EGLDisplay dpy, egl_connection_t** outCnx);
Degl_platform_entries.cpp397 const egl_display_t* dp = validate_display_connection(dpy, &cnx); in eglGetConfigAttribImpl()
749 egl_display_t* dp = validate_display_connection(dpy, &cnx); in eglCreateWindowSurfaceImpl()
761 egl_display_t* dp = validate_display_connection(dpy, &cnx); in eglCreatePlatformWindowSurfaceImpl()
802 const egl_display_t* dp = validate_display_connection(dpy, &cnx); in eglCreatePlatformPixmapSurfaceImpl()
812 const egl_display_t* dp = validate_display_connection(dpy, &cnx); in eglCreatePixmapSurfaceImpl()
822 egl_display_t* dp = validate_display_connection(dpy, &cnx); in eglCreatePbufferSurfaceImpl()
897 const egl_display_t* dp = validate_display_connection(dpy, &cnx); in eglCreateContextImpl()
1574 const egl_display_t* dp = validate_display_connection(dpy, &cnx); in eglCreatePbufferFromClientBufferImpl()
Degl_display.cpp543 egl_display_t* validate_display_connection(EGLDisplay dpy, egl_connection_t** outCnx) { in validate_display_connection() function