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Searched refs:vecX (Results 1 – 6 of 6) sorted by relevance

/frameworks/base/graphics/java/android/graphics/
DRenderNode.java299 float vecX, float vecY, in applyStretch() argument
309 float vecX, float vecY, in callApplyStretch() argument
314 listener.applyStretch(frameNumber, width, height, vecX, vecY, maxStretchX, in callApplyStretch()
382 … float vecX, float vecY, float maxStretchX, float maxStretchY, float childRelativeLeft, in applyStretch() argument
385 pul.applyStretch(frameNumber, width, height, vecX, vecY, maxStretchX, in applyStretch()
777 public boolean stretch(float vecX, float vecY, in stretch() argument
779 if (Float.isInfinite(vecX) || Float.isNaN(vecX)) { in stretch()
780 throw new IllegalArgumentException("vecX must be a finite, non-NaN value " + vecX); in stretch()
796 vecX, in stretch()
1758 private static native boolean nStretch(long renderNode, float vecX, float vecY, in nStretch() argument
/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/
DPositionListenerActivity.java151 float vecX, float vecY, in applyStretch() argument
157 mStretchX = vecX; in applyStretch()
/frameworks/base/core/java/android/widget/
DEdgeEffect.java646 float vecX = dampStretchVector(Math.max(-1f, Math.min(1f, x / width))); in draw() local
652 boolean hasValidVectors = Float.isFinite(vecX) && Float.isFinite(vecY); in draw()
655 vecX, // horizontal stretch intensity in draw()
/frameworks/base/core/java/android/view/
DSurfaceView.java1367 float vecX, float vecY, float maxStretchX, float maxStretchY, in applyStretch() argument
1370 mRtTransaction.setStretchEffect(mSurfaceControl, width, height, vecX, vecY, in applyStretch()
DSurfaceControl.java162 float width, float height, float vecX, float vecY, in nativeSetStretchEffect() argument
3300 float vecX, float vecY, float maxStretchAmountX, in setStretchEffect() argument
3305vecX, vecY, maxStretchAmountX, maxStretchAmountY, childRelativeLeft, childRelativeTop, in setStretchEffect()
/frameworks/base/core/jni/
Dandroid_view_SurfaceControl.cpp766 jfloat vecX, jfloat vecY, in nativeSetStretchEffect() argument
775 .vectorX = vecX, in nativeSetStretchEffect()