Searched refs:waitForAnimations (Results 1 – 5 of 5) sorted by relevance
42 boolean injectInputEvent(in InputEvent event, boolean sync, boolean waitForAnimations); in injectInputEvent() argument43 void syncInputTransactions(boolean waitForAnimations); in syncInputTransactions() argument
132 public boolean injectInputEvent(InputEvent event, boolean sync, boolean waitForAnimations) { in injectInputEvent() argument155 mWindowManager.syncInputTransactions(waitForAnimations); in injectInputEvent()163 mWindowManager.syncInputTransactions(waitForAnimations); in injectInputEvent()175 public void syncInputTransactions(boolean waitForAnimations) { in syncInputTransactions() argument183 mWindowManager.syncInputTransactions(waitForAnimations); in syncInputTransactions()
772 boolean waitForAnimations) { in injectInputEvent() argument776 + waitForAnimations); in injectInputEvent()779 return mUiAutomationConnection.injectInputEvent(event, sync, waitForAnimations); in injectInputEvent()839 public void syncInputTransactions(boolean waitForAnimations) { in syncInputTransactions() argument842 mUiAutomationConnection.syncInputTransactions(waitForAnimations); in syncInputTransactions()
678 void syncInputTransactions(boolean waitForAnimations); in syncInputTransactions() argument
8532 public void syncInputTransactions(boolean waitForAnimations) { in syncInputTransactions() argument8535 if (waitForAnimations) { in syncInputTransactions()