Searched refs:winX (Results 1 – 2 of 2) sorted by relevance
213 public static int gluUnProject(float winX, float winY, float winZ, in gluUnProject() argument229 2.0f * (winX - view[viewOffset + 0]) / view[viewOffset + 2] in gluUnProject()
4597 float winX = x - mWindowFrames.mFrame.left; in translateToWindowX() local4599 winX *= mGlobalScale; in translateToWindowX()4601 return winX; in translateToWindowX()