Searched refs:windowDirty (Results 1 – 1 of 1) sorted by relevance
511 SkRect windowDirty = computeDirtyRect(frame, &dirty); in draw() local524 drawResult = mRenderPipeline->draw(frame, windowDirty, dirty, mLightGeometry, in draw()547 bool didSwap = mRenderPipeline->swapBuffers(frame, drawResult.success, windowDirty, in draw()574 swap.damage = windowDirty; in draw()962 SkRect windowDirty(*dirty); in computeDirtyRect() local984 return windowDirty; in computeDirtyRect()