Searched refs:CIRCLE_STEP (Results 1 – 1 of 1) sorted by relevance
63 private static final float CIRCLE_STEP = 16.0f; field in SimulatorRemoteVideo.Renderer121 circleX += (float) Math.cos(angle) * CIRCLE_STEP; in moveCircle()122 circleY += (float) Math.sin(angle) * CIRCLE_STEP; in moveCircle()