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Searched refs:Mat4 (Results 1 – 5 of 5) sorted by relevance

/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dvecmath.cpp40 Vec4 Vec4::operator*(const Mat4& rhs) const { in operator *()
53 Mat4::Mat4() { in Mat4() function in android::gamecore::Mat4
59 Mat4::Mat4(const float* mIn) { in Mat4() function in android::gamecore::Mat4
63 Mat4 Mat4::operator*(const Mat4& rhs) const { in operator *()
64 Mat4 ret; in operator *()
104 Vec4 Mat4::operator*(const Vec4& rhs) const { in operator *()
113 Mat4 Mat4::Inverse() { in Inverse()
114 Mat4 ret; in Inverse()
187 Mat4 Mat4::RotationX(const float fAngle) { in RotationX()
188 Mat4 ret; in RotationX()
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Dvecmath.h42 class Mat4; variable
56 friend class Mat4; variable
219 friend class Mat4; variable
417 friend class Mat4; variable
588 Vec4 operator*(const Mat4& rhs) const;
631 class Mat4 {
640 Mat4();
641 Mat4(const float*);
643 Mat4 operator*(const Mat4& rhs) const;
646 Mat4 operator+(const Mat4& rhs) const {
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Drenderer.cpp217 Mat4 projectionMatrix = Mat4::Ortho2D(-ratio, 1.0f, ratio, -1.0f); in draw()
218 Mat4 viewMatrix = in draw()
219 Mat4::LookAt( in draw()
Dcircle.cpp77 Mat4 mvpMatrix = mViewProjectionMatrix * Mat4::Translation(mPosition); in draw()
109 void Circle::updateViewProjection(const Mat4& vpMatrix) { in updateViewProjection()
Dcircle.h38 Mat4 mViewProjectionMatrix;
48 void updateViewProjection(const Mat4& vpMatrix);