Searched refs:Mat4 (Results 1 – 5 of 5) sorted by relevance
40 Vec4 Vec4::operator*(const Mat4& rhs) const { in operator *()53 Mat4::Mat4() { in Mat4() function in android::gamecore::Mat459 Mat4::Mat4(const float* mIn) { in Mat4() function in android::gamecore::Mat463 Mat4 Mat4::operator*(const Mat4& rhs) const { in operator *()64 Mat4 ret; in operator *()104 Vec4 Mat4::operator*(const Vec4& rhs) const { in operator *()113 Mat4 Mat4::Inverse() { in Inverse()114 Mat4 ret; in Inverse()187 Mat4 Mat4::RotationX(const float fAngle) { in RotationX()188 Mat4 ret; in RotationX()[all …]
42 class Mat4; variable56 friend class Mat4; variable219 friend class Mat4; variable417 friend class Mat4; variable588 Vec4 operator*(const Mat4& rhs) const;631 class Mat4 {640 Mat4();641 Mat4(const float*);643 Mat4 operator*(const Mat4& rhs) const;646 Mat4 operator+(const Mat4& rhs) const {[all …]
217 Mat4 projectionMatrix = Mat4::Ortho2D(-ratio, 1.0f, ratio, -1.0f); in draw()218 Mat4 viewMatrix = in draw()219 Mat4::LookAt( in draw()
77 Mat4 mvpMatrix = mViewProjectionMatrix * Mat4::Translation(mPosition); in draw()109 void Circle::updateViewProjection(const Mat4& vpMatrix) { in updateViewProjection()
38 Mat4 mViewProjectionMatrix;48 void updateViewProjection(const Mat4& vpMatrix);