Searched refs:RADIUS (Results 1 – 1 of 1) sorted by relevance
33 const float RADIUS = 0.1f; variable154 state.circles.resize(state.numCircles, Circle(RADIUS)); in initDisplay()196 if (x + RADIUS >= egl.right || x - RADIUS <= egl.left) { in update()199 if (y + RADIUS >= egl.top || y - RADIUS <= egl.bottom) { in update()