Searched refs:Vec3 (Results 1 – 5 of 5) sorted by relevance
/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/ |
D | vecmath.h | 40 class Vec3; variable 54 friend class Vec3; 213 class Vec3 { 222 Vec3() { x_ = y_ = z_ = 0.f; } in Vec3() function 224 Vec3(const float fX, const float fY, const float fZ) { in Vec3() function 230 Vec3(const Vec3& vec) { in Vec3() function 236 Vec3(const float* pVec) { in Vec3() function 242 Vec3(const Vec2& vec, float f) { in Vec3() function 248 Vec3(const Vec4& vec); 251 Vec3 operator*(const Vec3& rhs) const { [all …]
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D | renderer.cpp | 186 circle.setPosition(circle.getPosition() + Vec3(v, 0.0f)); in update() 187 Vec3 position = circle.getPosition(); in update() 220 Vec3(0.0f, 0.0f, -1.0f), in draw() 221 Vec3(0.0f, 0.0f, 1.0f), in draw() 222 Vec3(0.0f, 1.0f, 0.0f)); in draw()
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D | circle.h | 37 Vec3 mPosition; 45 const Vec3& getPosition() const; 46 void setPosition(const Vec3& position);
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D | vecmath.cpp | 31 Vec3::Vec3(const Vec4& vec) { in Vec3() function in android::gamecore::Vec3 298 Mat4 Mat4::Translation(const Vec3 vec) { in Translation() 375 Mat4 Mat4::LookAt(const Vec3& vec_eye, const Vec3& vec_at, const Vec3& vec_up) { in LookAt() 376 Vec3 vec_forward, vec_up_norm, vec_side; in LookAt()
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D | circle.cpp | 101 const Vec3& Circle::getPosition() const { in getPosition() 105 void Circle::setPosition(const Vec3& position) { in setPosition()
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