Searched refs:createProgram (Results 1 – 3 of 3) sorted by relevance
26 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource);
57 GLuint createProgram(const char* pVertexSource, const char* pFragmentSource) { in createProgram() function
64 mProgram = createProgram(gVertexShader, gFragmentShader); in Circle()