Searched refs:frameReadyTime (Results 1 – 2 of 2) sorted by relevance
38 std::deque<EGLnsecsANDROID> frameReadyTime; variable101 if (frameReadyTime.size() == MAX_FRAMES) { in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_drawFrame()102 frameReadyTime.pop_front(); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_drawFrame()105 frameReadyTime.push_back(values[0]); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_drawFrame()120 if (frameReadyTime.empty()) { in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_getFrameData()123 jlong buffer[] = { *frameReadyTime.begin(), *latchTime.begin() }; in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_getFrameData()126 frameReadyTime.pop_front(); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_getFrameData()
23 public GameQualificationMetric(long actualPresentTime, long frameReadyTime) { in GameQualificationMetric() argument25 this.mFrameReadyTime = frameReadyTime; in GameQualificationMetric()