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Searched refs:frameReadyTime (Results 1 – 2 of 2) sorted by relevance

/tools/test/graphicsbenchmark/functional_tests/java/src/cpp/
Dsurface_flinger_test_activity.cpp38 std::deque<EGLnsecsANDROID> frameReadyTime; variable
101 if (frameReadyTime.size() == MAX_FRAMES) { in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_drawFrame()
102 frameReadyTime.pop_front(); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_drawFrame()
105 frameReadyTime.push_back(values[0]); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_drawFrame()
120 if (frameReadyTime.empty()) { in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_getFrameData()
123 jlong buffer[] = { *frameReadyTime.begin(), *latchTime.begin() }; in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_getFrameData()
126 frameReadyTime.pop_front(); in Java_com_android_game_qualification_tests_SurfaceFlingerTestActivity_getFrameData()
/tools/test/graphicsbenchmark/performance_tests/hostside/src/com/android/game/qualification/metric/
DGameQualificationMetric.java23 public GameQualificationMetric(long actualPresentTime, long frameReadyTime) { in GameQualificationMetric() argument
25 this.mFrameReadyTime = frameReadyTime; in GameQualificationMetric()