Searched refs:infoLen (Results 1 – 1 of 1) sorted by relevance
37 GLint infoLen = 0; in loadShader() local38 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); in loadShader()39 if (infoLen) { in loadShader()40 char* buf = (char*) malloc(infoLen); in loadShader()42 glGetShaderInfoLog(shader, infoLen, NULL, buf); in loadShader()