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/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dvecmath.cpp348 const float inv_z = 1.0f / (zFar - zNear); in Ortho2D() local
365 result.f_[10] = -2.0f * inv_z; in Ortho2D()
370 result.f_[14] = -(zFar + zNear) * inv_z; in Ortho2D()