Searched refs:mMvpMatrixHandle (Results 1 – 2 of 2) sorted by relevance
65 mMvpMatrixHandle = glGetUniformLocation(mProgram, "uMvpMatrix"); in Circle()87 glUniformMatrix4fv(mMvpMatrixHandle, 1, GL_FALSE, mvpMatrix.Ptr()); in draw()
33 GLuint mMvpMatrixHandle; variable