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Searched refs:mMvpMatrixHandle (Results 1 – 2 of 2) sorted by relevance

/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dcircle.cpp65 mMvpMatrixHandle = glGetUniformLocation(mProgram, "uMvpMatrix"); in Circle()
87 glUniformMatrix4fv(mMvpMatrixHandle, 1, GL_FALSE, mvpMatrix.Ptr()); in draw()
Dcircle.h33 GLuint mMvpMatrixHandle; variable