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Searched refs:mProgram (Results 1 – 2 of 2) sorted by relevance

/tools/test/graphicsbenchmark/apps/sample_app/src/cpp/
Dcircle.cpp64 mProgram = createProgram(gVertexShader, gFragmentShader); in Circle()
65 mMvpMatrixHandle = glGetUniformLocation(mProgram, "uMvpMatrix"); in Circle()
66 mRadiusHandle = glGetUniformLocation(mProgram, "uRadius"); in Circle()
67 mVPositionHandle = glGetAttribLocation(mProgram, "vPosition"); in Circle()
68 mColorHandle = glGetUniformLocation(mProgram, "uColor"); in Circle()
78 glUseProgram(mProgram); in draw()
Dcircle.h30 GLuint mProgram; variable