Searched refs:mProgram (Results 1 – 2 of 2) sorted by relevance
64 mProgram = createProgram(gVertexShader, gFragmentShader); in Circle()65 mMvpMatrixHandle = glGetUniformLocation(mProgram, "uMvpMatrix"); in Circle()66 mRadiusHandle = glGetUniformLocation(mProgram, "uRadius"); in Circle()67 mVPositionHandle = glGetAttribLocation(mProgram, "vPosition"); in Circle()68 mColorHandle = glGetUniformLocation(mProgram, "uColor"); in Circle()78 glUseProgram(mProgram); in draw()
30 GLuint mProgram; variable