Searched defs:drawElementsInstancedBaseVertex (Results 1 – 10 of 10) sorted by relevance
| /external/angle/src/libANGLE/renderer/null/ |
| D | ContextNULL.cpp | 187 angle::Result ContextNULL::drawElementsInstancedBaseVertex(const gl::Context *context, in drawElementsInstancedBaseVertex() function in rx::ContextNULL
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| /external/angle/src/libANGLE/renderer/d3d/d3d9/ |
| D | Context9.cpp | 221 angle::Result Context9::drawElementsInstancedBaseVertex(const gl::Context *context, in drawElementsInstancedBaseVertex() function in rx::Context9
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| /external/angle/src/libANGLE/renderer/gl/ |
| D | ContextGL.cpp | 571 angle::Result ContextGL::drawElementsInstancedBaseVertex(const gl::Context *context, in drawElementsInstancedBaseVertex() function in rx::ContextGL
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| D | DispatchTableGL_autogen.h | 360 PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC drawElementsInstancedBaseVertex = nullptr; variable
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| /external/angle/src/libANGLE/renderer/d3d/d3d11/ |
| D | Context11.cpp | 366 angle::Result Context11::drawElementsInstancedBaseVertex(const gl::Context *context, in drawElementsInstancedBaseVertex() function in rx::Context11
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| /external/deqp/framework/opengl/simplereference/ |
| D | sglrGLContext.cpp | 810 void GLContext::drawElementsInstancedBaseVertex (deUint32 mode, int count, deUint32 type, const voi… in drawElementsInstancedBaseVertex() function in sglr::GLContext
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| D | sglrReferenceContext.cpp | 4068 void ReferenceContext::drawElementsInstancedBaseVertex (deUint32 mode, int count, deUint32 type, co… in drawElementsInstancedBaseVertex() function in sglr::ReferenceContext
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| /external/deqp/framework/opengl/wrapper/ |
| D | glwFunctions.inl | 187 glDrawElementsInstancedBaseVertexFunc drawElementsInstancedBaseVertex; variable
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| /external/angle/src/libANGLE/renderer/vulkan/ |
| D | ContextVk.cpp | 3185 angle::Result ContextVk::drawElementsInstancedBaseVertex(const gl::Context *context, in drawElementsInstancedBaseVertex() function in rx::ContextVk
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| /external/angle/src/libANGLE/ |
| D | Context.cpp | 2686 void Context::drawElementsInstancedBaseVertex(PrimitiveMode mode, in drawElementsInstancedBaseVertex() function in gl::Context
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