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Searched defs:specular (Results 1 – 11 of 11) sorted by relevance

/external/robolectric/nativeruntime/src/main/java/org/robolectric/nativeruntime/
DEmbossMaskFilterNatives.java27 float[] direction, float ambient, float specular, float blurRadius); in nativeConstructor()
/external/robolectric/shadows/framework/src/main/java/org/robolectric/shadows/
DShadowNativeEmbossMaskFilter.java18 float[] direction, float ambient, float specular, float blurRadius) { in nativeConstructor()
/external/skia/src/effects/
DSkEmbossMaskFilter.cpp43 SkScalar ambient, SkScalar specular) { in MakeEmboss()
DSkEmbossMask.cpp51 int specular = light.fSpecular; in Emboss() local
/external/mesa3d/src/mesa/swrast/
Ds_lines.c227 GLboolean specular = (ctx->Fog.ColorSumEnabled || in _swrast_choose_line() local
/external/angle/src/tests/gl_tests/gles1/
DLightsTest.cpp252 const GLColor32F specular(rng.randomFloat(), rng.randomFloat(), rng.randomFloat(), in TEST_P() local
/external/angle/src/libANGLE/
DGLES1State.h45 ColorF specular; member
66 ColorF specular = {0.0f, 0.0f, 0.0f, 1.0f}; member
/external/skia/gm/
Dimagemakewithfilter.cpp162 sk_sp<SkImageFilter> specular = SkImageFilters::PointLitSpecular( in lighting_factory() local
/external/mesa3d/src/mesa/main/
Dffvertex_prog.c1171 struct ureg specular = get_lightprod(p, i, 0, STATE_SPECULAR); in build_lighting() local
1226 struct ureg specular = get_lightprod(p, i, 1, STATE_SPECULAR); in build_lighting() local
/external/mesa3d/src/gallium/frontends/nine/
Dnine_ff.c115 uint32_t specular : 1; member
/external/mesa3d/src/gallium/drivers/svga/include/
Dsvga3d_cmd.h460 float specular[4]; member
970 float specular[4]; member