Searched +full:layout +full:- +full:temp (Results 1 – 25 of 1034) sorted by relevance
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| /external/deqp-deps/glslang/Test/baseResults/ |
| D | hlsl.matpack-pragma.frag.out | 1 hlsl.matpack-pragma.frag 7 0:29 Function Definition: @main( ( temp 4-component vector of float) 11 0:32 add ( temp 4-component vector of float) 12 0:32 add ( temp 4-component vector of float) 13 0:31 add ( temp 4-component vector of float) 14 0:31 add ( temp 4-component vector of float) 15 0:31 add ( temp 4-component vector of float) 16 0:31 direct index (layout( row_major) temp 4-component vector of float) 17 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of flo… 18 …layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layo… [all …]
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| D | hlsl.matpack-1.frag.out | 1 hlsl.matpack-1.frag 5 0:23 Function Definition: @main( ( temp 4-component vector of float) 9 0:24 add ( temp 4-component vector of float) 10 0:24 vector-times-matrix ( temp 4-component vector of float) 11 0:24 vec1: direct index for structure ( temp 4-component vector of float) 12 …layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layo… 13 …layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_ma… 18 0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) 19 …layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layo… 20 …layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_ma… [all …]
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| D | hlsl.structbuffer.rwbyte.frag.out | 5 0:5 Function Definition: @main(u1; ( temp 4-component vector of float) 10 0:7 move second child to first child ( temp uint) 11 0:7 'size' ( temp uint) 12 0:7 array length ( temp uint) 13 0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-elemen… 14 0:7 'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer un… 18 0:9 move second child to first child ( temp int) 19 0:9 'byteAddrTemp' ( temp int) 20 0:9 right-shift ( temp int) 24 0:9 move second child to first child ( temp uint) [all …]
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| D | glsl.450.subgroupShuffleRelative.comp.out | 11 0:17 move second child to first child ( temp uint) 12 0:17 'invocation' ( temp uint) 13 0:17 mod ( temp uint) 14 0:17 add ( temp uint) 19 0:19 move second child to first child ( temp float) 20 0:19 direct index ( temp float) 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component … 23 …layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared… 24 0:19 'invocation' ( temp uint) [all …]
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| D | glsl.450.subgroupShuffle.comp.out | 11 0:17 move second child to first child ( temp uint) 12 0:17 'invocation' ( temp uint) 13 0:17 mod ( temp uint) 14 0:17 add ( temp uint) 19 0:19 move second child to first child ( temp float) 20 0:19 direct index ( temp float) 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component … 23 …layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared… 24 0:19 'invocation' ( temp uint) [all …]
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| D | glsl.450.subgroupPartitioned.comp.out | 11 0:17 move second child to first child ( temp uint) 12 0:17 'invocation' ( temp uint) 13 0:17 mod ( temp uint) 14 0:17 add ( temp uint) 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'ballot' ( temp 4-component vector of uint) 22 0:19 subgroupPartitionNV ( global 4-component vector of uint) 23 0:19 'invocation' ( temp uint) 24 0:21 move second child to first child ( temp 4-component vector of uint) 25 0:21 u4: direct index for structure (layout( column_major shared) buffer 4-component vector … [all …]
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| D | hlsl.wavereduction.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …layout( row_major std430) buffer structure{ temp 4-component vector of uint u, temp 4-component v… 12 …layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of … 13 …layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) [all …]
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| D | hlsl.wavebroadcast.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …layout( row_major std430) buffer structure{ temp 4-component vector of uint u, temp 4-component v… 12 …layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of … 13 …layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) [all …]
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| D | hlsl.wavequad.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …layout( row_major std430) buffer structure{ temp 4-component vector of uint u, temp 4-component v… 12 …layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of … 13 …layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) [all …]
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| D | glsl.450.subgroupBallotNeg.comp.out | 2 ERROR: 0:32: 'id' : argument must be compile-time constant 15 0:17 move second child to first child ( temp uint) 16 0:17 'invocation' ( temp uint) 17 0:17 mod ( temp uint) 18 0:17 add ( temp uint) 24 0:19 move second child to first child ( temp 4-component vector of uint) 25 0:19 'relMask' ( temp 4-component vector of uint) 26 0:22 add ( temp 4-component vector of uint) 27 0:21 add ( temp 4-component vector of uint) 28 0:20 add ( temp 4-component vector of uint) [all …]
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| D | hlsl.waveprefix.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …layout( row_major std430) buffer structure{ temp 4-component vector of uint u, temp 4-component v… 12 …layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of … 13 …layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) [all …]
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| D | glsl.450.subgroupBallot.comp.out | 11 0:17 move second child to first child ( temp uint) 12 0:17 'invocation' ( temp uint) 13 0:17 mod ( temp uint) 14 0:17 add ( temp uint) 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'relMask' ( temp 4-component vector of uint) 22 0:22 add ( temp 4-component vector of uint) 23 0:21 add ( temp 4-component vector of uint) 24 0:20 add ( temp 4-component vector of uint) 25 0:19 add ( temp 4-component vector of uint) [all …]
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| D | glsl.450.subgroupVote.comp.out | 11 0:18 move second child to first child ( temp uint) 12 0:18 'invocation' ( temp uint) 13 0:18 mod ( temp uint) 14 0:18 add ( temp uint) 19 0:20 Test condition and select ( temp void) 22 0:20 Compare Less Than ( temp bool) 23 0:20 r: direct index for structure (layout( column_major shared) buffer int) 24 …layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component … 25 …layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared… 26 0:20 'invocation' ( temp uint) [all …]
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| /external/angle/third_party/vulkan-deps/glslang/src/Test/baseResults/ |
| D | hlsl.matpack-pragma.frag.out | 1 hlsl.matpack-pragma.frag 7 0:29 Function Definition: @main( ( temp 4-component vector of float) 11 0:32 add ( temp 4-component vector of float) 12 0:32 add ( temp 4-component vector of float) 13 0:31 add ( temp 4-component vector of float) 14 0:31 add ( temp 4-component vector of float) 15 0:31 add ( temp 4-component vector of float) 16 0:31 direct index (layout( row_major) temp 4-component vector of float) 17 0:31 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of flo… 18 …layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layo… [all …]
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| D | hlsl.matpack-1.frag.out | 1 hlsl.matpack-1.frag 5 0:23 Function Definition: @main( ( temp 4-component vector of float) 9 0:24 add ( temp 4-component vector of float) 10 0:24 vector-times-matrix ( temp 4-component vector of float) 11 0:24 vec1: direct index for structure ( temp 4-component vector of float) 12 …layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layo… 13 …layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_ma… 18 0:24 mat1: direct index for structure (layout( row_major) temp 4X4 matrix of float) 19 …layout( row_major std140) uniform structure{layout( row_major) temp 4X4 matrix of float mat1, layo… 20 …layout( row_major std140) uniform block{layout( row_major std140) uniform structure{layout( row_ma… [all …]
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| D | hlsl.structbuffer.rwbyte.frag.out | 5 0:5 Function Definition: @main(u1; ( temp 4-component vector of float) 10 0:7 move second child to first child ( temp uint) 11 0:7 'size' ( temp uint) 12 0:7 array length ( temp uint) 13 0:7 @data: direct index for structure (layout( row_major std430) buffer unsized 1-elemen… 14 0:7 'sbuf' (layout( row_major std430) buffer block{layout( row_major std430) buffer un… 18 0:9 move second child to first child ( temp int) 19 0:9 'byteAddrTemp' ( temp int) 20 0:9 right-shift ( temp int) 24 0:9 move second child to first child ( temp uint) [all …]
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| D | glsl.450.subgroupShuffle.comp.out | 11 0:17 move second child to first child ( temp uint) 12 0:17 'invocation' ( temp uint) 13 0:17 mod ( temp uint) 14 0:17 add ( temp uint) 19 0:19 move second child to first child ( temp float) 20 0:19 direct index ( temp float) 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component … 23 …layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared… 24 0:19 'invocation' ( temp uint) [all …]
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| D | glsl.450.subgroupShuffleRelative.comp.out | 11 0:17 move second child to first child ( temp uint) 12 0:17 'invocation' ( temp uint) 13 0:17 mod ( temp uint) 14 0:17 add ( temp uint) 19 0:19 move second child to first child ( temp float) 20 0:19 direct index ( temp float) 21 0:19 f4: direct index for structure (layout( column_major shared) buffer 4-component vecto… 22 …layout( binding=0 column_major shared) temp block{layout( column_major shared) buffer 4-component … 23 …layout( binding=0 column_major shared) buffer 4-element array of block{layout( column_major shared… 24 0:19 'invocation' ( temp uint) [all …]
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| D | glsl.450.subgroupPartitioned.comp.out | 11 0:17 move second child to first child ( temp uint) 12 0:17 'invocation' ( temp uint) 13 0:17 mod ( temp uint) 14 0:17 add ( temp uint) 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'ballot' ( temp 4-component vector of uint) 22 0:19 subgroupPartitionNV ( global 4-component vector of uint) 23 0:19 'invocation' ( temp uint) 24 0:21 move second child to first child ( temp 4-component vector of uint) 25 0:21 u4: direct index for structure (layout( column_major shared) buffer 4-component vector … [all …]
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| D | hlsl.wavereduction.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …layout( row_major std430) buffer structure{ temp 4-component vector of uint u, temp 4-component v… 12 …layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of … 13 …layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupAdd ( temp 4-component vector of uint) [all …]
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| D | hlsl.wavebroadcast.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …layout( row_major std430) buffer structure{ temp 4-component vector of uint u, temp 4-component v… 12 …layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of … 13 …layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupShuffle ( temp 4-component vector of uint) [all …]
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| D | hlsl.wavequad.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …layout( row_major std430) buffer structure{ temp 4-component vector of uint u, temp 4-component v… 12 …layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of … 13 …layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupQuadBroadcast ( temp 4-component vector of uint) [all …]
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| D | glsl.450.subgroupBallotNeg.comp.out | 2 ERROR: 0:32: 'id' : argument must be compile-time constant 15 0:17 move second child to first child ( temp uint) 16 0:17 'invocation' ( temp uint) 17 0:17 mod ( temp uint) 18 0:17 add ( temp uint) 24 0:19 move second child to first child ( temp 4-component vector of uint) 25 0:19 'relMask' ( temp 4-component vector of uint) 26 0:22 add ( temp 4-component vector of uint) 27 0:21 add ( temp 4-component vector of uint) 28 0:20 add ( temp 4-component vector of uint) [all …]
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| D | hlsl.waveprefix.comp.out | 5 0:13 Function Definition: @CSMain(vu3; ( temp void) 7 0:13 'dti' ( in 3-component vector of uint) 9 0:14 move second child to first child ( temp 4-component vector of uint) 10 0:14 u: direct index for structure ( temp 4-component vector of uint) 11 …layout( row_major std430) buffer structure{ temp 4-component vector of uint u, temp 4-component v… 12 …layout( row_major std430) buffer unsized 1-element array of structure{ temp 4-component vector of … 13 …layout( row_major std430) buffer block{layout( row_major std430) buffer unsized 1-element array of… 16 0:14 direct index ( temp uint) 17 0:14 'dti' ( in 3-component vector of uint) 22 0:14 subgroupInclusiveAdd ( temp 4-component vector of uint) [all …]
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| D | glsl.450.subgroupBallot.comp.out | 11 0:17 move second child to first child ( temp uint) 12 0:17 'invocation' ( temp uint) 13 0:17 mod ( temp uint) 14 0:17 add ( temp uint) 20 0:19 move second child to first child ( temp 4-component vector of uint) 21 0:19 'relMask' ( temp 4-component vector of uint) 22 0:22 add ( temp 4-component vector of uint) 23 0:21 add ( temp 4-component vector of uint) 24 0:20 add ( temp 4-component vector of uint) 25 0:19 add ( temp 4-component vector of uint) [all …]
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