Searched refs:prevLux (Results 1 – 1 of 1) sorted by relevance
475 float prevLux = lux[idx]; in smoothCurve() local482 prevBrightness * permissibleRatio(currLux, prevLux), in smoothCurve()489 prevLux = currLux; in smoothCurve()494 prevLux = lux[idx]; in smoothCurve()499 float minBrightness = prevBrightness * permissibleRatio(currLux, prevLux); in smoothCurve()505 prevLux = currLux; in smoothCurve()514 private float permissibleRatio(float currLux, float prevLux) { in permissibleRatio() argument516 / (prevLux + LUX_GRAD_SMOOTHING), MAX_GRAD); in permissibleRatio()