Searched refs:z2 (Results 1 – 2 of 2) sorted by relevance
903 float z2 = z_ * z_ * 2.0f; in ToMatrix() local911 mat.f_[0] = 1.0f - y2 - z2; in ToMatrix()915 mat.f_[5] = 1.0f - z2 - x2; in ToMatrix()929 float z2 = z_ * z_ * 2.0f; in ToMatrixPreserveTranslate() local937 mat.f_[0] = 1.0f - y2 - z2; in ToMatrixPreserveTranslate()941 mat.f_[5] = 1.0f - z2 - x2; in ToMatrixPreserveTranslate()
91 z2=[round(avg_current * duration, 2)]))