Searched refs:zx (Results 1 – 1 of 1) sorted by relevance
906 float zx = z_ * x_ * 2.0f; in ToMatrix() local913 mat.f_[2] = zx - yw; in ToMatrix()917 mat.f_[8] = zx + yw; in ToMatrix()932 float zx = z_ * x_ * 2.0f; in ToMatrixPreserveTranslate() local939 mat.f_[2] = zx - yw; in ToMatrixPreserveTranslate()943 mat.f_[8] = zx + yw; in ToMatrixPreserveTranslate()