1 // 2 // Copyright 2019 The ANGLE Project Authors. All rights reserved. 3 // Use of this source code is governed by a BSD-style license that can be 4 // found in the LICENSE file. 5 // 6 // FrameCapture_mock.cpp: 7 // ANGLE mock Frame capture implementation. 8 // 9 10 #include "libANGLE/capture/FrameCapture.h" 11 12 #if ANGLE_CAPTURE_ENABLED 13 # error Frame capture must be disabled to include this file. 14 #endif // ANGLE_CAPTURE_ENABLED 15 16 namespace angle 17 { ~CallCapture()18CallCapture::~CallCapture() {} ~ParamBuffer()19ParamBuffer::~ParamBuffer() {} ~ParamCapture()20ParamCapture::~ParamCapture() {} ResourceTracker()21ResourceTracker::ResourceTracker() {} ~ResourceTracker()22ResourceTracker::~ResourceTracker() {} TrackedResource()23TrackedResource::TrackedResource() {} ~TrackedResource()24TrackedResource::~TrackedResource() {} DataTracker()25DataTracker::DataTracker() {} ~DataTracker()26DataTracker::~DataTracker() {} DataCounters()27DataCounters::DataCounters() {} ~DataCounters()28DataCounters::~DataCounters() {} StringCounters()29StringCounters::StringCounters() {} ~StringCounters()30StringCounters::~StringCounters() {} ReplayWriter()31ReplayWriter::ReplayWriter() {} ~ReplayWriter()32ReplayWriter::~ReplayWriter() {} 33 FrameCapture()34FrameCapture::FrameCapture() {} ~FrameCapture()35FrameCapture::~FrameCapture() {} 36 FrameCaptureShared()37FrameCaptureShared::FrameCaptureShared() : mEnabled(false) {} ~FrameCaptureShared()38FrameCaptureShared::~FrameCaptureShared() {} onEndFrame(const gl::Context * context)39void FrameCaptureShared::onEndFrame(const gl::Context *context) {} onMakeCurrent(const gl::Context * context,const egl::Surface * drawSurface)40void FrameCaptureShared::onMakeCurrent(const gl::Context *context, const egl::Surface *drawSurface) 41 {} onDestroyContext(const gl::Context * context)42void FrameCaptureShared::onDestroyContext(const gl::Context *context) {} replay(gl::Context * context)43void FrameCaptureShared::replay(gl::Context *context) {} getProgramSources(gl::ShaderProgramID id) const44const ProgramSources &FrameCaptureShared::getProgramSources(gl::ShaderProgramID id) const 45 { 46 const auto &foundSources = mCachedProgramSources.find(id); 47 return foundSources->second; 48 } setProgramSources(gl::ShaderProgramID id,ProgramSources sources)49void FrameCaptureShared::setProgramSources(gl::ShaderProgramID id, ProgramSources sources) {} 50 CoherentBufferTracker()51CoherentBufferTracker::CoherentBufferTracker() {} ~CoherentBufferTracker()52CoherentBufferTracker::~CoherentBufferTracker() {} 53 } // namespace angle 54