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1 //
2 // Copyright 2015 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // formatutilsgl.cpp: Queries for GL image formats and their translations to native
8 // GL formats.
9 
10 #include "libANGLE/renderer/gl/formatutilsgl.h"
11 
12 #include <limits>
13 
14 #include "anglebase/no_destructor.h"
15 #include "common/string_utils.h"
16 #include "libANGLE/formatutils.h"
17 #include "platform/FeaturesGL.h"
18 
19 namespace rx
20 {
21 
22 namespace nativegl
23 {
24 
SupportRequirement()25 SupportRequirement::SupportRequirement()
26     : version(std::numeric_limits<GLuint>::max(), std::numeric_limits<GLuint>::max()),
27       versionExtensions(),
28       requiredExtensions()
29 {}
30 
31 SupportRequirement::SupportRequirement(const SupportRequirement &other) = default;
32 
33 SupportRequirement &SupportRequirement::operator=(const SupportRequirement &other) = default;
34 
35 SupportRequirement::~SupportRequirement() = default;
36 
InternalFormat()37 InternalFormat::InternalFormat() : texture(), filter(), textureAttachment(), renderbuffer() {}
38 
39 InternalFormat::InternalFormat(const InternalFormat &other) = default;
40 
~InternalFormat()41 InternalFormat::~InternalFormat() {}
42 
43 // supported = version || vertexExt
VersionOrExts(GLuint major,GLuint minor,const std::string & versionExt)44 static inline SupportRequirement VersionOrExts(GLuint major,
45                                                GLuint minor,
46                                                const std::string &versionExt)
47 {
48     SupportRequirement requirement;
49     requirement.version.major = major;
50     requirement.version.minor = minor;
51     angle::SplitStringAlongWhitespace(versionExt, &requirement.versionExtensions);
52     return requirement;
53 }
54 
55 // supported = requiredExt && (version || requiredWithoutVersionExt)
ExtAndVersionOrExt(const std::string & requiredExt,GLuint major,GLuint minor,const std::string & requiredWithoutVersionExt)56 static inline SupportRequirement ExtAndVersionOrExt(const std::string &requiredExt,
57                                                     GLuint major,
58                                                     GLuint minor,
59                                                     const std::string &requiredWithoutVersionExt)
60 {
61     SupportRequirement requirement;
62     requirement.requiredExtensions.resize(1);
63     angle::SplitStringAlongWhitespace(requiredExt, &requirement.requiredExtensions[0]);
64     requirement.version.major = major;
65     requirement.version.minor = minor;
66     angle::SplitStringAlongWhitespace(requiredWithoutVersionExt, &requirement.versionExtensions);
67     return requirement;
68 }
69 
70 // supported = version
VersionOnly(GLuint major,GLuint minor)71 static inline SupportRequirement VersionOnly(GLuint major, GLuint minor)
72 {
73     SupportRequirement requirement;
74     requirement.version.major = major;
75     requirement.version.minor = minor;
76     return requirement;
77 }
78 
79 // supported = any one of sets in exts
ExtsOnly(const std::vector<std::string> & exts)80 static inline SupportRequirement ExtsOnly(const std::vector<std::string> &exts)
81 {
82     SupportRequirement requirement;
83     requirement.version.major = 0;
84     requirement.version.minor = 0;
85     requirement.requiredExtensions.resize(exts.size());
86     for (size_t i = 0; i < exts.size(); i++)
87     {
88         angle::SplitStringAlongWhitespace(exts[i], &requirement.requiredExtensions[i]);
89     }
90     return requirement;
91 }
92 
93 // supported = ext
ExtsOnly(const std::string & ext)94 static inline SupportRequirement ExtsOnly(const std::string &ext)
95 {
96     return ExtsOnly(std::vector<std::string>({ext}));
97 }
98 
99 // supported = ext1 || ext2
ExtsOnly(const std::string & ext1,const std::string & ext2)100 static inline SupportRequirement ExtsOnly(const std::string &ext1, const std::string &ext2)
101 {
102     return ExtsOnly(std::vector<std::string>({ext1, ext2}));
103 }
104 
105 // supported = true
AlwaysSupported()106 static inline SupportRequirement AlwaysSupported()
107 {
108     SupportRequirement requirement;
109     requirement.version.major = 0;
110     requirement.version.minor = 0;
111     return requirement;
112 }
113 
114 // supported = false
NeverSupported()115 static inline SupportRequirement NeverSupported()
116 {
117     SupportRequirement requirement;
118     requirement.version.major = std::numeric_limits<GLuint>::max();
119     requirement.version.minor = std::numeric_limits<GLuint>::max();
120     return requirement;
121 }
122 
123 struct InternalFormatInfo
124 {
125     InternalFormat glesInfo;
126     InternalFormat glInfo;
127 };
128 
129 typedef std::pair<GLenum, InternalFormatInfo> InternalFormatInfoPair;
130 typedef std::map<GLenum, InternalFormatInfo> InternalFormatInfoMap;
131 
132 // A helper function to insert data into the format map with fewer characters.
InsertFormatMapping(InternalFormatInfoMap * map,GLenum internalFormat,const SupportRequirement & desktopTexture,const SupportRequirement & desktopFilter,const SupportRequirement & desktopRender,const SupportRequirement & esTexture,const SupportRequirement & esFilter,const SupportRequirement & esTextureAttachment,const SupportRequirement & esRenderbufferAttachment)133 static inline void InsertFormatMapping(InternalFormatInfoMap *map,
134                                        GLenum internalFormat,
135                                        const SupportRequirement &desktopTexture,
136                                        const SupportRequirement &desktopFilter,
137                                        const SupportRequirement &desktopRender,
138                                        const SupportRequirement &esTexture,
139                                        const SupportRequirement &esFilter,
140                                        const SupportRequirement &esTextureAttachment,
141                                        const SupportRequirement &esRenderbufferAttachment)
142 {
143     InternalFormatInfo formatInfo;
144     formatInfo.glInfo.texture = desktopTexture;
145     formatInfo.glInfo.filter  = desktopFilter;
146     // No difference spotted yet in Desktop GL texture attachment and renderbuffer capabilities
147     formatInfo.glInfo.textureAttachment   = desktopRender;
148     formatInfo.glInfo.renderbuffer        = desktopRender;
149     formatInfo.glesInfo.texture           = esTexture;
150     formatInfo.glesInfo.filter            = esFilter;
151     formatInfo.glesInfo.textureAttachment = esTextureAttachment;
152     formatInfo.glesInfo.renderbuffer      = esRenderbufferAttachment;
153     map->insert(std::make_pair(internalFormat, formatInfo));
154 }
155 
156 // Note 1: This map is used to determine extensions support, which is based on checking support for
157 // sized formats (this is ANGLE implementation limitation - D3D backend supports only sized formats)
158 // In order to determine support for extensions which introduce unsized formats, this map would say
159 // that a corresponding sized format is supported, instead. Thus, if this map says that a sized
160 // format is supported, this means that either the actual sized format or a corresponding unsized
161 // format is supported by the native driver.
162 // For example, GL_EXT_texture_rg provides support for RED_EXT format with UNSIGNED_BYTE type.
163 // Therefore, DetermineRGTextureSupport checks for GL_R8 support. Therefore this map says that
164 // GL_R8 (and not RED_EXT) is supported if GL_EXT_texture_rg is available. GL_R8 itself
165 // is supported in ES3, thus the combined condition is VersionOrExts(3, 0, "GL_EXT_texture_rg").
166 //
167 // Note 2: Texture Attachment support is checked also by SupportsNativeRendering().
168 // Unsized formats appear in this map for this reason. The assumption is
169 // that SupportsNativeRendering() will not check sized formats in the ES2 frontend
170 // and the information in unsized formats is correct, and not merged like for sized formats.
171 // In the ES3 frontend, it could happen that SupportsNativeRendering() would be wrong,
172 // but this will be mitigated by fall back to CPU-readback in TextureGL::copySubTextureHelper().
173 //
174 // Note 3: Because creating renderbuffers with unsized formats is impossible,
175 // the value of renderbuffer support is actually correct for the sized formats.
176 //
177 // Note 4: To determine whether a format is filterable, one must check both "Filter" and "Texture"
178 // support, like it is done in GenerateTextureFormatCaps().
179 // On the other hand, "Texture Attachment" support formula is self-contained.
180 //
181 // TODO(ynovikov): http://anglebug.com/2846 Verify support fields of BGRA, depth, stencil and
182 // compressed formats, and all formats for Desktop GL.
BuildInternalFormatInfoMap()183 static InternalFormatInfoMap BuildInternalFormatInfoMap()
184 {
185     InternalFormatInfoMap map;
186 
187     // clang-format off
188     //                       | Format              | OpenGL texture support                          | Filter           | OpenGL render support                        | OpenGL ES texture support                 | Filter           | OpenGL ES texture attachment support    | OpenGL ES renderbuffer support           |
189     InsertFormatMapping(&map, GL_R8,                VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOrExts(3, 0, "GL_EXT_texture_rg"),   AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg")  );
190     InsertFormatMapping(&map, GL_R8_SNORM,          VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              VersionOnly(3, 0),                          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
191     InsertFormatMapping(&map, GL_RG8,               VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOrExts(3, 0, "GL_EXT_texture_rg"),   AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_EXT_texture_rg")  );
192     InsertFormatMapping(&map, GL_RG8_SNORM,         VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              VersionOnly(3, 0),                          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
193     InsertFormatMapping(&map, GL_RGB8,              AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), VersionOnly(2, 0),                        VersionOrExts(3, 0, "GL_OES_rgb8_rgba8")  );
194     InsertFormatMapping(&map, GL_RGB8_SNORM,        VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              VersionOnly(3, 0),                          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
195     InsertFormatMapping(&map, GL_RGB565,            AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), AlwaysSupported(),                        AlwaysSupported()                         );
196     InsertFormatMapping(&map, GL_RGBA4,             AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), AlwaysSupported(),                        AlwaysSupported()                         );
197     InsertFormatMapping(&map, GL_RGB5_A1,           AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), AlwaysSupported(),                        AlwaysSupported()                         );
198     InsertFormatMapping(&map, GL_RGBA8,             AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), VersionOnly(2, 0),                        VersionOrExts(3, 0, "GL_OES_rgb8_rgba8")  );
199     InsertFormatMapping(&map, GL_RGBA8_SNORM,       VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              VersionOnly(3, 0),                          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
200     InsertFormatMapping(&map, GL_RGB10_A2,          AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             VersionOnly(3, 0),                          AlwaysSupported(), VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
201     InsertFormatMapping(&map, GL_RGB10_A2UI,        VersionOrExts(3, 3, "GL_ARB_texture_rgb10_a2ui"), NeverSupported(),  AlwaysSupported(),                             VersionOnly(3, 0),                          NeverSupported(),  AlwaysSupported(),                        AlwaysSupported()                         );
202     InsertFormatMapping(&map, GL_SRGB8,             VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),       AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),    VersionOrExts(3, 0, "GL_EXT_sRGB"),         AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
203     InsertFormatMapping(&map, GL_SRGB8_ALPHA8,      VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),       AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),    VersionOrExts(3, 0, "GL_EXT_sRGB"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_sRGB"),       VersionOrExts(3, 0, "GL_EXT_sRGB")        );
204     InsertFormatMapping(&map, GL_R8I,               VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
205     InsertFormatMapping(&map, GL_R8UI,              VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
206     InsertFormatMapping(&map, GL_R16I,              VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
207     InsertFormatMapping(&map, GL_R16UI,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
208     InsertFormatMapping(&map, GL_R32I,              VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
209     InsertFormatMapping(&map, GL_R32UI,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
210     InsertFormatMapping(&map, GL_RG8I,              VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
211     InsertFormatMapping(&map, GL_RG8UI,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
212     InsertFormatMapping(&map, GL_RG16I,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
213     InsertFormatMapping(&map, GL_RG16UI,            VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
214     InsertFormatMapping(&map, GL_RG32I,             VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
215     InsertFormatMapping(&map, GL_RG32UI,            VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
216     InsertFormatMapping(&map, GL_RGB8I,             VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported(),                         NeverSupported()                          );
217     InsertFormatMapping(&map, GL_RGB8UI,            VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported(),                         NeverSupported()                          );
218     InsertFormatMapping(&map, GL_RGB16I,            VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported(),                         NeverSupported()                          );
219     InsertFormatMapping(&map, GL_RGB16UI,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported(),                         NeverSupported()                          );
220     InsertFormatMapping(&map, GL_RGB32I,            VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported(),                         NeverSupported()                          );
221     InsertFormatMapping(&map, GL_RGB32UI,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported(),                         NeverSupported()                          );
222     InsertFormatMapping(&map, GL_RGBA8I,            VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
223     InsertFormatMapping(&map, GL_RGBA8UI,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
224     InsertFormatMapping(&map, GL_RGBA16I,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
225     InsertFormatMapping(&map, GL_RGBA16UI,          VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
226     InsertFormatMapping(&map, GL_RGBA32I,           VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
227     InsertFormatMapping(&map, GL_RGBA32UI,          VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        VersionOnly(3, 0)                         );
228 
229     InsertFormatMapping(&map, GL_R16,               VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      ExtsOnly("GL_EXT_texture_norm16"),          AlwaysSupported(), ExtsOnly("GL_EXT_texture_norm16"),        ExtsOnly("GL_EXT_texture_norm16")         );
230     InsertFormatMapping(&map, GL_RG16,              VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      ExtsOnly("GL_EXT_texture_norm16"),          AlwaysSupported(), ExtsOnly("GL_EXT_texture_norm16"),        ExtsOnly("GL_EXT_texture_norm16")         );
231     InsertFormatMapping(&map, GL_RGB16,             AlwaysSupported(),                                AlwaysSupported(), NeverSupported(),                              ExtsOnly("GL_EXT_texture_norm16"),          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
232     InsertFormatMapping(&map, GL_RGBA16,            AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             ExtsOnly("GL_EXT_texture_norm16"),          AlwaysSupported(), ExtsOnly("GL_EXT_texture_norm16"),        ExtsOnly("GL_EXT_texture_norm16")         );
233 
234     InsertFormatMapping(&map, GL_R16_SNORM,         VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              ExtsOnly("GL_EXT_texture_norm16"),          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
235     InsertFormatMapping(&map, GL_RG16_SNORM,        VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              ExtsOnly("GL_EXT_texture_norm16"),          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
236     InsertFormatMapping(&map, GL_RGB16_SNORM,       VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              ExtsOnly("GL_EXT_texture_norm16"),          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
237     InsertFormatMapping(&map, GL_RGBA16_SNORM,      VersionOnly(3, 1),                                AlwaysSupported(), NeverSupported(),                              ExtsOnly("GL_EXT_texture_norm16"),          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
238 
239     // Unsized formats
240     InsertFormatMapping(&map, GL_ALPHA,             NeverSupported(),                                 NeverSupported(),  NeverSupported(),                              AlwaysSupported(),                          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
241     InsertFormatMapping(&map, GL_LUMINANCE,         NeverSupported(),                                 NeverSupported(),  NeverSupported(),                              AlwaysSupported(),                          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
242     InsertFormatMapping(&map, GL_LUMINANCE_ALPHA,   NeverSupported(),                                 NeverSupported(),  NeverSupported(),                              AlwaysSupported(),                          AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
243     InsertFormatMapping(&map, GL_RED,               VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      ExtsOnly("GL_EXT_texture_rg"),              AlwaysSupported(), ExtsOnly("GL_EXT_texture_rg"),            NeverSupported()                          );
244     InsertFormatMapping(&map, GL_RG,                VersionOrExts(3, 0, "GL_ARB_texture_rg"),         AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg"),      ExtsOnly("GL_EXT_texture_rg"),              AlwaysSupported(), ExtsOnly("GL_EXT_texture_rg"),            NeverSupported()                          );
245     InsertFormatMapping(&map, GL_RGB,               AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), VersionOnly(2, 0),                        NeverSupported()                          );
246     InsertFormatMapping(&map, GL_RGBA,              AlwaysSupported(),                                AlwaysSupported(), AlwaysSupported(),                             AlwaysSupported(),                          AlwaysSupported(), VersionOnly(2, 0),                        NeverSupported()                          );
247     InsertFormatMapping(&map, GL_RED_INTEGER,       VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        NeverSupported()                          );
248     InsertFormatMapping(&map, GL_RG_INTEGER,        VersionOrExts(3, 0, "GL_ARB_texture_rg"),         NeverSupported(),  VersionOrExts(3, 0, "GL_ARB_texture_rg"),      VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        NeverSupported()                          );
249     InsertFormatMapping(&map, GL_RGB_INTEGER,       VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  NeverSupported(),                              VersionOnly(3, 0),                          NeverSupported(),  NeverSupported(),                         NeverSupported()                          );
250     InsertFormatMapping(&map, GL_RGBA_INTEGER,      VersionOrExts(3, 0, "GL_EXT_texture_integer"),    NeverSupported(),  VersionOrExts(3, 0, "GL_EXT_texture_integer"), VersionOnly(3, 0),                          NeverSupported(),  VersionOnly(3, 0),                        NeverSupported()                          );
251     InsertFormatMapping(&map, GL_SRGB,              VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),       AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),    ExtsOnly("GL_EXT_sRGB"),                    AlwaysSupported(), NeverSupported(),                         NeverSupported()                          );
252     InsertFormatMapping(&map, GL_SRGB_ALPHA,        VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),       AlwaysSupported(), VersionOrExts(2, 1, "GL_EXT_texture_sRGB"),    ExtsOnly("GL_EXT_sRGB"),                    AlwaysSupported(), ExtsOnly("GL_EXT_sRGB"),                  NeverSupported()                          );
253 
254     // From GL_EXT_texture_format_BGRA8888
255     InsertFormatMapping(&map, GL_BGRA8_EXT,         VersionOrExts(1, 2, "GL_EXT_bgra"),               AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"),            ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), ExtsOnly("GL_EXT_texture_format_BGRA8888"), ExtsOnly("GL_EXT_texture_format_BGRA8888")                          );
256     InsertFormatMapping(&map, GL_BGRA_EXT,          VersionOrExts(1, 2, "GL_EXT_bgra"),               AlwaysSupported(), VersionOrExts(1, 2, "GL_EXT_bgra"),            ExtsOnly("GL_EXT_texture_format_BGRA8888"), AlwaysSupported(), ExtsOnly("GL_EXT_texture_format_BGRA8888"), ExtsOnly("GL_EXT_texture_format_BGRA8888")                          );
257 
258     // From GL_EXT_texture_type_2_10_10_10_REV
259     // Emulated with GL_RGB10_A2 on desktop GL
260     InsertFormatMapping(&map, GL_RGB10_UNORM_ANGLEX,AlwaysSupported(),                                AlwaysSupported(), NeverSupported(),                              ExtsOnly("GL_EXT_texture_type_2_10_10_10_REV"), AlwaysSupported(), NeverSupported(),                     NeverSupported()                         );
261 
262     // Floating point formats
263     // Note 1: GL_EXT_texture_shared_exponent and GL_ARB_color_buffer_float suggest that RGB9_E5
264     // would be renderable, but once support for renderable float textures got rolled into core GL
265     // spec it wasn't intended to be renderable. In practice it's not reliably renderable even
266     // with the extensions, there's a known bug in at least NVIDIA driver version 370.
267     //
268     // Note 2: It's a bit unclear whether texture attachments with GL_RGB16F should be supported
269     // in ES3 with GL_EXT_color_buffer_half_float. Probably not, since in ES3 type is HALF_FLOAT,
270     // but GL_EXT_color_buffer_half_float is applicable only to type HALF_FLOAT_OES.
271     //
272     // Note 3: GL_EXT_color_buffer_float implies that ES3.0 is supported, this simplifies the check.
273     //
274     //                       | Format              | OpenGL texture support                                       | Filter           | OpenGL render support                                                                  | OpenGL ES texture support                                         | Filter                                                 | OpenGL ES texture attachment support                                                                                                      | OpenGL ES renderbuffer support                                                                                    |
275     InsertFormatMapping(&map, GL_R11F_G11F_B10F,    VersionOrExts(3, 0, "GL_EXT_packed_float"),                    AlwaysSupported(), VersionOrExts(3, 0, "GL_EXT_packed_float GL_ARB_color_buffer_float"),                    VersionOnly(3, 0),                                                  AlwaysSupported(),                                       ExtsOnly("GL_EXT_color_buffer_float"),                                                                                                      ExtsOnly("GL_EXT_color_buffer_float")                                                                              );
276     InsertFormatMapping(&map, GL_RGB9_E5,           VersionOrExts(3, 0, "GL_EXT_texture_shared_exponent"),         AlwaysSupported(), NeverSupported(),                                                                        VersionOnly(3, 0),                                                  AlwaysSupported(),                                       NeverSupported(),                                                                                                                           NeverSupported()                                                                                                   );
277     InsertFormatMapping(&map, GL_R16F,              VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"),    AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_texture_storage GL_OES_texture_half_float GL_EXT_texture_rg GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"), ExtsOnly("GL_EXT_texture_rg GL_OES_texture_half_float GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"));
278     InsertFormatMapping(&map, GL_RG16F,             VersionOrExts(3, 0, "GL_ARB_texture_rg ARB_texture_float"),    AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float GL_EXT_texture_rg"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_texture_storage GL_OES_texture_half_float GL_EXT_texture_rg GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"), ExtsOnly("GL_EXT_texture_rg GL_OES_texture_half_float GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"));
279     InsertFormatMapping(&map, GL_RGB16F,            VersionOrExts(3, 0, "GL_ARB_texture_float"),                   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"),                   VersionOrExts(3, 0, "GL_OES_texture_half_float"),                   VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_texture_storage GL_OES_texture_half_float GL_EXT_color_buffer_half_float"),                                                ExtsOnly("GL_OES_texture_half_float GL_EXT_color_buffer_half_float")                                               );
280     InsertFormatMapping(&map, GL_RGBA16F,           VersionOrExts(3, 0, "GL_ARB_texture_float"),                   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"),                   VersionOrExts(3, 0, "GL_OES_texture_half_float"),                   VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), ExtsOnly("GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float"),                                                                    ExtsOnly("GL_EXT_color_buffer_half_float", "GL_EXT_color_buffer_float")                                            );
281     InsertFormatMapping(&map, GL_R32F,              VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"),      ExtsOnly("GL_OES_texture_float_linear"),                 ExtsOnly("GL_EXT_color_buffer_float"),                                                                                                      ExtsOnly("GL_EXT_color_buffer_float")                                                                              );
282     InsertFormatMapping(&map, GL_RG32F,             VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float"), AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_rg GL_ARB_texture_float GL_ARB_color_buffer_float"), VersionOrExts(3, 0, "GL_OES_texture_float GL_EXT_texture_rg"),      ExtsOnly("GL_OES_texture_float_linear"),                 ExtsOnly("GL_EXT_color_buffer_float"),                                                                                                      ExtsOnly("GL_EXT_color_buffer_float")                                                                              );
283     InsertFormatMapping(&map, GL_RGB32F,            VersionOrExts(3, 0, "GL_ARB_texture_float"),                   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"),                   VersionOrExts(3, 0, "GL_OES_texture_float"),                        ExtsOnly("GL_OES_texture_float_linear"),                 NeverSupported(),                                                                                                                           NeverSupported()                                                                                                   );
284     InsertFormatMapping(&map, GL_RGBA32F,           VersionOrExts(3, 0, "GL_ARB_texture_float"),                   AlwaysSupported(), VersionOrExts(3, 0, "GL_ARB_texture_float GL_ARB_color_buffer_float"),                   VersionOrExts(3, 0, "GL_OES_texture_float"),                        ExtsOnly("GL_OES_texture_float_linear"),                 ExtsOnly("GL_EXT_color_buffer_float"),                                                                                                      ExtsOnly("GL_EXT_color_buffer_float")                                                                              );
285 
286     // Depth stencil formats
287     //                       | Format                  | OpenGL texture support                            | Filter                                     | OpenGL render support                             | OpenGL ES texture support                  | Filter                                     | OpenGL ES texture attachment support                                   | OpenGL ES renderbuffer support                                        |
288     InsertFormatMapping(&map, GL_DEPTH_COMPONENT16,     VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  VersionOnly(2, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0),                                                       VersionOnly(2, 0)                                                      );
289     InsertFormatMapping(&map, GL_DEPTH_COMPONENT24,     VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  VersionOnly(2, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0),                                                       VersionOnly(2, 0)                                                      );
290     InsertFormatMapping(&map, GL_DEPTH_COMPONENT32_OES, VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  ExtsOnly("GL_OES_depth_texture"),            AlwaysSupported(),                           ExtsOnly("GL_OES_depth_texture"),                                        ExtsOnly("GL_OES_depth32")                                             );
291     InsertFormatMapping(&map, GL_DEPTH_COMPONENT32F,    VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"),   AlwaysSupported(),                           VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"),   VersionOnly(3, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(3, 0),                                                       VersionOnly(3, 0)                                                      );
292     InsertFormatMapping(&map, GL_STENCIL_INDEX8,        VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), NeverSupported(),                            VersionOrExts(3, 0, "GL_EXT_packed_depth_stencil"), VersionOnly(2, 0),                           NeverSupported(),                            VersionOnly(2, 0),                                                       VersionOnly(2, 0)                                                      );
293     InsertFormatMapping(&map, GL_DEPTH24_STENCIL8,      VersionOrExts(3, 0, "GL_ARB_framebuffer_object"),   VersionOrExts(3, 0, "GL_ARB_depth_texture"), VersionOrExts(3, 0, "GL_ARB_framebuffer_object"),   VersionOrExts(3, 0, "GL_OES_depth_texture"), AlwaysSupported(),                           VersionOrExts(3, 0, "GL_OES_depth_texture GL_OES_packed_depth_stencil"), VersionOrExts(3, 0, "GL_OES_depth_texture GL_OES_packed_depth_stencil"));
294     InsertFormatMapping(&map, GL_DEPTH32F_STENCIL8,     VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"),   AlwaysSupported(),                           VersionOrExts(3, 0, "GL_ARB_depth_buffer_float"),   VersionOnly(3, 0),                           AlwaysSupported(),                           VersionOnly(3, 0),                                                       VersionOnly(3, 0)                                                      );
295     InsertFormatMapping(&map, GL_DEPTH_COMPONENT,       VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  VersionOnly(2, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0),                                                       VersionOnly(2, 0)                                                      );
296     InsertFormatMapping(&map, GL_DEPTH_STENCIL,         VersionOnly(1, 5),                                  VersionOrExts(1, 5, "GL_ARB_depth_texture"), VersionOnly(1, 5),                                  VersionOnly(2, 0),                           VersionOrExts(3, 0, "GL_OES_depth_texture"), VersionOnly(2, 0),                                                       VersionOnly(2, 0)                                                      );
297 
298     // Luminance alpha formats
299     //                      | Format                   | OpenGL texture support                     | Filter           | Render          | OpenGL ES texture support                       | Filter                                                 | OpenGL ES texture attachment support | OpenGL ES renderbuffer support  |
300     InsertFormatMapping(&map, GL_ALPHA8_EXT,             AlwaysSupported(),                           AlwaysSupported(), NeverSupported(), AlwaysSupported(),                                AlwaysSupported(),                                       NeverSupported(),                      NeverSupported()                );
301     InsertFormatMapping(&map, GL_LUMINANCE8_EXT,         AlwaysSupported(),                           AlwaysSupported(), NeverSupported(), AlwaysSupported(),                                AlwaysSupported(),                                       NeverSupported(),                      NeverSupported()                );
302     InsertFormatMapping(&map, GL_LUMINANCE8_ALPHA8_EXT,  AlwaysSupported(),                           AlwaysSupported(), NeverSupported(), AlwaysSupported(),                                AlwaysSupported(),                                       NeverSupported(),                      NeverSupported()                );
303     InsertFormatMapping(&map, GL_ALPHA16F_EXT,           VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), NeverSupported(),                      NeverSupported()                );
304     InsertFormatMapping(&map, GL_LUMINANCE16F_EXT,       VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), NeverSupported(),                      NeverSupported()                );
305     InsertFormatMapping(&map, GL_LUMINANCE_ALPHA16F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_half_float"), VersionOrExts(3, 0, "GL_OES_texture_half_float_linear"), NeverSupported(),                      NeverSupported()                );
306     InsertFormatMapping(&map, GL_ALPHA32F_EXT,           VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_float"),      ExtsOnly("GL_OES_texture_float_linear"),                 NeverSupported(),                      NeverSupported()                );
307     InsertFormatMapping(&map, GL_LUMINANCE32F_EXT,       VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_float"),      ExtsOnly("GL_OES_texture_float_linear"),                 NeverSupported(),                      NeverSupported()                );
308     InsertFormatMapping(&map, GL_LUMINANCE_ALPHA32F_EXT, VersionOrExts(3, 0, "GL_ARB_texture_float"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_texture_float"),      ExtsOnly("GL_OES_texture_float_linear"),                 NeverSupported(),                      NeverSupported()                );
309 
310     // GL_EXT_texture_sRGB_R8 and GL_EXT_texture_sRGB_RG8 formats
311     //                      | Format     | OpenGL texture support             | Filter           | Render          | OpenGL ES texture support          | Filter           | OpenGL ES texture attachment support | OpenGL ES renderbuffer support  |
312     InsertFormatMapping(&map, GL_SR8_EXT,  ExtsOnly("GL_EXT_texture_sRGB_R8"),  AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_sRGB_R8"),  AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
313     InsertFormatMapping(&map, GL_SRG8_EXT, ExtsOnly("GL_EXT_texture_sRGB_RG8"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_sRGB_RG8"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
314 
315     // EXT_texture_compression_rgtc formats
316     //                       | Format                                  | OpenGL texture support                                | Filter           | Render          | OpenGL ES texture support                  | Filter           | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
317     InsertFormatMapping(&map, GL_COMPRESSED_RED_RGTC1_EXT,              VersionOrExts(3, 0, "GL_ARB_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
318     InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_RED_RGTC1_EXT,       VersionOrExts(3, 0, "GL_ARB_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
319     InsertFormatMapping(&map, GL_COMPRESSED_RED_GREEN_RGTC2_EXT,        VersionOrExts(3, 0, "GL_ARB_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
320     InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT, VersionOrExts(3, 0, "GL_ARB_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_rgtc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
321 
322     // EXT_texture_compression_bptc formats
323     //                       | Format                                   | OpenGL texture support                                | Filter           | Render          | OpenGL ES texture support                  | Filter           | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
324     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_BPTC_UNORM_EXT,         VersionOrExts(4, 2, "GL_ARB_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_bptc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
325     InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT,   VersionOrExts(4, 2, "GL_ARB_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_bptc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
326     InsertFormatMapping(&map, GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_EXT,   VersionOrExts(4, 2, "GL_ARB_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_bptc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
327     InsertFormatMapping(&map, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_EXT, VersionOrExts(4, 2, "GL_ARB_texture_compression_bptc"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_bptc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                 );
328 
329     // Compressed formats, From ES 3.0.1 spec, table 3.16
330     //                       | Format                                      | OpenGL texture support                         | Filter           | Render          | OpenGL ES texture support                                                   | Filter           | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
331     InsertFormatMapping(&map, GL_COMPRESSED_R11_EAC,                        VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_EAC_R11_unsigned_texture"),               AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
332     InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_R11_EAC,                 VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_EAC_R11_signed_texture"),                 AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
333     InsertFormatMapping(&map, GL_COMPRESSED_RG11_EAC,                       VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_EAC_RG11_unsigned_texture"),              AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
334     InsertFormatMapping(&map, GL_COMPRESSED_SIGNED_RG11_EAC,                VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_EAC_RG11_signed_texture"),                AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
335     InsertFormatMapping(&map, GL_COMPRESSED_RGB8_ETC2,                      VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_RGB8_texture"),                      AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
336     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ETC2,                     VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_sRGB8_texture"),                     AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
337     InsertFormatMapping(&map, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2,  VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_punchthroughA_RGBA8_texture"),       AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
338     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_punchthroughA_sRGB8_alpha_texture"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
339     InsertFormatMapping(&map, GL_COMPRESSED_RGBA8_ETC2_EAC,                 VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_RGBA8_texture"),                     AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
340     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC,          VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "OES_compressed_ETC2_sRGB8_alpha8_texture"),              AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
341 
342     // From GL_EXT_texture_compression_dxt1
343     //                       | Format                            | OpenGL texture support                         | Filter           | Render          | OpenGL ES texture support                                                       | Filter           | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
344     InsertFormatMapping(&map, GL_COMPRESSED_RGB_S3TC_DXT1_EXT,    ExtsOnly("GL_EXT_texture_compression_s3tc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1", "GL_EXT_texture_compression_s3tc"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
345     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT,   ExtsOnly("GL_EXT_texture_compression_s3tc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_dxt1", "GL_EXT_texture_compression_s3tc"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
346 
347     // From GL_ANGLE_texture_compression_dxt3
348     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt3", "GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
349 
350     // From GL_ANGLE_texture_compression_dxt5
351     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, ExtsOnly("GL_EXT_texture_compression_s3tc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_ANGLE_texture_compression_dxt5", "GL_EXT_texture_compression_s3tc"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
352 
353     // From GL_EXT_texture_compression_s3tc_srgb
354     //                       | Format                                | OpenGL texture support                                                            | Filter           | Render          | OpenGL ES texture support                                                                             | Filter           | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
355     InsertFormatMapping(&map, GL_COMPRESSED_SRGB_S3TC_DXT1_EXT,       ExtAndVersionOrExt("GL_EXT_texture_compression_s3tc", 2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_compression_s3tc GL_NV_sRGB_formats"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
356     InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, ExtAndVersionOrExt("GL_EXT_texture_compression_s3tc", 2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_compression_s3tc GL_NV_sRGB_formats"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
357     InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, ExtAndVersionOrExt("GL_EXT_texture_compression_s3tc", 2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_compression_s3tc GL_NV_sRGB_formats"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
358     InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, ExtAndVersionOrExt("GL_EXT_texture_compression_s3tc", 2, 1, "GL_EXT_texture_sRGB"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_EXT_texture_compression_s3tc_srgb", "GL_EXT_texture_compression_s3tc GL_NV_sRGB_formats"), AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
359 
360     // From GL_OES_compressed_ETC1_RGB8_texture
361     InsertFormatMapping(&map, GL_ETC1_RGB8_OES,                   VersionOrExts(4, 3, "GL_ARB_ES3_compatibility"), AlwaysSupported(), NeverSupported(), VersionOrExts(3, 0, "GL_OES_compressed_ETC1_RGB8_texture"),       AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
362 
363     // From GL_OES_texture_compression_astc
364     //                       | Format                                   | OpenGL texture                                 | Filter           | Render          | OpenGL ES texture support                      | Filter           | ES attachment   | ES renderbuffer |
365     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_4x4_KHR,           ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
366     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x4_KHR,           ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
367     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x5_KHR,           ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
368     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x5_KHR,           ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
369     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x6_KHR,           ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
370     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_8x5_KHR,           ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
371     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_8x6_KHR,           ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
372     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_8x8_KHR,           ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
373     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_10x5_KHR,          ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
374     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_10x6_KHR,          ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
375     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_10x8_KHR,          ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
376     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_10x10_KHR,         ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
377     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_12x10_KHR,         ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
378     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_12x12_KHR,         ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
379     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR,   ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
380     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR,   ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
381     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR,   ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
382     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR,   ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
383     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR,   ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
384     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR,   ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
385     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR,   ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
386     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR,   ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
387     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR,  ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
388     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR,  ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
389     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR,  ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
390     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
391     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
392     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), ExtsOnly("GL_KHR_texture_compression_astc_ldr"), AlwaysSupported(), NeverSupported(), NeverSupported());
393     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_3x3x3_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
394     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_4x3x3_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
395     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_4x4x3_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
396     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_4x4x4_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
397     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x4x4_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
398     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x5x4_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
399     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_5x5x5_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
400     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x5x5_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
401     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x6x5_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
402     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_ASTC_6x6x6_OES,         NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
403     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
404     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
405     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
406     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
407     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
408     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
409     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
410     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
411     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
412     InsertFormatMapping(&map, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES, NeverSupported(), NeverSupported(), NeverSupported(), ExtsOnly("GL_OES_texture_compression_astc"),     AlwaysSupported(), NeverSupported(), NeverSupported());
413 
414     // From GL_IMG_texture_compression_pvrtc
415     //                       | Format                               | OpenGL texture support                         | Filter           | Render          | OpenGL ES texture support                      | Filter           | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
416     InsertFormatMapping(&map, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG,    ExtsOnly("GL_IMG_texture_compression_pvrtc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
417     InsertFormatMapping(&map, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG,    ExtsOnly("GL_IMG_texture_compression_pvrtc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
418     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG,   ExtsOnly("GL_IMG_texture_compression_pvrtc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
419     InsertFormatMapping(&map, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG,   ExtsOnly("GL_IMG_texture_compression_pvrtc"),     AlwaysSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
420 
421     // From GL_EXT_pvrtc_sRGB
422     //                       | Format                                      | OpenGL texture support  | Filter          | Render          | OpenGL ES texture support                                      | Filter           | OpenGL ES texture attachment support | OpenGL ES renderbuffer support |
423     InsertFormatMapping(&map, GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT,          NeverSupported(),         NeverSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc GL_EXT_pvrtc_sRGB"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
424     InsertFormatMapping(&map, GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT,          NeverSupported(),         NeverSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc GL_EXT_pvrtc_sRGB"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
425     InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT,    NeverSupported(),         NeverSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc GL_EXT_pvrtc_sRGB"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
426     InsertFormatMapping(&map, GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT,    NeverSupported(),         NeverSupported(), NeverSupported(), ExtsOnly("GL_IMG_texture_compression_pvrtc GL_EXT_pvrtc_sRGB"),   AlwaysSupported(), NeverSupported(),                      NeverSupported()                );
427 
428     // clang-format on
429 
430     return map;
431 }
432 
GetInternalFormatMap()433 static const InternalFormatInfoMap &GetInternalFormatMap()
434 {
435     static const angle::base::NoDestructor<InternalFormatInfoMap> formatMap(
436         BuildInternalFormatInfoMap());
437     return *formatMap;
438 }
439 
GetInternalFormatInfo(GLenum internalFormat,StandardGL standard)440 const InternalFormat &GetInternalFormatInfo(GLenum internalFormat, StandardGL standard)
441 {
442     const InternalFormatInfoMap &formatMap     = GetInternalFormatMap();
443     InternalFormatInfoMap::const_iterator iter = formatMap.find(internalFormat);
444     if (iter != formatMap.end())
445     {
446         const InternalFormatInfo &info = iter->second;
447         switch (standard)
448         {
449             case STANDARD_GL_ES:
450                 return info.glesInfo;
451             case STANDARD_GL_DESKTOP:
452                 return info.glInfo;
453             default:
454                 UNREACHABLE();
455                 break;
456         }
457     }
458 
459     static const angle::base::NoDestructor<InternalFormat> defaultInternalFormat;
460     return *defaultInternalFormat;
461 }
462 
IsLUMAFormat(GLenum format)463 static bool IsLUMAFormat(GLenum format)
464 {
465     return (format == GL_LUMINANCE || format == GL_ALPHA || format == GL_LUMINANCE_ALPHA);
466 }
467 
EmulateLUMAFormat(const GLenum format)468 static GLenum EmulateLUMAFormat(const GLenum format)
469 {
470     // This is needed separately from EmulateLUMA because some format/type combinations that come in
471     // to GetNativeFormat don't have entries in the internal format map.
472 
473     ASSERT(IsLUMAFormat(format));
474 
475     if (format == GL_LUMINANCE || format == GL_ALPHA)
476         return GL_RED;
477 
478     return GL_RG;
479 }
480 
EmulateLUMA(const gl::InternalFormat & internalFormat)481 static const gl::InternalFormat &EmulateLUMA(const gl::InternalFormat &internalFormat)
482 {
483     ASSERT(IsLUMAFormat(internalFormat.format));
484 
485     // Work around deprecated luminance/alpha formats in the OpenGL core profile, and OpenGL ES 3.0
486     // and greater, by backing them with R or RG textures.
487     return gl::GetInternalFormatInfo(EmulateLUMAFormat(internalFormat.format), internalFormat.type);
488 }
489 
GetNativeInternalFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,const gl::InternalFormat & internalFormat)490 static GLenum GetNativeInternalFormat(const FunctionsGL *functions,
491                                       const angle::FeaturesGL &features,
492                                       const gl::InternalFormat &internalFormat)
493 {
494     GLenum result = internalFormat.internalFormat;
495 
496     if (functions->standard == STANDARD_GL_DESKTOP)
497     {
498         // Use sized internal formats whenever possible to guarantee the requested precision.
499         // On Desktop GL, passing an internal format of GL_RGBA will generate a GL_RGBA8 texture
500         // even if the provided type is GL_FLOAT.
501         result = internalFormat.sizedInternalFormat;
502 
503         if (features.avoid1BitAlphaTextureFormats.enabled && internalFormat.alphaBits == 1)
504         {
505             // Use an 8-bit format instead
506             result = GL_RGBA8;
507         }
508 
509         if (internalFormat.sizedInternalFormat == GL_RGBA4 &&
510             (features.RGBA4IsNotSupportedForColorRendering.enabled ||
511              features.promotePackedFormatsTo8BitPerChannel.enabled))
512         {
513             // Use an 8-bit format instead
514             result = GL_RGBA8;
515         }
516 
517         if (internalFormat.sizedInternalFormat == GL_RGB565 &&
518             ((!functions->isAtLeastGL(gl::Version(4, 1)) &&
519               !functions->hasGLExtension("GL_ARB_ES2_compatibility")) ||
520              features.promotePackedFormatsTo8BitPerChannel.enabled))
521         {
522             // GL_RGB565 is required for basic ES2 functionality but was not added to desktop GL
523             // until 4.1.
524             // Work around this by using an 8-bit format instead.
525             result = GL_RGB8;
526         }
527 
528         if (internalFormat.sizedInternalFormat == GL_BGRA8_EXT)
529         {
530             // GLES accepts GL_BGRA as an internal format but desktop GL only accepts it as a type.
531             // Update the internal format to GL_RGBA.
532             result = GL_RGBA8;
533         }
534 
535         if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
536         {
537             if (IsLUMAFormat(internalFormat.format))
538             {
539                 result = EmulateLUMA(internalFormat).sizedInternalFormat;
540             }
541         }
542 
543         if (internalFormat.sizedInternalFormat == GL_RGB10_UNORM_ANGLEX)
544         {
545             ASSERT(features.emulateRGB10.enabled);
546             result = GL_RGB10_A2;
547         }
548     }
549     else if (functions->isAtLeastGLES(gl::Version(3, 0)))
550     {
551         if (internalFormat.componentType == GL_FLOAT)
552         {
553             if (!internalFormat.isLUMA())
554             {
555                 // Use sized internal formats for floating point textures.  Extensions such as
556                 // EXT_color_buffer_float require the sized formats to be renderable.
557                 result = internalFormat.sizedInternalFormat;
558             }
559             else if ((internalFormat.type == GL_FLOAT &&
560                       !functions->hasGLESExtension("GL_OES_texture_float")) ||
561                      (internalFormat.type == GL_HALF_FLOAT_OES &&
562                       !functions->hasGLESExtension("GL_OES_texture_half_float")))
563             {
564                 // The legacy luminance/alpha formats from OES_texture_float are emulated with R/RG
565                 // textures.
566                 if (IsLUMAFormat(internalFormat.format))
567                 {
568                     result = EmulateLUMA(internalFormat).sizedInternalFormat;
569                 }
570             }
571         }
572         else if (internalFormat.format == GL_RED_EXT || internalFormat.format == GL_RG_EXT)
573         {
574             // Workaround Adreno driver not supporting unsized EXT_texture_rg formats
575             result = internalFormat.sizedInternalFormat;
576         }
577         else if (internalFormat.colorEncoding == GL_SRGB)
578         {
579             if (features.unsizedSRGBReadPixelsDoesntTransform.enabled)
580             {
581                 // Work around some Adreno driver bugs that don't read back SRGB data correctly when
582                 // it's in unsized SRGB texture formats.
583                 result = internalFormat.sizedInternalFormat;
584             }
585             else if (!functions->hasGLESExtension("GL_EXT_sRGB"))
586             {
587                 // Unsized sRGB internal formats are unlikely to be supported by the
588                 // driver. Transform them to sized internal formats.
589                 if (internalFormat.internalFormat == GL_SRGB ||
590                     internalFormat.internalFormat == GL_SRGB_ALPHA_EXT)
591                 {
592                     result = internalFormat.sizedInternalFormat;
593                 }
594             }
595         }
596         else if ((internalFormat.internalFormat == GL_DEPTH_COMPONENT ||
597                   internalFormat.internalFormat == GL_DEPTH_STENCIL) &&
598                  !functions->hasGLESExtension("GL_OES_depth_texture"))
599         {
600             // Use ES 3.0 sized internal formats for depth/stencil textures when the driver doesn't
601             // advertise GL_OES_depth_texture, since it's likely the driver will reject unsized
602             // internal formats.
603             if (internalFormat.internalFormat == GL_DEPTH_COMPONENT &&
604                 internalFormat.type == GL_UNSIGNED_INT &&
605                 !functions->hasGLESExtension("GL_OES_depth32"))
606             {
607                 // Best-effort attempt to provide as many bits as possible.
608                 result = GL_DEPTH_COMPONENT24;
609                 // Note: could also consider promoting GL_DEPTH_COMPONENT / GL_UNSIGNED_SHORT to a
610                 // higher precision.
611             }
612             else
613             {
614                 result = internalFormat.sizedInternalFormat;
615             }
616         }
617     }
618 
619     return result;
620 }
621 
GetNativeFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum format,GLenum type)622 static GLenum GetNativeFormat(const FunctionsGL *functions,
623                               const angle::FeaturesGL &features,
624                               GLenum format,
625                               GLenum type)
626 {
627     GLenum result = format;
628 
629     if (functions->standard == STANDARD_GL_DESKTOP)
630     {
631         // The ES SRGB extensions require that the provided format is GL_SRGB or SRGB_ALPHA but
632         // the desktop GL extensions only accept GL_RGB or GL_RGBA.  Convert them.
633         if (format == GL_SRGB)
634         {
635             result = GL_RGB;
636         }
637 
638         if (format == GL_SRGB_ALPHA)
639         {
640             result = GL_RGBA;
641         }
642 
643         if ((functions->profile & GL_CONTEXT_CORE_PROFILE_BIT) != 0)
644         {
645             // Work around deprecated luminance alpha formats in the OpenGL core profile by backing
646             // them with R or RG textures.
647             if (IsLUMAFormat(format))
648             {
649                 result = EmulateLUMAFormat(format);
650             }
651         }
652     }
653     else if (functions->isAtLeastGLES(gl::Version(3, 0)))
654     {
655         // Transform sRGB formats to RGB if either the GLES driver doesn't support GL_EXT_sRGB, or
656         // to work around Adreno driver bugs reading back unsized sRGB texture data.
657         if (!functions->hasGLESExtension("GL_EXT_sRGB") ||
658             features.unsizedSRGBReadPixelsDoesntTransform.enabled)
659         {
660             if (format == GL_SRGB)
661             {
662                 result = GL_RGB;
663             }
664 
665             if (format == GL_SRGB_ALPHA_EXT)
666             {
667                 result = GL_RGBA;
668             }
669         }
670 
671         if ((type == GL_FLOAT && !functions->hasGLESExtension("GL_OES_texture_float")) ||
672             (type == GL_HALF_FLOAT_OES &&
673              !functions->hasGLESExtension("GL_OES_texture_half_float")))
674         {
675             // On ES 3.0 systems that don't have GL_OES_texture_float or OES_texture_half_float, the
676             // LUMINANCE/ALPHA formats from those extensions must be emulated with R/RG textures.
677             if (IsLUMAFormat(format))
678             {
679                 result = EmulateLUMAFormat(format);
680             }
681         }
682     }
683 
684     // Emulate RGB10 with RGB10_A2.
685     if (type == GL_UNSIGNED_INT_2_10_10_10_REV && format == GL_RGB && features.emulateRGB10.enabled)
686     {
687         result = GL_RGBA;
688     }
689 
690     return result;
691 }
692 
GetNativeCompressedFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum format)693 static GLenum GetNativeCompressedFormat(const FunctionsGL *functions,
694                                         const angle::FeaturesGL &features,
695                                         GLenum format)
696 {
697     GLenum result = format;
698 
699     if (functions->standard == STANDARD_GL_DESKTOP)
700     {
701         if (format == GL_ETC1_RGB8_OES)
702         {
703             // GL_ETC1_RGB8_OES is not available in any desktop GL extension but the compression
704             // format is forwards compatible so just use the ETC2 format.
705             result = GL_COMPRESSED_RGB8_ETC2;
706         }
707     }
708 
709     if (functions->isAtLeastGLES(gl::Version(3, 0)))
710     {
711         if (format == GL_ETC1_RGB8_OES)
712         {
713             // Pass GL_COMPRESSED_RGB8_ETC2 as the target format in ES3 and higher because it
714             // becomes a core format.
715             result = GL_COMPRESSED_RGB8_ETC2;
716         }
717     }
718 
719     return result;
720 }
721 
GetNativeType(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum format,GLenum type)722 static GLenum GetNativeType(const FunctionsGL *functions,
723                             const angle::FeaturesGL &features,
724                             GLenum format,
725                             GLenum type)
726 {
727     GLenum result = type;
728 
729     if (functions->standard == STANDARD_GL_DESKTOP)
730     {
731         if (type == GL_HALF_FLOAT_OES)
732         {
733             // The enums differ for the OES half float extensions and desktop GL spec.
734             // Update it.
735             result = GL_HALF_FLOAT;
736         }
737     }
738     else if (functions->isAtLeastGLES(gl::Version(3, 0)))
739     {
740         if (type == GL_HALF_FLOAT_OES)
741         {
742             if (!IsLUMAFormat(format) || !functions->hasGLESExtension("GL_OES_texture_half_float"))
743             {
744                 // In ES3, the luminance formats come from OES_texture_half_float, which uses
745                 // HALF_FLOAT_OES. Other formats (like RGBA) use HALF_FLOAT (non-OES) in ES3.
746                 // If they're emulated (see above), use HALF_FLOAT.
747                 result = GL_HALF_FLOAT;
748             }
749         }
750     }
751     else if (functions->isAtLeastGLES(gl::Version(2, 0)))
752     {
753         // On ES2, convert GL_HALF_FLOAT to GL_HALF_FLOAT_OES as a convenience for internal
754         // functions. It should not be possible to get here by a normal glTexImage2D call.
755         if (type == GL_HALF_FLOAT)
756         {
757             ASSERT(functions->hasGLESExtension("GL_OES_texture_half_float"));
758             result = GL_HALF_FLOAT_OES;
759         }
760     }
761 
762     return result;
763 }
764 
GetNativeReadType(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum type)765 static GLenum GetNativeReadType(const FunctionsGL *functions,
766                                 const angle::FeaturesGL &features,
767                                 GLenum type)
768 {
769     GLenum result = type;
770 
771     if (functions->standard == STANDARD_GL_DESKTOP || functions->isAtLeastGLES(gl::Version(3, 0)))
772     {
773         if (type == GL_HALF_FLOAT_OES)
774         {
775             // The enums differ for the OES half float extensions and desktop GL spec. Update it.
776             result = GL_HALF_FLOAT;
777         }
778     }
779 
780     return result;
781 }
782 
GetNativeReadFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum attachmentReadFormat,GLenum format,GLenum type)783 static GLenum GetNativeReadFormat(const FunctionsGL *functions,
784                                   const angle::FeaturesGL &features,
785                                   GLenum attachmentReadFormat,
786                                   GLenum format,
787                                   GLenum type)
788 {
789     GLenum result = format;
790     if (features.readPixelsUsingImplementationColorReadFormatForNorm16.enabled &&
791         type == GL_UNSIGNED_SHORT && format == GL_RGBA &&
792         (attachmentReadFormat == GL_RED || attachmentReadFormat == GL_RG))
793     {
794         result = attachmentReadFormat;
795     }
796     return result;
797 }
798 
GetTexImageFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum internalFormat,GLenum format,GLenum type)799 TexImageFormat GetTexImageFormat(const FunctionsGL *functions,
800                                  const angle::FeaturesGL &features,
801                                  GLenum internalFormat,
802                                  GLenum format,
803                                  GLenum type)
804 {
805     TexImageFormat result;
806     result.internalFormat = GetNativeInternalFormat(
807         functions, features, gl::GetInternalFormatInfo(internalFormat, type));
808     result.format = GetNativeFormat(functions, features, format, type);
809     result.type   = GetNativeType(functions, features, format, type);
810     return result;
811 }
812 
GetTexSubImageFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum format,GLenum type)813 TexSubImageFormat GetTexSubImageFormat(const FunctionsGL *functions,
814                                        const angle::FeaturesGL &features,
815                                        GLenum format,
816                                        GLenum type)
817 {
818     TexSubImageFormat result;
819     result.format = GetNativeFormat(functions, features, format, type);
820     result.type   = GetNativeType(functions, features, format, type);
821     return result;
822 }
823 
GetCompressedTexImageFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum internalFormat)824 CompressedTexImageFormat GetCompressedTexImageFormat(const FunctionsGL *functions,
825                                                      const angle::FeaturesGL &features,
826                                                      GLenum internalFormat)
827 {
828     CompressedTexImageFormat result;
829     result.internalFormat = GetNativeCompressedFormat(functions, features, internalFormat);
830     return result;
831 }
832 
GetCompressedSubTexImageFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum format)833 CompressedTexSubImageFormat GetCompressedSubTexImageFormat(const FunctionsGL *functions,
834                                                            const angle::FeaturesGL &features,
835                                                            GLenum format)
836 {
837     CompressedTexSubImageFormat result;
838     result.format = GetNativeCompressedFormat(functions, features, format);
839     return result;
840 }
841 
GetCopyTexImageImageFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum internalFormat,GLenum framebufferType)842 CopyTexImageImageFormat GetCopyTexImageImageFormat(const FunctionsGL *functions,
843                                                    const angle::FeaturesGL &features,
844                                                    GLenum internalFormat,
845                                                    GLenum framebufferType)
846 {
847     CopyTexImageImageFormat result;
848     result.internalFormat = GetNativeInternalFormat(
849         functions, features, gl::GetInternalFormatInfo(internalFormat, framebufferType));
850     return result;
851 }
852 
GetTexStorageFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum internalFormat)853 TexStorageFormat GetTexStorageFormat(const FunctionsGL *functions,
854                                      const angle::FeaturesGL &features,
855                                      GLenum internalFormat)
856 {
857     TexStorageFormat result;
858     // TexStorage entrypoints accept both compressed and uncompressed formats.
859     // All compressed formats are sized.
860     gl::InternalFormat sizedFormatInfo = gl::GetSizedInternalFormatInfo(internalFormat);
861     if (sizedFormatInfo.compressed)
862     {
863         result.internalFormat = GetNativeCompressedFormat(functions, features, internalFormat);
864     }
865     else
866     {
867         result.internalFormat = GetNativeInternalFormat(functions, features, sizedFormatInfo);
868     }
869 
870     return result;
871 }
872 
GetRenderbufferFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum internalFormat)873 RenderbufferFormat GetRenderbufferFormat(const FunctionsGL *functions,
874                                          const angle::FeaturesGL &features,
875                                          GLenum internalFormat)
876 {
877     RenderbufferFormat result;
878     result.internalFormat = GetNativeInternalFormat(functions, features,
879                                                     gl::GetSizedInternalFormatInfo(internalFormat));
880     return result;
881 }
GetReadPixelsFormat(const FunctionsGL * functions,const angle::FeaturesGL & features,GLenum attachmentReadFormat,GLenum format,GLenum type)882 ReadPixelsFormat GetReadPixelsFormat(const FunctionsGL *functions,
883                                      const angle::FeaturesGL &features,
884                                      GLenum attachmentReadFormat,
885                                      GLenum format,
886                                      GLenum type)
887 {
888     ReadPixelsFormat result;
889     result.format = GetNativeReadFormat(functions, features, attachmentReadFormat, format, type);
890     result.type   = GetNativeReadType(functions, features, type);
891     return result;
892 }
893 }  // namespace nativegl
894 
895 }  // namespace rx
896