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1Module['compileGLSLZeroCopy'] = function(glsl, shader_stage, gen_debug, spirv_version) {
2    gen_debug = !!gen_debug;
3
4    var shader_stage_int; // EShLanguage
5    switch (shader_stage) {
6        case 'vertex':   shader_stage_int = 0; break;
7        case 'fragment': shader_stage_int = 4; break;
8        case 'compute':  shader_stage_int = 5; break;
9        default:
10            throw new Error("shader_stage must be 'vertex', 'fragment', or 'compute'.");
11    }
12
13    spirv_version = spirv_version || '1.0';
14    var spirv_version_int; // EShTargetLanguageVersion
15    switch (spirv_version) {
16        case '1.0': spirv_version_int = (1 << 16) | (0 << 8); break;
17        case '1.1': spirv_version_int = (1 << 16) | (1 << 8); break;
18        case '1.2': spirv_version_int = (1 << 16) | (2 << 8); break;
19        case '1.3': spirv_version_int = (1 << 16) | (3 << 8); break;
20        case '1.4': spirv_version_int = (1 << 16) | (4 << 8); break;
21        case '1.5': spirv_version_int = (1 << 16) | (5 << 8); break;
22        default:
23            throw new Error("spirv_version must be '1.0' ~ '1.5'.");
24    }
25
26    var p_output = Module['_malloc'](4);
27    var p_output_len = Module['_malloc'](4);
28    var id = ccall('convert_glsl_to_spirv',
29        'number',
30        ['string', 'number', 'boolean', 'number', 'number', 'number'],
31        [glsl, shader_stage_int, gen_debug, spirv_version_int, p_output, p_output_len]);
32    var output = getValue(p_output, 'i32');
33    var output_len = getValue(p_output_len, 'i32');
34    Module['_free'](p_output);
35    Module['_free'](p_output_len);
36
37    if (id === 0) {
38        throw new Error('GLSL compilation failed');
39    }
40
41    var ret = {};
42    var outputIndexU32 = output / 4;
43    ret['data'] = Module['HEAPU32'].subarray(outputIndexU32, outputIndexU32 + output_len);
44    ret['free'] = function() {
45        Module['_destroy_output_buffer'](id);
46    };
47
48    return ret;
49};
50
51Module['compileGLSL'] = function(glsl, shader_stage, gen_debug, spirv_version) {
52    var compiled = Module['compileGLSLZeroCopy'](glsl, shader_stage, gen_debug, spirv_version);
53    var ret = compiled['data'].slice()
54    compiled['free']();
55    return ret;
56};
57