1 /*
2 * Copyright 2020 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17 //#define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "RenderEngine"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21
22 #include "SkiaGLRenderEngine.h"
23
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GrContextOptions.h>
27 #include <SkCanvas.h>
28 #include <SkColorFilter.h>
29 #include <SkColorMatrix.h>
30 #include <SkColorSpace.h>
31 #include <SkGraphics.h>
32 #include <SkImage.h>
33 #include <SkImageFilters.h>
34 #include <SkRegion.h>
35 #include <SkShadowUtils.h>
36 #include <SkSurface.h>
37 #include <android-base/stringprintf.h>
38 #include <gl/GrGLInterface.h>
39 #include <gui/TraceUtils.h>
40 #include <sync/sync.h>
41 #include <ui/BlurRegion.h>
42 #include <ui/DataspaceUtils.h>
43 #include <ui/DebugUtils.h>
44 #include <ui/GraphicBuffer.h>
45 #include <utils/Trace.h>
46
47 #include <cmath>
48 #include <cstdint>
49 #include <memory>
50 #include <numeric>
51
52 #include "../gl/GLExtensions.h"
53 #include "Cache.h"
54 #include "ColorSpaces.h"
55 #include "SkBlendMode.h"
56 #include "SkImageInfo.h"
57 #include "filters/BlurFilter.h"
58 #include "filters/GaussianBlurFilter.h"
59 #include "filters/KawaseBlurFilter.h"
60 #include "filters/LinearEffect.h"
61 #include "log/log_main.h"
62 #include "skia/debug/SkiaCapture.h"
63 #include "skia/debug/SkiaMemoryReporter.h"
64 #include "skia/filters/StretchShaderFactory.h"
65 #include "system/graphics-base-v1.0.h"
66
67 namespace {
68 // Debugging settings
69 static const bool kPrintLayerSettings = false;
70 static const bool kFlushAfterEveryLayer = kPrintLayerSettings;
71 } // namespace
72
73 bool checkGlError(const char* op, int lineNumber);
74
75 namespace android {
76 namespace renderengine {
77 namespace skia {
78
79 using base::StringAppendF;
80
selectConfigForAttribute(EGLDisplay dpy,EGLint const * attrs,EGLint attribute,EGLint wanted,EGLConfig * outConfig)81 static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
82 EGLint wanted, EGLConfig* outConfig) {
83 EGLint numConfigs = -1, n = 0;
84 eglGetConfigs(dpy, nullptr, 0, &numConfigs);
85 std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
86 eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n);
87 configs.resize(n);
88
89 if (!configs.empty()) {
90 if (attribute != EGL_NONE) {
91 for (EGLConfig config : configs) {
92 EGLint value = 0;
93 eglGetConfigAttrib(dpy, config, attribute, &value);
94 if (wanted == value) {
95 *outConfig = config;
96 return NO_ERROR;
97 }
98 }
99 } else {
100 // just pick the first one
101 *outConfig = configs[0];
102 return NO_ERROR;
103 }
104 }
105
106 return NAME_NOT_FOUND;
107 }
108
selectEGLConfig(EGLDisplay display,EGLint format,EGLint renderableType,EGLConfig * config)109 static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
110 EGLConfig* config) {
111 // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
112 // it is to be used with WIFI displays
113 status_t err;
114 EGLint wantedAttribute;
115 EGLint wantedAttributeValue;
116
117 std::vector<EGLint> attribs;
118 if (renderableType) {
119 const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format);
120 const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102;
121
122 // Default to 8 bits per channel.
123 const EGLint tmpAttribs[] = {
124 EGL_RENDERABLE_TYPE,
125 renderableType,
126 EGL_RECORDABLE_ANDROID,
127 EGL_TRUE,
128 EGL_SURFACE_TYPE,
129 EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
130 EGL_FRAMEBUFFER_TARGET_ANDROID,
131 EGL_TRUE,
132 EGL_RED_SIZE,
133 is1010102 ? 10 : 8,
134 EGL_GREEN_SIZE,
135 is1010102 ? 10 : 8,
136 EGL_BLUE_SIZE,
137 is1010102 ? 10 : 8,
138 EGL_ALPHA_SIZE,
139 is1010102 ? 2 : 8,
140 EGL_NONE,
141 };
142 std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)),
143 std::back_inserter(attribs));
144 wantedAttribute = EGL_NONE;
145 wantedAttributeValue = EGL_NONE;
146 } else {
147 // if no renderable type specified, fallback to a simplified query
148 wantedAttribute = EGL_NATIVE_VISUAL_ID;
149 wantedAttributeValue = format;
150 }
151
152 err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue,
153 config);
154 if (err == NO_ERROR) {
155 EGLint caveat;
156 if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
157 ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
158 }
159
160 return err;
161 }
162
create(const RenderEngineCreationArgs & args)163 std::unique_ptr<SkiaGLRenderEngine> SkiaGLRenderEngine::create(
164 const RenderEngineCreationArgs& args) {
165 // initialize EGL for the default display
166 EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
167 if (!eglInitialize(display, nullptr, nullptr)) {
168 LOG_ALWAYS_FATAL("failed to initialize EGL");
169 }
170
171 const auto eglVersion = eglQueryString(display, EGL_VERSION);
172 if (!eglVersion) {
173 checkGlError(__FUNCTION__, __LINE__);
174 LOG_ALWAYS_FATAL("eglQueryString(EGL_VERSION) failed");
175 }
176
177 const auto eglExtensions = eglQueryString(display, EGL_EXTENSIONS);
178 if (!eglExtensions) {
179 checkGlError(__FUNCTION__, __LINE__);
180 LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed");
181 }
182
183 auto& extensions = gl::GLExtensions::getInstance();
184 extensions.initWithEGLStrings(eglVersion, eglExtensions);
185
186 // The code assumes that ES2 or later is available if this extension is
187 // supported.
188 EGLConfig config = EGL_NO_CONFIG_KHR;
189 if (!extensions.hasNoConfigContext()) {
190 config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true);
191 }
192
193 EGLContext protectedContext = EGL_NO_CONTEXT;
194 const std::optional<RenderEngine::ContextPriority> priority = createContextPriority(args);
195 if (args.enableProtectedContext && extensions.hasProtectedContent()) {
196 protectedContext =
197 createEglContext(display, config, nullptr, priority, Protection::PROTECTED);
198 ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context");
199 }
200
201 EGLContext ctxt =
202 createEglContext(display, config, protectedContext, priority, Protection::UNPROTECTED);
203
204 // if can't create a GL context, we can only abort.
205 LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
206
207 EGLSurface placeholder = EGL_NO_SURFACE;
208 if (!extensions.hasSurfacelessContext()) {
209 placeholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat,
210 Protection::UNPROTECTED);
211 LOG_ALWAYS_FATAL_IF(placeholder == EGL_NO_SURFACE, "can't create placeholder pbuffer");
212 }
213 EGLBoolean success = eglMakeCurrent(display, placeholder, placeholder, ctxt);
214 LOG_ALWAYS_FATAL_IF(!success, "can't make placeholder pbuffer current");
215 extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
216 glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
217
218 EGLSurface protectedPlaceholder = EGL_NO_SURFACE;
219 if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) {
220 protectedPlaceholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat,
221 Protection::PROTECTED);
222 ALOGE_IF(protectedPlaceholder == EGL_NO_SURFACE,
223 "can't create protected placeholder pbuffer");
224 }
225
226 // initialize the renderer while GL is current
227 std::unique_ptr<SkiaGLRenderEngine> engine =
228 std::make_unique<SkiaGLRenderEngine>(args, display, ctxt, placeholder, protectedContext,
229 protectedPlaceholder);
230
231 ALOGI("OpenGL ES informations:");
232 ALOGI("vendor : %s", extensions.getVendor());
233 ALOGI("renderer : %s", extensions.getRenderer());
234 ALOGI("version : %s", extensions.getVersion());
235 ALOGI("extensions: %s", extensions.getExtensions());
236 ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
237 ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
238
239 return engine;
240 }
241
primeCache()242 std::future<void> SkiaGLRenderEngine::primeCache() {
243 Cache::primeShaderCache(this);
244 return {};
245 }
246
chooseEglConfig(EGLDisplay display,int format,bool logConfig)247 EGLConfig SkiaGLRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
248 status_t err;
249 EGLConfig config;
250
251 // First try to get an ES3 config
252 err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
253 if (err != NO_ERROR) {
254 // If ES3 fails, try to get an ES2 config
255 err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
256 if (err != NO_ERROR) {
257 // If ES2 still doesn't work, probably because we're on the emulator.
258 // try a simplified query
259 ALOGW("no suitable EGLConfig found, trying a simpler query");
260 err = selectEGLConfig(display, format, 0, &config);
261 if (err != NO_ERROR) {
262 // this EGL is too lame for android
263 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
264 }
265 }
266 }
267
268 if (logConfig) {
269 // print some debugging info
270 EGLint r, g, b, a;
271 eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
272 eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
273 eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
274 eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
275 ALOGI("EGL information:");
276 ALOGI("vendor : %s", eglQueryString(display, EGL_VENDOR));
277 ALOGI("version : %s", eglQueryString(display, EGL_VERSION));
278 ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
279 ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
280 ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
281 }
282
283 return config;
284 }
285
load(const SkData & key)286 sk_sp<SkData> SkiaGLRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
287 // This "cache" does not actually cache anything. It just allows us to
288 // monitor Skia's internal cache. So this method always returns null.
289 return nullptr;
290 }
291
store(const SkData & key,const SkData & data,const SkString & description)292 void SkiaGLRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
293 const SkString& description) {
294 mShadersCachedSinceLastCall++;
295 mTotalShadersCompiled++;
296 ATRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
297 }
298
reportShadersCompiled()299 int SkiaGLRenderEngine::reportShadersCompiled() {
300 return mSkSLCacheMonitor.totalShadersCompiled();
301 }
302
SkiaGLRenderEngine(const RenderEngineCreationArgs & args,EGLDisplay display,EGLContext ctxt,EGLSurface placeholder,EGLContext protectedContext,EGLSurface protectedPlaceholder)303 SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
304 EGLContext ctxt, EGLSurface placeholder,
305 EGLContext protectedContext, EGLSurface protectedPlaceholder)
306 : SkiaRenderEngine(args.renderEngineType),
307 mEGLDisplay(display),
308 mEGLContext(ctxt),
309 mPlaceholderSurface(placeholder),
310 mProtectedEGLContext(protectedContext),
311 mProtectedPlaceholderSurface(protectedPlaceholder),
312 mDefaultPixelFormat(static_cast<PixelFormat>(args.pixelFormat)),
313 mUseColorManagement(args.useColorManagement) {
314 sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
315 LOG_ALWAYS_FATAL_IF(!glInterface.get());
316
317 GrContextOptions options;
318 options.fDisableDriverCorrectnessWorkarounds = true;
319 options.fDisableDistanceFieldPaths = true;
320 options.fReducedShaderVariations = true;
321 options.fPersistentCache = &mSkSLCacheMonitor;
322 mGrContext = GrDirectContext::MakeGL(glInterface, options);
323 if (supportsProtectedContent()) {
324 useProtectedContext(true);
325 mProtectedGrContext = GrDirectContext::MakeGL(glInterface, options);
326 useProtectedContext(false);
327 }
328
329 if (args.supportsBackgroundBlur) {
330 ALOGD("Background Blurs Enabled");
331 mBlurFilter = new KawaseBlurFilter();
332 }
333 mCapture = std::make_unique<SkiaCapture>();
334 }
335
~SkiaGLRenderEngine()336 SkiaGLRenderEngine::~SkiaGLRenderEngine() {
337 std::lock_guard<std::mutex> lock(mRenderingMutex);
338 if (mBlurFilter) {
339 delete mBlurFilter;
340 }
341
342 mCapture = nullptr;
343
344 mGrContext->flushAndSubmit(true);
345 mGrContext->abandonContext();
346
347 if (mProtectedGrContext) {
348 mProtectedGrContext->flushAndSubmit(true);
349 mProtectedGrContext->abandonContext();
350 }
351
352 if (mPlaceholderSurface != EGL_NO_SURFACE) {
353 eglDestroySurface(mEGLDisplay, mPlaceholderSurface);
354 }
355 if (mProtectedPlaceholderSurface != EGL_NO_SURFACE) {
356 eglDestroySurface(mEGLDisplay, mProtectedPlaceholderSurface);
357 }
358 if (mEGLContext != EGL_NO_CONTEXT) {
359 eglDestroyContext(mEGLDisplay, mEGLContext);
360 }
361 if (mProtectedEGLContext != EGL_NO_CONTEXT) {
362 eglDestroyContext(mEGLDisplay, mProtectedEGLContext);
363 }
364 eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
365 eglTerminate(mEGLDisplay);
366 eglReleaseThread();
367 }
368
supportsProtectedContent() const369 bool SkiaGLRenderEngine::supportsProtectedContent() const {
370 return mProtectedEGLContext != EGL_NO_CONTEXT;
371 }
372
getActiveGrContext() const373 GrDirectContext* SkiaGLRenderEngine::getActiveGrContext() const {
374 return mInProtectedContext ? mProtectedGrContext.get() : mGrContext.get();
375 }
376
useProtectedContext(bool useProtectedContext)377 void SkiaGLRenderEngine::useProtectedContext(bool useProtectedContext) {
378 if (useProtectedContext == mInProtectedContext ||
379 (useProtectedContext && !supportsProtectedContent())) {
380 return;
381 }
382
383 // release any scratch resources before switching into a new mode
384 if (getActiveGrContext()) {
385 getActiveGrContext()->purgeUnlockedResources(true);
386 }
387
388 const EGLSurface surface =
389 useProtectedContext ? mProtectedPlaceholderSurface : mPlaceholderSurface;
390 const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext;
391
392 if (eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE) {
393 mInProtectedContext = useProtectedContext;
394 // given that we are sharing the same thread between two GrContexts we need to
395 // make sure that the thread state is reset when switching between the two.
396 if (getActiveGrContext()) {
397 getActiveGrContext()->resetContext();
398 }
399 }
400 }
401
flush()402 base::unique_fd SkiaGLRenderEngine::flush() {
403 ATRACE_CALL();
404 if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) {
405 return base::unique_fd();
406 }
407
408 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
409 if (sync == EGL_NO_SYNC_KHR) {
410 ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
411 return base::unique_fd();
412 }
413
414 // native fence fd will not be populated until flush() is done.
415 glFlush();
416
417 // get the fence fd
418 base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
419 eglDestroySyncKHR(mEGLDisplay, sync);
420 if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
421 ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
422 }
423
424 return fenceFd;
425 }
426
waitFence(base::borrowed_fd fenceFd)427 void SkiaGLRenderEngine::waitFence(base::borrowed_fd fenceFd) {
428 if (fenceFd.get() >= 0 && !waitGpuFence(fenceFd)) {
429 ATRACE_NAME("SkiaGLRenderEngine::waitFence");
430 sync_wait(fenceFd.get(), -1);
431 }
432 }
433
waitGpuFence(base::borrowed_fd fenceFd)434 bool SkiaGLRenderEngine::waitGpuFence(base::borrowed_fd fenceFd) {
435 if (!gl::GLExtensions::getInstance().hasNativeFenceSync() ||
436 !gl::GLExtensions::getInstance().hasWaitSync()) {
437 return false;
438 }
439
440 // Duplicate the fence for passing to eglCreateSyncKHR.
441 base::unique_fd fenceDup(dup(fenceFd.get()));
442 if (fenceDup.get() < 0) {
443 ALOGE("failed to create duplicate fence fd: %d", fenceDup.get());
444 return false;
445 }
446
447 // release the fd and transfer the ownership to EGLSync
448 EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceDup.release(), EGL_NONE};
449 EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
450 if (sync == EGL_NO_SYNC_KHR) {
451 ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
452 return false;
453 }
454
455 // XXX: The spec draft is inconsistent as to whether this should return an
456 // EGLint or void. Ignore the return value for now, as it's not strictly
457 // needed.
458 eglWaitSyncKHR(mEGLDisplay, sync, 0);
459 EGLint error = eglGetError();
460 eglDestroySyncKHR(mEGLDisplay, sync);
461 if (error != EGL_SUCCESS) {
462 ALOGE("failed to wait for EGL native fence sync: %#x", error);
463 return false;
464 }
465
466 return true;
467 }
468
toDegrees(uint32_t transform)469 static float toDegrees(uint32_t transform) {
470 switch (transform) {
471 case ui::Transform::ROT_90:
472 return 90.0;
473 case ui::Transform::ROT_180:
474 return 180.0;
475 case ui::Transform::ROT_270:
476 return 270.0;
477 default:
478 return 0.0;
479 }
480 }
481
toSkColorMatrix(const mat4 & matrix)482 static SkColorMatrix toSkColorMatrix(const mat4& matrix) {
483 return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
484 matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
485 matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
486 matrix[3][3], 0);
487 }
488
needsToneMapping(ui::Dataspace sourceDataspace,ui::Dataspace destinationDataspace)489 static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
490 int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
491 int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
492
493 // Treat unsupported dataspaces as srgb
494 if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
495 destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
496 destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
497 destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
498 }
499
500 if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
501 sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
502 sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
503 sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
504 }
505
506 const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
507 const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
508 const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
509 const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
510
511 return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
512 sourceTransfer != destTransfer;
513 }
514
mapExternalTextureBuffer(const sp<GraphicBuffer> & buffer,bool isRenderable)515 void SkiaGLRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
516 bool isRenderable) {
517 // Only run this if RE is running on its own thread. This way the access to GL
518 // operations is guaranteed to be happening on the same thread.
519 if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED) {
520 return;
521 }
522 // We currently don't attempt to map a buffer if the buffer contains protected content
523 // because GPU resources for protected buffers is much more limited.
524 const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
525 if (isProtectedBuffer) {
526 return;
527 }
528 ATRACE_CALL();
529
530 // If we were to support caching protected buffers then we will need to switch the
531 // currently bound context if we are not already using the protected context (and subsequently
532 // switch back after the buffer is cached). However, for non-protected content we can bind
533 // the texture in either GL context because they are initialized with the same share_context
534 // which allows the texture state to be shared between them.
535 auto grContext = getActiveGrContext();
536 auto& cache = mTextureCache;
537
538 std::lock_guard<std::mutex> lock(mRenderingMutex);
539 mGraphicBufferExternalRefs[buffer->getId()]++;
540
541 if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
542 std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
543 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
544 buffer->toAHardwareBuffer(),
545 isRenderable, mTextureCleanupMgr);
546 cache.insert({buffer->getId(), imageTextureRef});
547 }
548 }
549
unmapExternalTextureBuffer(const sp<GraphicBuffer> & buffer)550 void SkiaGLRenderEngine::unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
551 ATRACE_CALL();
552 std::lock_guard<std::mutex> lock(mRenderingMutex);
553 if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
554 iter != mGraphicBufferExternalRefs.end()) {
555 if (iter->second == 0) {
556 ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
557 "> from RenderEngine texture, but the "
558 "ref count was already zero!",
559 buffer->getId());
560 mGraphicBufferExternalRefs.erase(buffer->getId());
561 return;
562 }
563
564 iter->second--;
565
566 // Swap contexts if needed prior to deleting this buffer
567 // See Issue 1 of
568 // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
569 // when a protected context and an unprotected context are part of the same share group,
570 // protected surfaces may not be accessed by an unprotected context, implying that protected
571 // surfaces may only be freed when a protected context is active.
572 const bool inProtected = mInProtectedContext;
573 useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
574
575 if (iter->second == 0) {
576 mTextureCache.erase(buffer->getId());
577 mGraphicBufferExternalRefs.erase(buffer->getId());
578 }
579
580 // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
581 // are up-to-date.
582 if (inProtected != mInProtectedContext) {
583 useProtectedContext(inProtected);
584 }
585 }
586 }
587
canSkipPostRenderCleanup() const588 bool SkiaGLRenderEngine::canSkipPostRenderCleanup() const {
589 std::lock_guard<std::mutex> lock(mRenderingMutex);
590 return mTextureCleanupMgr.isEmpty();
591 }
592
cleanupPostRender()593 void SkiaGLRenderEngine::cleanupPostRender() {
594 ATRACE_CALL();
595 std::lock_guard<std::mutex> lock(mRenderingMutex);
596 mTextureCleanupMgr.cleanup();
597 }
598
599 // Helper class intended to be used on the stack to ensure that texture cleanup
600 // is deferred until after this class goes out of scope.
601 class DeferTextureCleanup final {
602 public:
DeferTextureCleanup(AutoBackendTexture::CleanupManager & mgr)603 DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
604 mMgr.setDeferredStatus(true);
605 }
~DeferTextureCleanup()606 ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
607
608 private:
609 DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
610 AutoBackendTexture::CleanupManager& mMgr;
611 };
612
createRuntimeEffectShader(const RuntimeEffectShaderParameters & parameters)613 sk_sp<SkShader> SkiaGLRenderEngine::createRuntimeEffectShader(
614 const RuntimeEffectShaderParameters& parameters) {
615 // The given surface will be stretched by HWUI via matrix transformation
616 // which gets similar results for most surfaces
617 // Determine later on if we need to leverage the stertch shader within
618 // surface flinger
619 const auto& stretchEffect = parameters.layer.stretchEffect;
620 auto shader = parameters.shader;
621 if (stretchEffect.hasEffect()) {
622 const auto targetBuffer = parameters.layer.source.buffer.buffer;
623 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
624 if (graphicBuffer && parameters.shader) {
625 shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
626 }
627 }
628
629 if (parameters.requiresLinearEffect) {
630 const ui::Dataspace inputDataspace = mUseColorManagement ? parameters.layer.sourceDataspace
631 : ui::Dataspace::V0_SRGB_LINEAR;
632 const ui::Dataspace outputDataspace = mUseColorManagement
633 ? parameters.display.outputDataspace
634 : ui::Dataspace::V0_SRGB_LINEAR;
635
636 auto effect =
637 shaders::LinearEffect{.inputDataspace = inputDataspace,
638 .outputDataspace = outputDataspace,
639 .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha};
640
641 auto effectIter = mRuntimeEffects.find(effect);
642 sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
643 if (effectIter == mRuntimeEffects.end()) {
644 runtimeEffect = buildRuntimeEffect(effect);
645 mRuntimeEffects.insert({effect, runtimeEffect});
646 } else {
647 runtimeEffect = effectIter->second;
648 }
649 mat4 colorTransform = parameters.layer.colorTransform;
650
651 colorTransform *=
652 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
653 parameters.layerDimmingRatio, 1.f));
654 const auto targetBuffer = parameters.layer.source.buffer.buffer;
655 const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
656 const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
657 return createLinearEffectShader(parameters.shader, effect, runtimeEffect, colorTransform,
658 parameters.display.maxLuminance,
659 parameters.display.currentLuminanceNits,
660 parameters.layer.source.buffer.maxLuminanceNits,
661 hardwareBuffer, parameters.display.renderIntent);
662 }
663 return parameters.shader;
664 }
665
initCanvas(SkCanvas * canvas,const DisplaySettings & display)666 void SkiaGLRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
667 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
668 // Record display settings when capture is running.
669 std::stringstream displaySettings;
670 PrintTo(display, &displaySettings);
671 // Store the DisplaySettings in additional information.
672 canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
673 SkData::MakeWithCString(displaySettings.str().c_str()));
674 }
675
676 // Before doing any drawing, let's make sure that we'll start at the origin of the display.
677 // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
678 // displays might have different scaling when compared to the physical screen.
679
680 canvas->clipRect(getSkRect(display.physicalDisplay));
681 canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
682
683 const auto clipWidth = display.clip.width();
684 const auto clipHeight = display.clip.height();
685 auto rotatedClipWidth = clipWidth;
686 auto rotatedClipHeight = clipHeight;
687 // Scale is contingent on the rotation result.
688 if (display.orientation & ui::Transform::ROT_90) {
689 std::swap(rotatedClipWidth, rotatedClipHeight);
690 }
691 const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
692 static_cast<SkScalar>(rotatedClipWidth);
693 const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
694 static_cast<SkScalar>(rotatedClipHeight);
695 canvas->scale(scaleX, scaleY);
696
697 // Canvas rotation is done by centering the clip window at the origin, rotating, translating
698 // back so that the top left corner of the clip is at (0, 0).
699 canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
700 canvas->rotate(toDegrees(display.orientation));
701 canvas->translate(-clipWidth / 2, -clipHeight / 2);
702 canvas->translate(-display.clip.left, -display.clip.top);
703 }
704
705 class AutoSaveRestore {
706 public:
AutoSaveRestore(SkCanvas * canvas)707 AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
~AutoSaveRestore()708 ~AutoSaveRestore() { restore(); }
replace(SkCanvas * canvas)709 void replace(SkCanvas* canvas) {
710 mCanvas = canvas;
711 mSaveCount = canvas->save();
712 }
restore()713 void restore() {
714 if (mCanvas) {
715 mCanvas->restoreToCount(mSaveCount);
716 mCanvas = nullptr;
717 }
718 }
719
720 private:
721 SkCanvas* mCanvas;
722 int mSaveCount;
723 };
724
getBlurRRect(const BlurRegion & region)725 static SkRRect getBlurRRect(const BlurRegion& region) {
726 const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
727 const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
728 SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
729 SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
730 SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
731 SkRRect roundedRect;
732 roundedRect.setRectRadii(rect, radii);
733 return roundedRect;
734 }
735
736 // Arbitrary default margin which should be close enough to zero.
737 constexpr float kDefaultMargin = 0.0001f;
equalsWithinMargin(float expected,float value,float margin=kDefaultMargin)738 static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
739 LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
740 return std::abs(expected - value) < margin;
741 }
742
743 namespace {
744 template <typename T>
logSettings(const T & t)745 void logSettings(const T& t) {
746 std::stringstream stream;
747 PrintTo(t, &stream);
748 auto string = stream.str();
749 size_t pos = 0;
750 // Perfetto ignores \n, so split up manually into separate ALOGD statements.
751 const size_t size = string.size();
752 while (pos < size) {
753 const size_t end = std::min(string.find("\n", pos), size);
754 ALOGD("%s", string.substr(pos, end - pos).c_str());
755 pos = end + 1;
756 }
757 }
758 } // namespace
759
drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>> && resultPromise,const DisplaySettings & display,const std::vector<LayerSettings> & layers,const std::shared_ptr<ExternalTexture> & buffer,const bool,base::unique_fd && bufferFence)760 void SkiaGLRenderEngine::drawLayersInternal(
761 const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
762 const DisplaySettings& display, const std::vector<LayerSettings>& layers,
763 const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/,
764 base::unique_fd&& bufferFence) {
765 ATRACE_NAME("SkiaGL::drawLayers");
766
767 std::lock_guard<std::mutex> lock(mRenderingMutex);
768 if (layers.empty()) {
769 ALOGV("Drawing empty layer stack");
770 resultPromise->set_value({NO_ERROR, base::unique_fd()});
771 return;
772 }
773
774 if (buffer == nullptr) {
775 ALOGE("No output buffer provided. Aborting GPU composition.");
776 resultPromise->set_value({BAD_VALUE, base::unique_fd()});
777 return;
778 }
779
780 validateOutputBufferUsage(buffer->getBuffer());
781
782 auto grContext = getActiveGrContext();
783 auto& cache = mTextureCache;
784
785 // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
786 DeferTextureCleanup dtc(mTextureCleanupMgr);
787
788 std::shared_ptr<AutoBackendTexture::LocalRef> surfaceTextureRef;
789 if (const auto& it = cache.find(buffer->getBuffer()->getId()); it != cache.end()) {
790 surfaceTextureRef = it->second;
791 } else {
792 surfaceTextureRef =
793 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
794 buffer->getBuffer()
795 ->toAHardwareBuffer(),
796 true, mTextureCleanupMgr);
797 }
798
799 // wait on the buffer to be ready to use prior to using it
800 waitFence(bufferFence);
801
802 const ui::Dataspace dstDataspace =
803 mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR;
804 sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(dstDataspace, grContext);
805
806 SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
807 if (dstCanvas == nullptr) {
808 ALOGE("Cannot acquire canvas from Skia.");
809 resultPromise->set_value({BAD_VALUE, base::unique_fd()});
810 return;
811 }
812
813 // setup color filter if necessary
814 sk_sp<SkColorFilter> displayColorTransform;
815 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
816 displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
817 }
818 const bool ctModifiesAlpha =
819 displayColorTransform && !displayColorTransform->isAlphaUnchanged();
820
821 // Find the max layer white point to determine the max luminance of the scene...
822 const float maxLayerWhitePoint = std::transform_reduce(
823 layers.cbegin(), layers.cend(), 0.f,
824 [](float left, float right) { return std::max(left, right); },
825 [&](const auto& l) { return l.whitePointNits; });
826
827 // ...and compute the dimming ratio if dimming is requested
828 const float displayDimmingRatio = display.targetLuminanceNits > 0.f &&
829 maxLayerWhitePoint > 0.f && display.targetLuminanceNits > maxLayerWhitePoint
830 ? maxLayerWhitePoint / display.targetLuminanceNits
831 : 1.f;
832
833 // Find if any layers have requested blur, we'll use that info to decide when to render to an
834 // offscreen buffer and when to render to the native buffer.
835 sk_sp<SkSurface> activeSurface(dstSurface);
836 SkCanvas* canvas = dstCanvas;
837 SkiaCapture::OffscreenState offscreenCaptureState;
838 const LayerSettings* blurCompositionLayer = nullptr;
839 if (mBlurFilter) {
840 bool requiresCompositionLayer = false;
841 for (const auto& layer : layers) {
842 // if the layer doesn't have blur or it is not visible then continue
843 if (!layerHasBlur(layer, ctModifiesAlpha)) {
844 continue;
845 }
846 if (layer.backgroundBlurRadius > 0 &&
847 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
848 requiresCompositionLayer = true;
849 }
850 for (auto region : layer.blurRegions) {
851 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
852 requiresCompositionLayer = true;
853 }
854 }
855 if (requiresCompositionLayer) {
856 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
857 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
858 blurCompositionLayer = &layer;
859 break;
860 }
861 }
862 }
863
864 AutoSaveRestore surfaceAutoSaveRestore(canvas);
865 // Clear the entire canvas with a transparent black to prevent ghost images.
866 canvas->clear(SK_ColorTRANSPARENT);
867 initCanvas(canvas, display);
868
869 if (kPrintLayerSettings) {
870 logSettings(display);
871 }
872 for (const auto& layer : layers) {
873 ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
874
875 if (kPrintLayerSettings) {
876 logSettings(layer);
877 }
878
879 sk_sp<SkImage> blurInput;
880 if (blurCompositionLayer == &layer) {
881 LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
882 LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
883
884 // save a snapshot of the activeSurface to use as input to the blur shaders
885 blurInput = activeSurface->makeImageSnapshot();
886
887 // blit the offscreen framebuffer into the destination AHB, but only
888 // if there are blur regions. backgroundBlurRadius blurs the entire
889 // image below, so it can skip this step.
890 if (layer.blurRegions.size()) {
891 SkPaint paint;
892 paint.setBlendMode(SkBlendMode::kSrc);
893 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
894 uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
895 dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
896 String8::format("SurfaceID|%" PRId64, id).c_str(),
897 nullptr);
898 dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
899 } else {
900 activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
901 }
902 }
903
904 // assign dstCanvas to canvas and ensure that the canvas state is up to date
905 canvas = dstCanvas;
906 surfaceAutoSaveRestore.replace(canvas);
907 initCanvas(canvas, display);
908
909 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
910 dstSurface->getCanvas()->getSaveCount());
911 LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
912 dstSurface->getCanvas()->getTotalMatrix());
913
914 // assign dstSurface to activeSurface
915 activeSurface = dstSurface;
916 }
917
918 SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
919 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
920 // Record the name of the layer if the capture is running.
921 std::stringstream layerSettings;
922 PrintTo(layer, &layerSettings);
923 // Store the LayerSettings in additional information.
924 canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
925 SkData::MakeWithCString(layerSettings.str().c_str()));
926 }
927 // Layers have a local transform that should be applied to them
928 canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
929
930 const auto [bounds, roundRectClip] =
931 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
932 layer.geometry.roundedCornersRadius);
933 if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
934 std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
935
936 // if multiple layers have blur, then we need to take a snapshot now because
937 // only the lowest layer will have blurImage populated earlier
938 if (!blurInput) {
939 blurInput = activeSurface->makeImageSnapshot();
940 }
941 // rect to be blurred in the coordinate space of blurInput
942 const auto blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
943
944 // if the clip needs to be applied then apply it now and make sure
945 // it is restored before we attempt to draw any shadows.
946 SkAutoCanvasRestore acr(canvas, true);
947 if (!roundRectClip.isEmpty()) {
948 canvas->clipRRect(roundRectClip, true);
949 }
950
951 // TODO(b/182216890): Filter out empty layers earlier
952 if (blurRect.width() > 0 && blurRect.height() > 0) {
953 if (layer.backgroundBlurRadius > 0) {
954 ATRACE_NAME("BackgroundBlur");
955 auto blurredImage = mBlurFilter->generate(grContext, layer.backgroundBlurRadius,
956 blurInput, blurRect);
957
958 cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
959
960 mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
961 blurRect, blurredImage, blurInput);
962 }
963
964 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
965 for (auto region : layer.blurRegions) {
966 if (cachedBlurs[region.blurRadius] == nullptr) {
967 ATRACE_NAME("BlurRegion");
968 cachedBlurs[region.blurRadius] =
969 mBlurFilter->generate(grContext, region.blurRadius, blurInput,
970 blurRect);
971 }
972
973 mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
974 region.alpha, blurRect,
975 cachedBlurs[region.blurRadius], blurInput);
976 }
977 }
978 }
979
980 if (layer.shadow.length > 0) {
981 // This would require a new parameter/flag to SkShadowUtils::DrawShadow
982 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
983
984 SkRRect shadowBounds, shadowClip;
985 if (layer.geometry.boundaries == layer.shadow.boundaries) {
986 shadowBounds = bounds;
987 shadowClip = roundRectClip;
988 } else {
989 std::tie(shadowBounds, shadowClip) =
990 getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
991 layer.geometry.roundedCornersRadius);
992 }
993
994 // Technically, if bounds is a rect and roundRectClip is not empty,
995 // it means that the bounds and roundedCornersCrop were different
996 // enough that we should intersect them to find the proper shadow.
997 // In practice, this often happens when the two rectangles appear to
998 // not match due to rounding errors. Draw the rounded version, which
999 // looks more like the intent.
1000 const auto& rrect =
1001 shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
1002 drawShadow(canvas, rrect, layer.shadow);
1003 }
1004
1005 const float layerDimmingRatio = layer.whitePointNits <= 0.f
1006 ? displayDimmingRatio
1007 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
1008
1009 const bool dimInLinearSpace = display.dimmingStage !=
1010 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
1011
1012 const bool requiresLinearEffect = layer.colorTransform != mat4() ||
1013 (mUseColorManagement &&
1014 needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
1015 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio));
1016
1017 // quick abort from drawing the remaining portion of the layer
1018 if (layer.skipContentDraw ||
1019 (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
1020 (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
1021 continue;
1022 }
1023
1024 // If we need to map to linear space or color management is disabled, then mark the source
1025 // image with the same colorspace as the destination surface so that Skia's color
1026 // management is a no-op.
1027 const ui::Dataspace layerDataspace = (!mUseColorManagement || requiresLinearEffect)
1028 ? dstDataspace
1029 : layer.sourceDataspace;
1030
1031 SkPaint paint;
1032 if (layer.source.buffer.buffer) {
1033 ATRACE_NAME("DrawImage");
1034 validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
1035 const auto& item = layer.source.buffer;
1036 std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef = nullptr;
1037
1038 if (const auto& iter = cache.find(item.buffer->getBuffer()->getId());
1039 iter != cache.end()) {
1040 imageTextureRef = iter->second;
1041 } else {
1042 // If we didn't find the image in the cache, then create a local ref but don't cache
1043 // it. If we're using skia, we're guaranteed to run on a dedicated GPU thread so if
1044 // we didn't find anything in the cache then we intentionally did not cache this
1045 // buffer's resources.
1046 imageTextureRef = std::make_shared<
1047 AutoBackendTexture::LocalRef>(grContext,
1048 item.buffer->getBuffer()->toAHardwareBuffer(),
1049 false, mTextureCleanupMgr);
1050 }
1051
1052 // if the layer's buffer has a fence, then we must must respect the fence prior to using
1053 // the buffer.
1054 if (layer.source.buffer.fence != nullptr) {
1055 waitFence(layer.source.buffer.fence->get());
1056 }
1057
1058 // isOpaque means we need to ignore the alpha in the image,
1059 // replacing it with the alpha specified by the LayerSettings. See
1060 // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
1061 // The proper way to do this is to use an SkColorType that ignores
1062 // alpha, like kRGB_888x_SkColorType, and that is used if the
1063 // incoming image is kRGBA_8888_SkColorType. However, the incoming
1064 // image may be kRGBA_F16_SkColorType, for which there is no RGBX
1065 // SkColorType, or kRGBA_1010102_SkColorType, for which we have
1066 // kRGB_101010x_SkColorType, but it is not yet supported as a source
1067 // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
1068 // meantime, we'll use a workaround that works unless we need to do
1069 // any color conversion. The workaround requires that we pretend the
1070 // image is already premultiplied, so that we do not premultiply it
1071 // before applying SkBlendMode::kPlus.
1072 const bool useIsOpaqueWorkaround = item.isOpaque &&
1073 (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
1074 imageTextureRef->colorType() == kRGBA_F16_SkColorType);
1075 const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
1076 : item.isOpaque ? kOpaque_SkAlphaType
1077 : item.usePremultipliedAlpha ? kPremul_SkAlphaType
1078 : kUnpremul_SkAlphaType;
1079 sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType, grContext);
1080
1081 auto texMatrix = getSkM44(item.textureTransform).asM33();
1082 // textureTansform was intended to be passed directly into a shader, so when
1083 // building the total matrix with the textureTransform we need to first
1084 // normalize it, then apply the textureTransform, then scale back up.
1085 texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
1086 texMatrix.postScale(image->width(), image->height());
1087
1088 SkMatrix matrix;
1089 if (!texMatrix.invert(&matrix)) {
1090 matrix = texMatrix;
1091 }
1092 // The shader does not respect the translation, so we add it to the texture
1093 // transform for the SkImage. This will make sure that the correct layer contents
1094 // are drawn in the correct part of the screen.
1095 matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
1096
1097 sk_sp<SkShader> shader;
1098
1099 if (layer.source.buffer.useTextureFiltering) {
1100 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
1101 SkSamplingOptions(
1102 {SkFilterMode::kLinear, SkMipmapMode::kNone}),
1103 &matrix);
1104 } else {
1105 shader = image->makeShader(SkSamplingOptions(), matrix);
1106 }
1107
1108 if (useIsOpaqueWorkaround) {
1109 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
1110 SkShaders::Color(SkColors::kBlack,
1111 toSkColorSpace(layerDataspace)));
1112 }
1113
1114 paint.setShader(createRuntimeEffectShader(
1115 RuntimeEffectShaderParameters{.shader = shader,
1116 .layer = layer,
1117 .display = display,
1118 .undoPremultipliedAlpha = !item.isOpaque &&
1119 item.usePremultipliedAlpha,
1120 .requiresLinearEffect = requiresLinearEffect,
1121 .layerDimmingRatio = dimInLinearSpace
1122 ? layerDimmingRatio
1123 : 1.f}));
1124
1125 // Turn on dithering when dimming beyond this (arbitrary) threshold...
1126 static constexpr float kDimmingThreshold = 0.2f;
1127 // ...or we're rendering an HDR layer down to an 8-bit target
1128 // Most HDR standards require at least 10-bits of color depth for source content, so we
1129 // can just extract the transfer function rather than dig into precise gralloc layout.
1130 // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
1131 const bool requiresDownsample = isHdrDataspace(layer.sourceDataspace) &&
1132 buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1133 if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1134 paint.setDither(true);
1135 }
1136 paint.setAlphaf(layer.alpha);
1137
1138 if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1139 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1140
1141 // SysUI creates the alpha layer as a coverage layer, which is
1142 // appropriate for the DPU. Use a color matrix to convert it to
1143 // a mask.
1144 // TODO (b/219525258): Handle input as a mask.
1145 //
1146 // The color matrix will convert A8 pixels with no alpha to
1147 // black, as described by this vector. If the display handles
1148 // the color transform, we need to invert it to find the color
1149 // that will result in black after the DPU applies the transform.
1150 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1151 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1152 SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1153 if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1154 black = colorSpaceMatrix * black;
1155 } else {
1156 // We'll just have to use 0,0,0 as black, which should
1157 // be close to correct.
1158 ALOGI("Could not invert colorTransform!");
1159 }
1160 }
1161 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1162 0, 0, 0, 0, black[1],
1163 0, 0, 0, 0, black[2],
1164 0, 0, 0, -1, 1);
1165 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1166 // On the other hand, if the device doesn't handle it, we
1167 // have to apply it ourselves.
1168 colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1169 }
1170 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1171 }
1172 } else {
1173 ATRACE_NAME("DrawColor");
1174 const auto color = layer.source.solidColor;
1175 sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1176 .fG = color.g,
1177 .fB = color.b,
1178 .fA = layer.alpha},
1179 toSkColorSpace(layerDataspace));
1180 paint.setShader(createRuntimeEffectShader(
1181 RuntimeEffectShaderParameters{.shader = shader,
1182 .layer = layer,
1183 .display = display,
1184 .undoPremultipliedAlpha = false,
1185 .requiresLinearEffect = requiresLinearEffect,
1186 .layerDimmingRatio = layerDimmingRatio}));
1187 }
1188
1189 if (layer.disableBlending) {
1190 paint.setBlendMode(SkBlendMode::kSrc);
1191 }
1192
1193 // An A8 buffer will already have the proper color filter attached to
1194 // its paint, including the displayColorTransform as needed.
1195 if (!paint.getColorFilter()) {
1196 if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1197 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1198 // can assume a gamma 2.2 transfer function.
1199 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1200 const auto gammaCorrectedDimmingRatio =
1201 std::pow(layerDimmingRatio, kInverseGamma22);
1202 auto dimmingMatrix =
1203 mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1204 gammaCorrectedDimmingRatio, 1.f));
1205
1206 const auto colorFilter =
1207 SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1208 paint.setColorFilter(displayColorTransform
1209 ? displayColorTransform->makeComposed(colorFilter)
1210 : colorFilter);
1211 } else {
1212 paint.setColorFilter(displayColorTransform);
1213 }
1214 }
1215
1216 if (!roundRectClip.isEmpty()) {
1217 canvas->clipRRect(roundRectClip, true);
1218 }
1219
1220 if (!bounds.isRect()) {
1221 paint.setAntiAlias(true);
1222 canvas->drawRRect(bounds, paint);
1223 } else {
1224 canvas->drawRect(bounds.rect(), paint);
1225 }
1226 if (kFlushAfterEveryLayer) {
1227 ATRACE_NAME("flush surface");
1228 activeSurface->flush();
1229 }
1230 }
1231 surfaceAutoSaveRestore.restore();
1232 mCapture->endCapture();
1233 {
1234 ATRACE_NAME("flush surface");
1235 LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
1236 activeSurface->flush();
1237 }
1238
1239 base::unique_fd drawFence = flush();
1240
1241 // If flush failed or we don't support native fences, we need to force the
1242 // gl command stream to be executed.
1243 bool requireSync = drawFence.get() < 0;
1244 if (requireSync) {
1245 ATRACE_BEGIN("Submit(sync=true)");
1246 } else {
1247 ATRACE_BEGIN("Submit(sync=false)");
1248 }
1249 bool success = grContext->submit(requireSync);
1250 ATRACE_END();
1251 if (!success) {
1252 ALOGE("Failed to flush RenderEngine commands");
1253 // Chances are, something illegal happened (either the caller passed
1254 // us bad parameters, or we messed up our shader generation).
1255 resultPromise->set_value({INVALID_OPERATION, std::move(drawFence)});
1256 return;
1257 }
1258
1259 // checkErrors();
1260 resultPromise->set_value({NO_ERROR, std::move(drawFence)});
1261 return;
1262 }
1263
getSkRect(const FloatRect & rect)1264 inline SkRect SkiaGLRenderEngine::getSkRect(const FloatRect& rect) {
1265 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
1266 }
1267
getSkRect(const Rect & rect)1268 inline SkRect SkiaGLRenderEngine::getSkRect(const Rect& rect) {
1269 return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
1270 }
1271
1272 /**
1273 * Verifies that common, simple bounds + clip combinations can be converted into
1274 * a single RRect draw call returning true if possible. If true the radii parameter
1275 * will be filled with the correct radii values that combined with bounds param will
1276 * produce the insected roundRect. If false, the returned state of the radii param is undefined.
1277 */
intersectionIsRoundRect(const SkRect & bounds,const SkRect & crop,const SkRect & insetCrop,const vec2 & cornerRadius,SkVector radii[4])1278 static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
1279 const SkRect& insetCrop, const vec2& cornerRadius,
1280 SkVector radii[4]) {
1281 const bool leftEqual = bounds.fLeft == crop.fLeft;
1282 const bool topEqual = bounds.fTop == crop.fTop;
1283 const bool rightEqual = bounds.fRight == crop.fRight;
1284 const bool bottomEqual = bounds.fBottom == crop.fBottom;
1285
1286 // In the event that the corners of the bounds only partially align with the crop we
1287 // need to ensure that the resulting shape can still be represented as a round rect.
1288 // In particular the round rect implementation will scale the value of all corner radii
1289 // if the sum of the radius along any edge is greater than the length of that edge.
1290 // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
1291 const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
1292 const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
1293 if (!requiredWidth || !requiredHeight) {
1294 return false;
1295 }
1296
1297 // Check each cropped corner to ensure that it exactly matches the crop or its corner is
1298 // contained within the cropped shape and does not need rounded.
1299 // compute the UpperLeft corner radius
1300 if (leftEqual && topEqual) {
1301 radii[0].set(cornerRadius.x, cornerRadius.y);
1302 } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
1303 (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
1304 radii[0].set(0, 0);
1305 } else {
1306 return false;
1307 }
1308 // compute the UpperRight corner radius
1309 if (rightEqual && topEqual) {
1310 radii[1].set(cornerRadius.x, cornerRadius.y);
1311 } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
1312 (topEqual && bounds.fRight <= insetCrop.fRight)) {
1313 radii[1].set(0, 0);
1314 } else {
1315 return false;
1316 }
1317 // compute the BottomRight corner radius
1318 if (rightEqual && bottomEqual) {
1319 radii[2].set(cornerRadius.x, cornerRadius.y);
1320 } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
1321 (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
1322 radii[2].set(0, 0);
1323 } else {
1324 return false;
1325 }
1326 // compute the BottomLeft corner radius
1327 if (leftEqual && bottomEqual) {
1328 radii[3].set(cornerRadius.x, cornerRadius.y);
1329 } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
1330 (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
1331 radii[3].set(0, 0);
1332 } else {
1333 return false;
1334 }
1335
1336 return true;
1337 }
1338
getBoundsAndClip(const FloatRect & boundsRect,const FloatRect & cropRect,const vec2 & cornerRadius)1339 inline std::pair<SkRRect, SkRRect> SkiaGLRenderEngine::getBoundsAndClip(const FloatRect& boundsRect,
1340 const FloatRect& cropRect,
1341 const vec2& cornerRadius) {
1342 const SkRect bounds = getSkRect(boundsRect);
1343 const SkRect crop = getSkRect(cropRect);
1344
1345 SkRRect clip;
1346 if (cornerRadius.x > 0 && cornerRadius.y > 0) {
1347 // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
1348 if (bounds == crop || crop.isEmpty()) {
1349 return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
1350 }
1351
1352 // This makes an effort to speed up common, simple bounds + clip combinations by
1353 // converting them to a single RRect draw. It is possible there are other cases
1354 // that can be converted.
1355 if (crop.contains(bounds)) {
1356 const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
1357 if (insetCrop.contains(bounds)) {
1358 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
1359 }
1360
1361 SkVector radii[4];
1362 if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
1363 SkRRect intersectionBounds;
1364 intersectionBounds.setRectRadii(bounds, radii);
1365 return {intersectionBounds, clip};
1366 }
1367 }
1368
1369 // we didn't hit any of our fast paths so set the clip to the cropRect
1370 clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
1371 }
1372
1373 // if we hit this point then we either don't have rounded corners or we are going to rely
1374 // on the clip to round the corners for us
1375 return {SkRRect::MakeRect(bounds), clip};
1376 }
1377
layerHasBlur(const LayerSettings & layer,bool colorTransformModifiesAlpha)1378 inline bool SkiaGLRenderEngine::layerHasBlur(const LayerSettings& layer,
1379 bool colorTransformModifiesAlpha) {
1380 if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
1381 // return false if the content is opaque and would therefore occlude the blur
1382 const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
1383 const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
1384 return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
1385 }
1386 return false;
1387 }
1388
getSkColor(const vec4 & color)1389 inline SkColor SkiaGLRenderEngine::getSkColor(const vec4& color) {
1390 return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
1391 }
1392
getSkM44(const mat4 & matrix)1393 inline SkM44 SkiaGLRenderEngine::getSkM44(const mat4& matrix) {
1394 return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
1395 matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
1396 matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
1397 matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
1398 }
1399
getSkPoint3(const vec3 & vector)1400 inline SkPoint3 SkiaGLRenderEngine::getSkPoint3(const vec3& vector) {
1401 return SkPoint3::Make(vector.x, vector.y, vector.z);
1402 }
1403
getMaxTextureSize() const1404 size_t SkiaGLRenderEngine::getMaxTextureSize() const {
1405 return mGrContext->maxTextureSize();
1406 }
1407
getMaxViewportDims() const1408 size_t SkiaGLRenderEngine::getMaxViewportDims() const {
1409 return mGrContext->maxRenderTargetSize();
1410 }
1411
drawShadow(SkCanvas * canvas,const SkRRect & casterRRect,const ShadowSettings & settings)1412 void SkiaGLRenderEngine::drawShadow(SkCanvas* canvas, const SkRRect& casterRRect,
1413 const ShadowSettings& settings) {
1414 ATRACE_CALL();
1415 const float casterZ = settings.length / 2.0f;
1416 const auto flags =
1417 settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1418
1419 SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1420 getSkPoint3(settings.lightPos), settings.lightRadius,
1421 getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1422 flags);
1423 }
1424
createEglContext(EGLDisplay display,EGLConfig config,EGLContext shareContext,std::optional<ContextPriority> contextPriority,Protection protection)1425 EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
1426 EGLContext shareContext,
1427 std::optional<ContextPriority> contextPriority,
1428 Protection protection) {
1429 EGLint renderableType = 0;
1430 if (config == EGL_NO_CONFIG_KHR) {
1431 renderableType = EGL_OPENGL_ES3_BIT;
1432 } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
1433 LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
1434 }
1435 EGLint contextClientVersion = 0;
1436 if (renderableType & EGL_OPENGL_ES3_BIT) {
1437 contextClientVersion = 3;
1438 } else if (renderableType & EGL_OPENGL_ES2_BIT) {
1439 contextClientVersion = 2;
1440 } else if (renderableType & EGL_OPENGL_ES_BIT) {
1441 contextClientVersion = 1;
1442 } else {
1443 LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
1444 }
1445
1446 std::vector<EGLint> contextAttributes;
1447 contextAttributes.reserve(7);
1448 contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
1449 contextAttributes.push_back(contextClientVersion);
1450 if (contextPriority) {
1451 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
1452 switch (*contextPriority) {
1453 case ContextPriority::REALTIME:
1454 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_REALTIME_NV);
1455 break;
1456 case ContextPriority::MEDIUM:
1457 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_MEDIUM_IMG);
1458 break;
1459 case ContextPriority::LOW:
1460 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LOW_IMG);
1461 break;
1462 case ContextPriority::HIGH:
1463 default:
1464 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
1465 break;
1466 }
1467 }
1468 if (protection == Protection::PROTECTED) {
1469 contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1470 contextAttributes.push_back(EGL_TRUE);
1471 }
1472 contextAttributes.push_back(EGL_NONE);
1473
1474 EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1475
1476 if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
1477 // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
1478 // EGL_NO_CONTEXT so that we can abort.
1479 if (config != EGL_NO_CONFIG_KHR) {
1480 return context;
1481 }
1482 // If |config| is EGL_NO_CONFIG_KHR, we speculatively try to create GLES 3 context, so we
1483 // should try to fall back to GLES 2.
1484 contextAttributes[1] = 2;
1485 context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1486 }
1487
1488 return context;
1489 }
1490
createContextPriority(const RenderEngineCreationArgs & args)1491 std::optional<RenderEngine::ContextPriority> SkiaGLRenderEngine::createContextPriority(
1492 const RenderEngineCreationArgs& args) {
1493 if (!gl::GLExtensions::getInstance().hasContextPriority()) {
1494 return std::nullopt;
1495 }
1496
1497 switch (args.contextPriority) {
1498 case RenderEngine::ContextPriority::REALTIME:
1499 if (gl::GLExtensions::getInstance().hasRealtimePriority()) {
1500 return RenderEngine::ContextPriority::REALTIME;
1501 } else {
1502 ALOGI("Realtime priority unsupported, degrading gracefully to high priority");
1503 return RenderEngine::ContextPriority::HIGH;
1504 }
1505 case RenderEngine::ContextPriority::HIGH:
1506 case RenderEngine::ContextPriority::MEDIUM:
1507 case RenderEngine::ContextPriority::LOW:
1508 return args.contextPriority;
1509 default:
1510 return std::nullopt;
1511 }
1512 }
1513
createPlaceholderEglPbufferSurface(EGLDisplay display,EGLConfig config,int hwcFormat,Protection protection)1514 EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay display,
1515 EGLConfig config, int hwcFormat,
1516 Protection protection) {
1517 EGLConfig placeholderConfig = config;
1518 if (placeholderConfig == EGL_NO_CONFIG_KHR) {
1519 placeholderConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
1520 }
1521 std::vector<EGLint> attributes;
1522 attributes.reserve(7);
1523 attributes.push_back(EGL_WIDTH);
1524 attributes.push_back(1);
1525 attributes.push_back(EGL_HEIGHT);
1526 attributes.push_back(1);
1527 if (protection == Protection::PROTECTED) {
1528 attributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1529 attributes.push_back(EGL_TRUE);
1530 }
1531 attributes.push_back(EGL_NONE);
1532
1533 return eglCreatePbufferSurface(display, placeholderConfig, attributes.data());
1534 }
1535
getContextPriority()1536 int SkiaGLRenderEngine::getContextPriority() {
1537 int value;
1538 eglQueryContext(mEGLDisplay, mEGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value);
1539 return value;
1540 }
1541
onActiveDisplaySizeChanged(ui::Size size)1542 void SkiaGLRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1543 // This cache multiplier was selected based on review of cache sizes relative
1544 // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1545 // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1546 // conservative default based on that analysis.
1547 const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1548 const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1549
1550 // start by resizing the current context
1551 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1552
1553 // if it is possible to switch contexts then we will resize the other context
1554 const bool originalProtectedState = mInProtectedContext;
1555 useProtectedContext(!mInProtectedContext);
1556 if (mInProtectedContext != originalProtectedState) {
1557 getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1558 // reset back to the initial context that was active when this method was called
1559 useProtectedContext(originalProtectedState);
1560 }
1561 }
1562
dump(std::string & result)1563 void SkiaGLRenderEngine::dump(std::string& result) {
1564 const gl::GLExtensions& extensions = gl::GLExtensions::getInstance();
1565
1566 StringAppendF(&result, "\n ------------RE-----------------\n");
1567 StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
1568 StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
1569 StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
1570 extensions.getVersion());
1571 StringAppendF(&result, "%s\n", extensions.getExtensions());
1572 StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1573 supportsProtectedContent());
1574 StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1575 StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1576 mSkSLCacheMonitor.shadersCachedSinceLastCall());
1577
1578 std::vector<ResourcePair> cpuResourceMap = {
1579 {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1580 {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1581 {"skia/sk_resource_cache/rects-blur_", "Masks"},
1582 {"skia/sk_resource_cache/tessellated", "Shadows"},
1583 {"skia", "Other"},
1584 };
1585 SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1586 SkGraphics::DumpMemoryStatistics(&cpuReporter);
1587 StringAppendF(&result, "Skia CPU Caches: ");
1588 cpuReporter.logTotals(result);
1589 cpuReporter.logOutput(result);
1590
1591 {
1592 std::lock_guard<std::mutex> lock(mRenderingMutex);
1593
1594 std::vector<ResourcePair> gpuResourceMap = {
1595 {"texture_renderbuffer", "Texture/RenderBuffer"},
1596 {"texture", "Texture"},
1597 {"gr_text_blob_cache", "Text"},
1598 {"skia", "Other"},
1599 };
1600 SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
1601 mGrContext->dumpMemoryStatistics(&gpuReporter);
1602 StringAppendF(&result, "Skia's GPU Caches: ");
1603 gpuReporter.logTotals(result);
1604 gpuReporter.logOutput(result);
1605 StringAppendF(&result, "Skia's Wrapped Objects:\n");
1606 gpuReporter.logOutput(result, true);
1607
1608 StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1609 mGraphicBufferExternalRefs.size());
1610 StringAppendF(&result, "Dumping buffer ids...\n");
1611 for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1612 StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1613 }
1614 StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1615 mTextureCache.size());
1616 StringAppendF(&result, "Dumping buffer ids...\n");
1617 // TODO(178539829): It would be nice to know which layer these are coming from and what
1618 // the texture sizes are.
1619 for (const auto& [id, unused] : mTextureCache) {
1620 StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1621 }
1622 StringAppendF(&result, "\n");
1623
1624 SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
1625 if (mProtectedGrContext) {
1626 mProtectedGrContext->dumpMemoryStatistics(&gpuProtectedReporter);
1627 }
1628 StringAppendF(&result, "Skia's GPU Protected Caches: ");
1629 gpuProtectedReporter.logTotals(result);
1630 gpuProtectedReporter.logOutput(result);
1631 StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1632 gpuProtectedReporter.logOutput(result, true);
1633
1634 StringAppendF(&result, "\n");
1635 StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1636 for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1637 StringAppendF(&result, "- inputDataspace: %s\n",
1638 dataspaceDetails(
1639 static_cast<android_dataspace>(linearEffect.inputDataspace))
1640 .c_str());
1641 StringAppendF(&result, "- outputDataspace: %s\n",
1642 dataspaceDetails(
1643 static_cast<android_dataspace>(linearEffect.outputDataspace))
1644 .c_str());
1645 StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1646 linearEffect.undoPremultipliedAlpha ? "true" : "false");
1647 }
1648 }
1649 StringAppendF(&result, "\n");
1650 }
1651
1652 } // namespace skia
1653 } // namespace renderengine
1654 } // namespace android
1655