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1 /*
2  * Copyright 2020 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 //#define LOG_NDEBUG 0
18 #undef LOG_TAG
19 #define LOG_TAG "RenderEngine"
20 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
21 
22 #include "SkiaGLRenderEngine.h"
23 
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 #include <GrContextOptions.h>
27 #include <SkCanvas.h>
28 #include <SkColorFilter.h>
29 #include <SkColorMatrix.h>
30 #include <SkColorSpace.h>
31 #include <SkGraphics.h>
32 #include <SkImage.h>
33 #include <SkImageFilters.h>
34 #include <SkRegion.h>
35 #include <SkShadowUtils.h>
36 #include <SkSurface.h>
37 #include <android-base/stringprintf.h>
38 #include <gl/GrGLInterface.h>
39 #include <gui/TraceUtils.h>
40 #include <sync/sync.h>
41 #include <ui/BlurRegion.h>
42 #include <ui/DataspaceUtils.h>
43 #include <ui/DebugUtils.h>
44 #include <ui/GraphicBuffer.h>
45 #include <utils/Trace.h>
46 
47 #include <cmath>
48 #include <cstdint>
49 #include <memory>
50 #include <numeric>
51 
52 #include "../gl/GLExtensions.h"
53 #include "Cache.h"
54 #include "ColorSpaces.h"
55 #include "SkBlendMode.h"
56 #include "SkImageInfo.h"
57 #include "filters/BlurFilter.h"
58 #include "filters/GaussianBlurFilter.h"
59 #include "filters/KawaseBlurFilter.h"
60 #include "filters/LinearEffect.h"
61 #include "log/log_main.h"
62 #include "skia/debug/SkiaCapture.h"
63 #include "skia/debug/SkiaMemoryReporter.h"
64 #include "skia/filters/StretchShaderFactory.h"
65 #include "system/graphics-base-v1.0.h"
66 
67 namespace {
68 // Debugging settings
69 static const bool kPrintLayerSettings = false;
70 static const bool kFlushAfterEveryLayer = kPrintLayerSettings;
71 } // namespace
72 
73 bool checkGlError(const char* op, int lineNumber);
74 
75 namespace android {
76 namespace renderengine {
77 namespace skia {
78 
79 using base::StringAppendF;
80 
selectConfigForAttribute(EGLDisplay dpy,EGLint const * attrs,EGLint attribute,EGLint wanted,EGLConfig * outConfig)81 static status_t selectConfigForAttribute(EGLDisplay dpy, EGLint const* attrs, EGLint attribute,
82                                          EGLint wanted, EGLConfig* outConfig) {
83     EGLint numConfigs = -1, n = 0;
84     eglGetConfigs(dpy, nullptr, 0, &numConfigs);
85     std::vector<EGLConfig> configs(numConfigs, EGL_NO_CONFIG_KHR);
86     eglChooseConfig(dpy, attrs, configs.data(), configs.size(), &n);
87     configs.resize(n);
88 
89     if (!configs.empty()) {
90         if (attribute != EGL_NONE) {
91             for (EGLConfig config : configs) {
92                 EGLint value = 0;
93                 eglGetConfigAttrib(dpy, config, attribute, &value);
94                 if (wanted == value) {
95                     *outConfig = config;
96                     return NO_ERROR;
97                 }
98             }
99         } else {
100             // just pick the first one
101             *outConfig = configs[0];
102             return NO_ERROR;
103         }
104     }
105 
106     return NAME_NOT_FOUND;
107 }
108 
selectEGLConfig(EGLDisplay display,EGLint format,EGLint renderableType,EGLConfig * config)109 static status_t selectEGLConfig(EGLDisplay display, EGLint format, EGLint renderableType,
110                                 EGLConfig* config) {
111     // select our EGLConfig. It must support EGL_RECORDABLE_ANDROID if
112     // it is to be used with WIFI displays
113     status_t err;
114     EGLint wantedAttribute;
115     EGLint wantedAttributeValue;
116 
117     std::vector<EGLint> attribs;
118     if (renderableType) {
119         const ui::PixelFormat pixelFormat = static_cast<ui::PixelFormat>(format);
120         const bool is1010102 = pixelFormat == ui::PixelFormat::RGBA_1010102;
121 
122         // Default to 8 bits per channel.
123         const EGLint tmpAttribs[] = {
124                 EGL_RENDERABLE_TYPE,
125                 renderableType,
126                 EGL_RECORDABLE_ANDROID,
127                 EGL_TRUE,
128                 EGL_SURFACE_TYPE,
129                 EGL_WINDOW_BIT | EGL_PBUFFER_BIT,
130                 EGL_FRAMEBUFFER_TARGET_ANDROID,
131                 EGL_TRUE,
132                 EGL_RED_SIZE,
133                 is1010102 ? 10 : 8,
134                 EGL_GREEN_SIZE,
135                 is1010102 ? 10 : 8,
136                 EGL_BLUE_SIZE,
137                 is1010102 ? 10 : 8,
138                 EGL_ALPHA_SIZE,
139                 is1010102 ? 2 : 8,
140                 EGL_NONE,
141         };
142         std::copy(tmpAttribs, tmpAttribs + (sizeof(tmpAttribs) / sizeof(EGLint)),
143                   std::back_inserter(attribs));
144         wantedAttribute = EGL_NONE;
145         wantedAttributeValue = EGL_NONE;
146     } else {
147         // if no renderable type specified, fallback to a simplified query
148         wantedAttribute = EGL_NATIVE_VISUAL_ID;
149         wantedAttributeValue = format;
150     }
151 
152     err = selectConfigForAttribute(display, attribs.data(), wantedAttribute, wantedAttributeValue,
153                                    config);
154     if (err == NO_ERROR) {
155         EGLint caveat;
156         if (eglGetConfigAttrib(display, *config, EGL_CONFIG_CAVEAT, &caveat))
157             ALOGW_IF(caveat == EGL_SLOW_CONFIG, "EGL_SLOW_CONFIG selected!");
158     }
159 
160     return err;
161 }
162 
create(const RenderEngineCreationArgs & args)163 std::unique_ptr<SkiaGLRenderEngine> SkiaGLRenderEngine::create(
164         const RenderEngineCreationArgs& args) {
165     // initialize EGL for the default display
166     EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
167     if (!eglInitialize(display, nullptr, nullptr)) {
168         LOG_ALWAYS_FATAL("failed to initialize EGL");
169     }
170 
171     const auto eglVersion = eglQueryString(display, EGL_VERSION);
172     if (!eglVersion) {
173         checkGlError(__FUNCTION__, __LINE__);
174         LOG_ALWAYS_FATAL("eglQueryString(EGL_VERSION) failed");
175     }
176 
177     const auto eglExtensions = eglQueryString(display, EGL_EXTENSIONS);
178     if (!eglExtensions) {
179         checkGlError(__FUNCTION__, __LINE__);
180         LOG_ALWAYS_FATAL("eglQueryString(EGL_EXTENSIONS) failed");
181     }
182 
183     auto& extensions = gl::GLExtensions::getInstance();
184     extensions.initWithEGLStrings(eglVersion, eglExtensions);
185 
186     // The code assumes that ES2 or later is available if this extension is
187     // supported.
188     EGLConfig config = EGL_NO_CONFIG_KHR;
189     if (!extensions.hasNoConfigContext()) {
190         config = chooseEglConfig(display, args.pixelFormat, /*logConfig*/ true);
191     }
192 
193     EGLContext protectedContext = EGL_NO_CONTEXT;
194     const std::optional<RenderEngine::ContextPriority> priority = createContextPriority(args);
195     if (args.enableProtectedContext && extensions.hasProtectedContent()) {
196         protectedContext =
197                 createEglContext(display, config, nullptr, priority, Protection::PROTECTED);
198         ALOGE_IF(protectedContext == EGL_NO_CONTEXT, "Can't create protected context");
199     }
200 
201     EGLContext ctxt =
202             createEglContext(display, config, protectedContext, priority, Protection::UNPROTECTED);
203 
204     // if can't create a GL context, we can only abort.
205     LOG_ALWAYS_FATAL_IF(ctxt == EGL_NO_CONTEXT, "EGLContext creation failed");
206 
207     EGLSurface placeholder = EGL_NO_SURFACE;
208     if (!extensions.hasSurfacelessContext()) {
209         placeholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat,
210                                                          Protection::UNPROTECTED);
211         LOG_ALWAYS_FATAL_IF(placeholder == EGL_NO_SURFACE, "can't create placeholder pbuffer");
212     }
213     EGLBoolean success = eglMakeCurrent(display, placeholder, placeholder, ctxt);
214     LOG_ALWAYS_FATAL_IF(!success, "can't make placeholder pbuffer current");
215     extensions.initWithGLStrings(glGetString(GL_VENDOR), glGetString(GL_RENDERER),
216                                  glGetString(GL_VERSION), glGetString(GL_EXTENSIONS));
217 
218     EGLSurface protectedPlaceholder = EGL_NO_SURFACE;
219     if (protectedContext != EGL_NO_CONTEXT && !extensions.hasSurfacelessContext()) {
220         protectedPlaceholder = createPlaceholderEglPbufferSurface(display, config, args.pixelFormat,
221                                                                   Protection::PROTECTED);
222         ALOGE_IF(protectedPlaceholder == EGL_NO_SURFACE,
223                  "can't create protected placeholder pbuffer");
224     }
225 
226     // initialize the renderer while GL is current
227     std::unique_ptr<SkiaGLRenderEngine> engine =
228             std::make_unique<SkiaGLRenderEngine>(args, display, ctxt, placeholder, protectedContext,
229                                                  protectedPlaceholder);
230 
231     ALOGI("OpenGL ES informations:");
232     ALOGI("vendor    : %s", extensions.getVendor());
233     ALOGI("renderer  : %s", extensions.getRenderer());
234     ALOGI("version   : %s", extensions.getVersion());
235     ALOGI("extensions: %s", extensions.getExtensions());
236     ALOGI("GL_MAX_TEXTURE_SIZE = %zu", engine->getMaxTextureSize());
237     ALOGI("GL_MAX_VIEWPORT_DIMS = %zu", engine->getMaxViewportDims());
238 
239     return engine;
240 }
241 
primeCache()242 std::future<void> SkiaGLRenderEngine::primeCache() {
243     Cache::primeShaderCache(this);
244     return {};
245 }
246 
chooseEglConfig(EGLDisplay display,int format,bool logConfig)247 EGLConfig SkiaGLRenderEngine::chooseEglConfig(EGLDisplay display, int format, bool logConfig) {
248     status_t err;
249     EGLConfig config;
250 
251     // First try to get an ES3 config
252     err = selectEGLConfig(display, format, EGL_OPENGL_ES3_BIT, &config);
253     if (err != NO_ERROR) {
254         // If ES3 fails, try to get an ES2 config
255         err = selectEGLConfig(display, format, EGL_OPENGL_ES2_BIT, &config);
256         if (err != NO_ERROR) {
257             // If ES2 still doesn't work, probably because we're on the emulator.
258             // try a simplified query
259             ALOGW("no suitable EGLConfig found, trying a simpler query");
260             err = selectEGLConfig(display, format, 0, &config);
261             if (err != NO_ERROR) {
262                 // this EGL is too lame for android
263                 LOG_ALWAYS_FATAL("no suitable EGLConfig found, giving up");
264             }
265         }
266     }
267 
268     if (logConfig) {
269         // print some debugging info
270         EGLint r, g, b, a;
271         eglGetConfigAttrib(display, config, EGL_RED_SIZE, &r);
272         eglGetConfigAttrib(display, config, EGL_GREEN_SIZE, &g);
273         eglGetConfigAttrib(display, config, EGL_BLUE_SIZE, &b);
274         eglGetConfigAttrib(display, config, EGL_ALPHA_SIZE, &a);
275         ALOGI("EGL information:");
276         ALOGI("vendor    : %s", eglQueryString(display, EGL_VENDOR));
277         ALOGI("version   : %s", eglQueryString(display, EGL_VERSION));
278         ALOGI("extensions: %s", eglQueryString(display, EGL_EXTENSIONS));
279         ALOGI("Client API: %s", eglQueryString(display, EGL_CLIENT_APIS) ?: "Not Supported");
280         ALOGI("EGLSurface: %d-%d-%d-%d, config=%p", r, g, b, a, config);
281     }
282 
283     return config;
284 }
285 
load(const SkData & key)286 sk_sp<SkData> SkiaGLRenderEngine::SkSLCacheMonitor::load(const SkData& key) {
287     // This "cache" does not actually cache anything. It just allows us to
288     // monitor Skia's internal cache. So this method always returns null.
289     return nullptr;
290 }
291 
store(const SkData & key,const SkData & data,const SkString & description)292 void SkiaGLRenderEngine::SkSLCacheMonitor::store(const SkData& key, const SkData& data,
293                                                  const SkString& description) {
294     mShadersCachedSinceLastCall++;
295     mTotalShadersCompiled++;
296     ATRACE_FORMAT("SF cache: %i shaders", mTotalShadersCompiled);
297 }
298 
reportShadersCompiled()299 int SkiaGLRenderEngine::reportShadersCompiled() {
300     return mSkSLCacheMonitor.totalShadersCompiled();
301 }
302 
SkiaGLRenderEngine(const RenderEngineCreationArgs & args,EGLDisplay display,EGLContext ctxt,EGLSurface placeholder,EGLContext protectedContext,EGLSurface protectedPlaceholder)303 SkiaGLRenderEngine::SkiaGLRenderEngine(const RenderEngineCreationArgs& args, EGLDisplay display,
304                                        EGLContext ctxt, EGLSurface placeholder,
305                                        EGLContext protectedContext, EGLSurface protectedPlaceholder)
306       : SkiaRenderEngine(args.renderEngineType),
307         mEGLDisplay(display),
308         mEGLContext(ctxt),
309         mPlaceholderSurface(placeholder),
310         mProtectedEGLContext(protectedContext),
311         mProtectedPlaceholderSurface(protectedPlaceholder),
312         mDefaultPixelFormat(static_cast<PixelFormat>(args.pixelFormat)),
313         mUseColorManagement(args.useColorManagement) {
314     sk_sp<const GrGLInterface> glInterface(GrGLCreateNativeInterface());
315     LOG_ALWAYS_FATAL_IF(!glInterface.get());
316 
317     GrContextOptions options;
318     options.fDisableDriverCorrectnessWorkarounds = true;
319     options.fDisableDistanceFieldPaths = true;
320     options.fReducedShaderVariations = true;
321     options.fPersistentCache = &mSkSLCacheMonitor;
322     mGrContext = GrDirectContext::MakeGL(glInterface, options);
323     if (supportsProtectedContent()) {
324         useProtectedContext(true);
325         mProtectedGrContext = GrDirectContext::MakeGL(glInterface, options);
326         useProtectedContext(false);
327     }
328 
329     if (args.supportsBackgroundBlur) {
330         ALOGD("Background Blurs Enabled");
331         mBlurFilter = new KawaseBlurFilter();
332     }
333     mCapture = std::make_unique<SkiaCapture>();
334 }
335 
~SkiaGLRenderEngine()336 SkiaGLRenderEngine::~SkiaGLRenderEngine() {
337     std::lock_guard<std::mutex> lock(mRenderingMutex);
338     if (mBlurFilter) {
339         delete mBlurFilter;
340     }
341 
342     mCapture = nullptr;
343 
344     mGrContext->flushAndSubmit(true);
345     mGrContext->abandonContext();
346 
347     if (mProtectedGrContext) {
348         mProtectedGrContext->flushAndSubmit(true);
349         mProtectedGrContext->abandonContext();
350     }
351 
352     if (mPlaceholderSurface != EGL_NO_SURFACE) {
353         eglDestroySurface(mEGLDisplay, mPlaceholderSurface);
354     }
355     if (mProtectedPlaceholderSurface != EGL_NO_SURFACE) {
356         eglDestroySurface(mEGLDisplay, mProtectedPlaceholderSurface);
357     }
358     if (mEGLContext != EGL_NO_CONTEXT) {
359         eglDestroyContext(mEGLDisplay, mEGLContext);
360     }
361     if (mProtectedEGLContext != EGL_NO_CONTEXT) {
362         eglDestroyContext(mEGLDisplay, mProtectedEGLContext);
363     }
364     eglMakeCurrent(mEGLDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
365     eglTerminate(mEGLDisplay);
366     eglReleaseThread();
367 }
368 
supportsProtectedContent() const369 bool SkiaGLRenderEngine::supportsProtectedContent() const {
370     return mProtectedEGLContext != EGL_NO_CONTEXT;
371 }
372 
getActiveGrContext() const373 GrDirectContext* SkiaGLRenderEngine::getActiveGrContext() const {
374     return mInProtectedContext ? mProtectedGrContext.get() : mGrContext.get();
375 }
376 
useProtectedContext(bool useProtectedContext)377 void SkiaGLRenderEngine::useProtectedContext(bool useProtectedContext) {
378     if (useProtectedContext == mInProtectedContext ||
379         (useProtectedContext && !supportsProtectedContent())) {
380         return;
381     }
382 
383     // release any scratch resources before switching into a new mode
384     if (getActiveGrContext()) {
385         getActiveGrContext()->purgeUnlockedResources(true);
386     }
387 
388     const EGLSurface surface =
389             useProtectedContext ? mProtectedPlaceholderSurface : mPlaceholderSurface;
390     const EGLContext context = useProtectedContext ? mProtectedEGLContext : mEGLContext;
391 
392     if (eglMakeCurrent(mEGLDisplay, surface, surface, context) == EGL_TRUE) {
393         mInProtectedContext = useProtectedContext;
394         // given that we are sharing the same thread between two GrContexts we need to
395         // make sure that the thread state is reset when switching between the two.
396         if (getActiveGrContext()) {
397             getActiveGrContext()->resetContext();
398         }
399     }
400 }
401 
flush()402 base::unique_fd SkiaGLRenderEngine::flush() {
403     ATRACE_CALL();
404     if (!gl::GLExtensions::getInstance().hasNativeFenceSync()) {
405         return base::unique_fd();
406     }
407 
408     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, nullptr);
409     if (sync == EGL_NO_SYNC_KHR) {
410         ALOGW("failed to create EGL native fence sync: %#x", eglGetError());
411         return base::unique_fd();
412     }
413 
414     // native fence fd will not be populated until flush() is done.
415     glFlush();
416 
417     // get the fence fd
418     base::unique_fd fenceFd(eglDupNativeFenceFDANDROID(mEGLDisplay, sync));
419     eglDestroySyncKHR(mEGLDisplay, sync);
420     if (fenceFd == EGL_NO_NATIVE_FENCE_FD_ANDROID) {
421         ALOGW("failed to dup EGL native fence sync: %#x", eglGetError());
422     }
423 
424     return fenceFd;
425 }
426 
waitFence(base::borrowed_fd fenceFd)427 void SkiaGLRenderEngine::waitFence(base::borrowed_fd fenceFd) {
428     if (fenceFd.get() >= 0 && !waitGpuFence(fenceFd)) {
429         ATRACE_NAME("SkiaGLRenderEngine::waitFence");
430         sync_wait(fenceFd.get(), -1);
431     }
432 }
433 
waitGpuFence(base::borrowed_fd fenceFd)434 bool SkiaGLRenderEngine::waitGpuFence(base::borrowed_fd fenceFd) {
435     if (!gl::GLExtensions::getInstance().hasNativeFenceSync() ||
436         !gl::GLExtensions::getInstance().hasWaitSync()) {
437         return false;
438     }
439 
440     // Duplicate the fence for passing to eglCreateSyncKHR.
441     base::unique_fd fenceDup(dup(fenceFd.get()));
442     if (fenceDup.get() < 0) {
443         ALOGE("failed to create duplicate fence fd: %d", fenceDup.get());
444         return false;
445     }
446 
447     // release the fd and transfer the ownership to EGLSync
448     EGLint attribs[] = {EGL_SYNC_NATIVE_FENCE_FD_ANDROID, fenceDup.release(), EGL_NONE};
449     EGLSyncKHR sync = eglCreateSyncKHR(mEGLDisplay, EGL_SYNC_NATIVE_FENCE_ANDROID, attribs);
450     if (sync == EGL_NO_SYNC_KHR) {
451         ALOGE("failed to create EGL native fence sync: %#x", eglGetError());
452         return false;
453     }
454 
455     // XXX: The spec draft is inconsistent as to whether this should return an
456     // EGLint or void.  Ignore the return value for now, as it's not strictly
457     // needed.
458     eglWaitSyncKHR(mEGLDisplay, sync, 0);
459     EGLint error = eglGetError();
460     eglDestroySyncKHR(mEGLDisplay, sync);
461     if (error != EGL_SUCCESS) {
462         ALOGE("failed to wait for EGL native fence sync: %#x", error);
463         return false;
464     }
465 
466     return true;
467 }
468 
toDegrees(uint32_t transform)469 static float toDegrees(uint32_t transform) {
470     switch (transform) {
471         case ui::Transform::ROT_90:
472             return 90.0;
473         case ui::Transform::ROT_180:
474             return 180.0;
475         case ui::Transform::ROT_270:
476             return 270.0;
477         default:
478             return 0.0;
479     }
480 }
481 
toSkColorMatrix(const mat4 & matrix)482 static SkColorMatrix toSkColorMatrix(const mat4& matrix) {
483     return SkColorMatrix(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0], 0, matrix[0][1],
484                          matrix[1][1], matrix[2][1], matrix[3][1], 0, matrix[0][2], matrix[1][2],
485                          matrix[2][2], matrix[3][2], 0, matrix[0][3], matrix[1][3], matrix[2][3],
486                          matrix[3][3], 0);
487 }
488 
needsToneMapping(ui::Dataspace sourceDataspace,ui::Dataspace destinationDataspace)489 static bool needsToneMapping(ui::Dataspace sourceDataspace, ui::Dataspace destinationDataspace) {
490     int64_t sourceTransfer = sourceDataspace & HAL_DATASPACE_TRANSFER_MASK;
491     int64_t destTransfer = destinationDataspace & HAL_DATASPACE_TRANSFER_MASK;
492 
493     // Treat unsupported dataspaces as srgb
494     if (destTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
495         destTransfer != HAL_DATASPACE_TRANSFER_HLG &&
496         destTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
497         destTransfer = HAL_DATASPACE_TRANSFER_SRGB;
498     }
499 
500     if (sourceTransfer != HAL_DATASPACE_TRANSFER_LINEAR &&
501         sourceTransfer != HAL_DATASPACE_TRANSFER_HLG &&
502         sourceTransfer != HAL_DATASPACE_TRANSFER_ST2084) {
503         sourceTransfer = HAL_DATASPACE_TRANSFER_SRGB;
504     }
505 
506     const bool isSourceLinear = sourceTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
507     const bool isSourceSRGB = sourceTransfer == HAL_DATASPACE_TRANSFER_SRGB;
508     const bool isDestLinear = destTransfer == HAL_DATASPACE_TRANSFER_LINEAR;
509     const bool isDestSRGB = destTransfer == HAL_DATASPACE_TRANSFER_SRGB;
510 
511     return !(isSourceLinear && isDestSRGB) && !(isSourceSRGB && isDestLinear) &&
512             sourceTransfer != destTransfer;
513 }
514 
mapExternalTextureBuffer(const sp<GraphicBuffer> & buffer,bool isRenderable)515 void SkiaGLRenderEngine::mapExternalTextureBuffer(const sp<GraphicBuffer>& buffer,
516                                                   bool isRenderable) {
517     // Only run this if RE is running on its own thread. This way the access to GL
518     // operations is guaranteed to be happening on the same thread.
519     if (mRenderEngineType != RenderEngineType::SKIA_GL_THREADED) {
520         return;
521     }
522     // We currently don't attempt to map a buffer if the buffer contains protected content
523     // because GPU resources for protected buffers is much more limited.
524     const bool isProtectedBuffer = buffer->getUsage() & GRALLOC_USAGE_PROTECTED;
525     if (isProtectedBuffer) {
526         return;
527     }
528     ATRACE_CALL();
529 
530     // If we were to support caching protected buffers then we will need to switch the
531     // currently bound context if we are not already using the protected context (and subsequently
532     // switch back after the buffer is cached).  However, for non-protected content we can bind
533     // the texture in either GL context because they are initialized with the same share_context
534     // which allows the texture state to be shared between them.
535     auto grContext = getActiveGrContext();
536     auto& cache = mTextureCache;
537 
538     std::lock_guard<std::mutex> lock(mRenderingMutex);
539     mGraphicBufferExternalRefs[buffer->getId()]++;
540 
541     if (const auto& iter = cache.find(buffer->getId()); iter == cache.end()) {
542         std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef =
543                 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
544                                                                buffer->toAHardwareBuffer(),
545                                                                isRenderable, mTextureCleanupMgr);
546         cache.insert({buffer->getId(), imageTextureRef});
547     }
548 }
549 
unmapExternalTextureBuffer(const sp<GraphicBuffer> & buffer)550 void SkiaGLRenderEngine::unmapExternalTextureBuffer(const sp<GraphicBuffer>& buffer) {
551     ATRACE_CALL();
552     std::lock_guard<std::mutex> lock(mRenderingMutex);
553     if (const auto& iter = mGraphicBufferExternalRefs.find(buffer->getId());
554         iter != mGraphicBufferExternalRefs.end()) {
555         if (iter->second == 0) {
556             ALOGW("Attempted to unmap GraphicBuffer <id: %" PRId64
557                   "> from RenderEngine texture, but the "
558                   "ref count was already zero!",
559                   buffer->getId());
560             mGraphicBufferExternalRefs.erase(buffer->getId());
561             return;
562         }
563 
564         iter->second--;
565 
566         // Swap contexts if needed prior to deleting this buffer
567         // See Issue 1 of
568         // https://www.khronos.org/registry/EGL/extensions/EXT/EGL_EXT_protected_content.txt: even
569         // when a protected context and an unprotected context are part of the same share group,
570         // protected surfaces may not be accessed by an unprotected context, implying that protected
571         // surfaces may only be freed when a protected context is active.
572         const bool inProtected = mInProtectedContext;
573         useProtectedContext(buffer->getUsage() & GRALLOC_USAGE_PROTECTED);
574 
575         if (iter->second == 0) {
576             mTextureCache.erase(buffer->getId());
577             mGraphicBufferExternalRefs.erase(buffer->getId());
578         }
579 
580         // Swap back to the previous context so that cached values of isProtected in SurfaceFlinger
581         // are up-to-date.
582         if (inProtected != mInProtectedContext) {
583             useProtectedContext(inProtected);
584         }
585     }
586 }
587 
canSkipPostRenderCleanup() const588 bool SkiaGLRenderEngine::canSkipPostRenderCleanup() const {
589     std::lock_guard<std::mutex> lock(mRenderingMutex);
590     return mTextureCleanupMgr.isEmpty();
591 }
592 
cleanupPostRender()593 void SkiaGLRenderEngine::cleanupPostRender() {
594     ATRACE_CALL();
595     std::lock_guard<std::mutex> lock(mRenderingMutex);
596     mTextureCleanupMgr.cleanup();
597 }
598 
599 // Helper class intended to be used on the stack to ensure that texture cleanup
600 // is deferred until after this class goes out of scope.
601 class DeferTextureCleanup final {
602 public:
DeferTextureCleanup(AutoBackendTexture::CleanupManager & mgr)603     DeferTextureCleanup(AutoBackendTexture::CleanupManager& mgr) : mMgr(mgr) {
604         mMgr.setDeferredStatus(true);
605     }
~DeferTextureCleanup()606     ~DeferTextureCleanup() { mMgr.setDeferredStatus(false); }
607 
608 private:
609     DISALLOW_COPY_AND_ASSIGN(DeferTextureCleanup);
610     AutoBackendTexture::CleanupManager& mMgr;
611 };
612 
createRuntimeEffectShader(const RuntimeEffectShaderParameters & parameters)613 sk_sp<SkShader> SkiaGLRenderEngine::createRuntimeEffectShader(
614         const RuntimeEffectShaderParameters& parameters) {
615     // The given surface will be stretched by HWUI via matrix transformation
616     // which gets similar results for most surfaces
617     // Determine later on if we need to leverage the stertch shader within
618     // surface flinger
619     const auto& stretchEffect = parameters.layer.stretchEffect;
620     auto shader = parameters.shader;
621     if (stretchEffect.hasEffect()) {
622         const auto targetBuffer = parameters.layer.source.buffer.buffer;
623         const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
624         if (graphicBuffer && parameters.shader) {
625             shader = mStretchShaderFactory.createSkShader(shader, stretchEffect);
626         }
627     }
628 
629     if (parameters.requiresLinearEffect) {
630         const ui::Dataspace inputDataspace = mUseColorManagement ? parameters.layer.sourceDataspace
631                                                                  : ui::Dataspace::V0_SRGB_LINEAR;
632         const ui::Dataspace outputDataspace = mUseColorManagement
633                 ? parameters.display.outputDataspace
634                 : ui::Dataspace::V0_SRGB_LINEAR;
635 
636         auto effect =
637                 shaders::LinearEffect{.inputDataspace = inputDataspace,
638                                       .outputDataspace = outputDataspace,
639                                       .undoPremultipliedAlpha = parameters.undoPremultipliedAlpha};
640 
641         auto effectIter = mRuntimeEffects.find(effect);
642         sk_sp<SkRuntimeEffect> runtimeEffect = nullptr;
643         if (effectIter == mRuntimeEffects.end()) {
644             runtimeEffect = buildRuntimeEffect(effect);
645             mRuntimeEffects.insert({effect, runtimeEffect});
646         } else {
647             runtimeEffect = effectIter->second;
648         }
649         mat4 colorTransform = parameters.layer.colorTransform;
650 
651         colorTransform *=
652                 mat4::scale(vec4(parameters.layerDimmingRatio, parameters.layerDimmingRatio,
653                                  parameters.layerDimmingRatio, 1.f));
654         const auto targetBuffer = parameters.layer.source.buffer.buffer;
655         const auto graphicBuffer = targetBuffer ? targetBuffer->getBuffer() : nullptr;
656         const auto hardwareBuffer = graphicBuffer ? graphicBuffer->toAHardwareBuffer() : nullptr;
657         return createLinearEffectShader(parameters.shader, effect, runtimeEffect, colorTransform,
658                                         parameters.display.maxLuminance,
659                                         parameters.display.currentLuminanceNits,
660                                         parameters.layer.source.buffer.maxLuminanceNits,
661                                         hardwareBuffer, parameters.display.renderIntent);
662     }
663     return parameters.shader;
664 }
665 
initCanvas(SkCanvas * canvas,const DisplaySettings & display)666 void SkiaGLRenderEngine::initCanvas(SkCanvas* canvas, const DisplaySettings& display) {
667     if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
668         // Record display settings when capture is running.
669         std::stringstream displaySettings;
670         PrintTo(display, &displaySettings);
671         // Store the DisplaySettings in additional information.
672         canvas->drawAnnotation(SkRect::MakeEmpty(), "DisplaySettings",
673                                SkData::MakeWithCString(displaySettings.str().c_str()));
674     }
675 
676     // Before doing any drawing, let's make sure that we'll start at the origin of the display.
677     // Some displays don't start at 0,0 for example when we're mirroring the screen. Also, virtual
678     // displays might have different scaling when compared to the physical screen.
679 
680     canvas->clipRect(getSkRect(display.physicalDisplay));
681     canvas->translate(display.physicalDisplay.left, display.physicalDisplay.top);
682 
683     const auto clipWidth = display.clip.width();
684     const auto clipHeight = display.clip.height();
685     auto rotatedClipWidth = clipWidth;
686     auto rotatedClipHeight = clipHeight;
687     // Scale is contingent on the rotation result.
688     if (display.orientation & ui::Transform::ROT_90) {
689         std::swap(rotatedClipWidth, rotatedClipHeight);
690     }
691     const auto scaleX = static_cast<SkScalar>(display.physicalDisplay.width()) /
692             static_cast<SkScalar>(rotatedClipWidth);
693     const auto scaleY = static_cast<SkScalar>(display.physicalDisplay.height()) /
694             static_cast<SkScalar>(rotatedClipHeight);
695     canvas->scale(scaleX, scaleY);
696 
697     // Canvas rotation is done by centering the clip window at the origin, rotating, translating
698     // back so that the top left corner of the clip is at (0, 0).
699     canvas->translate(rotatedClipWidth / 2, rotatedClipHeight / 2);
700     canvas->rotate(toDegrees(display.orientation));
701     canvas->translate(-clipWidth / 2, -clipHeight / 2);
702     canvas->translate(-display.clip.left, -display.clip.top);
703 }
704 
705 class AutoSaveRestore {
706 public:
AutoSaveRestore(SkCanvas * canvas)707     AutoSaveRestore(SkCanvas* canvas) : mCanvas(canvas) { mSaveCount = canvas->save(); }
~AutoSaveRestore()708     ~AutoSaveRestore() { restore(); }
replace(SkCanvas * canvas)709     void replace(SkCanvas* canvas) {
710         mCanvas = canvas;
711         mSaveCount = canvas->save();
712     }
restore()713     void restore() {
714         if (mCanvas) {
715             mCanvas->restoreToCount(mSaveCount);
716             mCanvas = nullptr;
717         }
718     }
719 
720 private:
721     SkCanvas* mCanvas;
722     int mSaveCount;
723 };
724 
getBlurRRect(const BlurRegion & region)725 static SkRRect getBlurRRect(const BlurRegion& region) {
726     const auto rect = SkRect::MakeLTRB(region.left, region.top, region.right, region.bottom);
727     const SkVector radii[4] = {SkVector::Make(region.cornerRadiusTL, region.cornerRadiusTL),
728                                SkVector::Make(region.cornerRadiusTR, region.cornerRadiusTR),
729                                SkVector::Make(region.cornerRadiusBR, region.cornerRadiusBR),
730                                SkVector::Make(region.cornerRadiusBL, region.cornerRadiusBL)};
731     SkRRect roundedRect;
732     roundedRect.setRectRadii(rect, radii);
733     return roundedRect;
734 }
735 
736 // Arbitrary default margin which should be close enough to zero.
737 constexpr float kDefaultMargin = 0.0001f;
equalsWithinMargin(float expected,float value,float margin=kDefaultMargin)738 static bool equalsWithinMargin(float expected, float value, float margin = kDefaultMargin) {
739     LOG_ALWAYS_FATAL_IF(margin < 0.f, "Margin is negative!");
740     return std::abs(expected - value) < margin;
741 }
742 
743 namespace {
744 template <typename T>
logSettings(const T & t)745 void logSettings(const T& t) {
746     std::stringstream stream;
747     PrintTo(t, &stream);
748     auto string = stream.str();
749     size_t pos = 0;
750     // Perfetto ignores \n, so split up manually into separate ALOGD statements.
751     const size_t size = string.size();
752     while (pos < size) {
753         const size_t end = std::min(string.find("\n", pos), size);
754         ALOGD("%s", string.substr(pos, end - pos).c_str());
755         pos = end + 1;
756     }
757 }
758 } // namespace
759 
drawLayersInternal(const std::shared_ptr<std::promise<RenderEngineResult>> && resultPromise,const DisplaySettings & display,const std::vector<LayerSettings> & layers,const std::shared_ptr<ExternalTexture> & buffer,const bool,base::unique_fd && bufferFence)760 void SkiaGLRenderEngine::drawLayersInternal(
761         const std::shared_ptr<std::promise<RenderEngineResult>>&& resultPromise,
762         const DisplaySettings& display, const std::vector<LayerSettings>& layers,
763         const std::shared_ptr<ExternalTexture>& buffer, const bool /*useFramebufferCache*/,
764         base::unique_fd&& bufferFence) {
765     ATRACE_NAME("SkiaGL::drawLayers");
766 
767     std::lock_guard<std::mutex> lock(mRenderingMutex);
768     if (layers.empty()) {
769         ALOGV("Drawing empty layer stack");
770         resultPromise->set_value({NO_ERROR, base::unique_fd()});
771         return;
772     }
773 
774     if (buffer == nullptr) {
775         ALOGE("No output buffer provided. Aborting GPU composition.");
776         resultPromise->set_value({BAD_VALUE, base::unique_fd()});
777         return;
778     }
779 
780     validateOutputBufferUsage(buffer->getBuffer());
781 
782     auto grContext = getActiveGrContext();
783     auto& cache = mTextureCache;
784 
785     // any AutoBackendTexture deletions will now be deferred until cleanupPostRender is called
786     DeferTextureCleanup dtc(mTextureCleanupMgr);
787 
788     std::shared_ptr<AutoBackendTexture::LocalRef> surfaceTextureRef;
789     if (const auto& it = cache.find(buffer->getBuffer()->getId()); it != cache.end()) {
790         surfaceTextureRef = it->second;
791     } else {
792         surfaceTextureRef =
793                 std::make_shared<AutoBackendTexture::LocalRef>(grContext,
794                                                                buffer->getBuffer()
795                                                                        ->toAHardwareBuffer(),
796                                                                true, mTextureCleanupMgr);
797     }
798 
799     // wait on the buffer to be ready to use prior to using it
800     waitFence(bufferFence);
801 
802     const ui::Dataspace dstDataspace =
803             mUseColorManagement ? display.outputDataspace : ui::Dataspace::V0_SRGB_LINEAR;
804     sk_sp<SkSurface> dstSurface = surfaceTextureRef->getOrCreateSurface(dstDataspace, grContext);
805 
806     SkCanvas* dstCanvas = mCapture->tryCapture(dstSurface.get());
807     if (dstCanvas == nullptr) {
808         ALOGE("Cannot acquire canvas from Skia.");
809         resultPromise->set_value({BAD_VALUE, base::unique_fd()});
810         return;
811     }
812 
813     // setup color filter if necessary
814     sk_sp<SkColorFilter> displayColorTransform;
815     if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
816         displayColorTransform = SkColorFilters::Matrix(toSkColorMatrix(display.colorTransform));
817     }
818     const bool ctModifiesAlpha =
819             displayColorTransform && !displayColorTransform->isAlphaUnchanged();
820 
821     // Find the max layer white point to determine the max luminance of the scene...
822     const float maxLayerWhitePoint = std::transform_reduce(
823             layers.cbegin(), layers.cend(), 0.f,
824             [](float left, float right) { return std::max(left, right); },
825             [&](const auto& l) { return l.whitePointNits; });
826 
827     // ...and compute the dimming ratio if dimming is requested
828     const float displayDimmingRatio = display.targetLuminanceNits > 0.f &&
829                     maxLayerWhitePoint > 0.f && display.targetLuminanceNits > maxLayerWhitePoint
830             ? maxLayerWhitePoint / display.targetLuminanceNits
831             : 1.f;
832 
833     // Find if any layers have requested blur, we'll use that info to decide when to render to an
834     // offscreen buffer and when to render to the native buffer.
835     sk_sp<SkSurface> activeSurface(dstSurface);
836     SkCanvas* canvas = dstCanvas;
837     SkiaCapture::OffscreenState offscreenCaptureState;
838     const LayerSettings* blurCompositionLayer = nullptr;
839     if (mBlurFilter) {
840         bool requiresCompositionLayer = false;
841         for (const auto& layer : layers) {
842             // if the layer doesn't have blur or it is not visible then continue
843             if (!layerHasBlur(layer, ctModifiesAlpha)) {
844                 continue;
845             }
846             if (layer.backgroundBlurRadius > 0 &&
847                 layer.backgroundBlurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
848                 requiresCompositionLayer = true;
849             }
850             for (auto region : layer.blurRegions) {
851                 if (region.blurRadius < mBlurFilter->getMaxCrossFadeRadius()) {
852                     requiresCompositionLayer = true;
853                 }
854             }
855             if (requiresCompositionLayer) {
856                 activeSurface = dstSurface->makeSurface(dstSurface->imageInfo());
857                 canvas = mCapture->tryOffscreenCapture(activeSurface.get(), &offscreenCaptureState);
858                 blurCompositionLayer = &layer;
859                 break;
860             }
861         }
862     }
863 
864     AutoSaveRestore surfaceAutoSaveRestore(canvas);
865     // Clear the entire canvas with a transparent black to prevent ghost images.
866     canvas->clear(SK_ColorTRANSPARENT);
867     initCanvas(canvas, display);
868 
869     if (kPrintLayerSettings) {
870         logSettings(display);
871     }
872     for (const auto& layer : layers) {
873         ATRACE_FORMAT("DrawLayer: %s", layer.name.c_str());
874 
875         if (kPrintLayerSettings) {
876             logSettings(layer);
877         }
878 
879         sk_sp<SkImage> blurInput;
880         if (blurCompositionLayer == &layer) {
881             LOG_ALWAYS_FATAL_IF(activeSurface == dstSurface);
882             LOG_ALWAYS_FATAL_IF(canvas == dstCanvas);
883 
884             // save a snapshot of the activeSurface to use as input to the blur shaders
885             blurInput = activeSurface->makeImageSnapshot();
886 
887             // blit the offscreen framebuffer into the destination AHB, but only
888             // if there are blur regions. backgroundBlurRadius blurs the entire
889             // image below, so it can skip this step.
890             if (layer.blurRegions.size()) {
891                 SkPaint paint;
892                 paint.setBlendMode(SkBlendMode::kSrc);
893                 if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
894                     uint64_t id = mCapture->endOffscreenCapture(&offscreenCaptureState);
895                     dstCanvas->drawAnnotation(SkRect::Make(dstCanvas->imageInfo().dimensions()),
896                                               String8::format("SurfaceID|%" PRId64, id).c_str(),
897                                               nullptr);
898                     dstCanvas->drawImage(blurInput, 0, 0, SkSamplingOptions(), &paint);
899                 } else {
900                     activeSurface->draw(dstCanvas, 0, 0, SkSamplingOptions(), &paint);
901                 }
902             }
903 
904             // assign dstCanvas to canvas and ensure that the canvas state is up to date
905             canvas = dstCanvas;
906             surfaceAutoSaveRestore.replace(canvas);
907             initCanvas(canvas, display);
908 
909             LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getSaveCount() !=
910                                 dstSurface->getCanvas()->getSaveCount());
911             LOG_ALWAYS_FATAL_IF(activeSurface->getCanvas()->getTotalMatrix() !=
912                                 dstSurface->getCanvas()->getTotalMatrix());
913 
914             // assign dstSurface to activeSurface
915             activeSurface = dstSurface;
916         }
917 
918         SkAutoCanvasRestore layerAutoSaveRestore(canvas, true);
919         if (CC_UNLIKELY(mCapture->isCaptureRunning())) {
920             // Record the name of the layer if the capture is running.
921             std::stringstream layerSettings;
922             PrintTo(layer, &layerSettings);
923             // Store the LayerSettings in additional information.
924             canvas->drawAnnotation(SkRect::MakeEmpty(), layer.name.c_str(),
925                                    SkData::MakeWithCString(layerSettings.str().c_str()));
926         }
927         // Layers have a local transform that should be applied to them
928         canvas->concat(getSkM44(layer.geometry.positionTransform).asM33());
929 
930         const auto [bounds, roundRectClip] =
931                 getBoundsAndClip(layer.geometry.boundaries, layer.geometry.roundedCornersCrop,
932                                  layer.geometry.roundedCornersRadius);
933         if (mBlurFilter && layerHasBlur(layer, ctModifiesAlpha)) {
934             std::unordered_map<uint32_t, sk_sp<SkImage>> cachedBlurs;
935 
936             // if multiple layers have blur, then we need to take a snapshot now because
937             // only the lowest layer will have blurImage populated earlier
938             if (!blurInput) {
939                 blurInput = activeSurface->makeImageSnapshot();
940             }
941             // rect to be blurred in the coordinate space of blurInput
942             const auto blurRect = canvas->getTotalMatrix().mapRect(bounds.rect());
943 
944             // if the clip needs to be applied then apply it now and make sure
945             // it is restored before we attempt to draw any shadows.
946             SkAutoCanvasRestore acr(canvas, true);
947             if (!roundRectClip.isEmpty()) {
948                 canvas->clipRRect(roundRectClip, true);
949             }
950 
951             // TODO(b/182216890): Filter out empty layers earlier
952             if (blurRect.width() > 0 && blurRect.height() > 0) {
953                 if (layer.backgroundBlurRadius > 0) {
954                     ATRACE_NAME("BackgroundBlur");
955                     auto blurredImage = mBlurFilter->generate(grContext, layer.backgroundBlurRadius,
956                                                               blurInput, blurRect);
957 
958                     cachedBlurs[layer.backgroundBlurRadius] = blurredImage;
959 
960                     mBlurFilter->drawBlurRegion(canvas, bounds, layer.backgroundBlurRadius, 1.0f,
961                                                 blurRect, blurredImage, blurInput);
962                 }
963 
964                 canvas->concat(getSkM44(layer.blurRegionTransform).asM33());
965                 for (auto region : layer.blurRegions) {
966                     if (cachedBlurs[region.blurRadius] == nullptr) {
967                         ATRACE_NAME("BlurRegion");
968                         cachedBlurs[region.blurRadius] =
969                                 mBlurFilter->generate(grContext, region.blurRadius, blurInput,
970                                                       blurRect);
971                     }
972 
973                     mBlurFilter->drawBlurRegion(canvas, getBlurRRect(region), region.blurRadius,
974                                                 region.alpha, blurRect,
975                                                 cachedBlurs[region.blurRadius], blurInput);
976                 }
977             }
978         }
979 
980         if (layer.shadow.length > 0) {
981             // This would require a new parameter/flag to SkShadowUtils::DrawShadow
982             LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with a shadow");
983 
984             SkRRect shadowBounds, shadowClip;
985             if (layer.geometry.boundaries == layer.shadow.boundaries) {
986                 shadowBounds = bounds;
987                 shadowClip = roundRectClip;
988             } else {
989                 std::tie(shadowBounds, shadowClip) =
990                         getBoundsAndClip(layer.shadow.boundaries, layer.geometry.roundedCornersCrop,
991                                          layer.geometry.roundedCornersRadius);
992             }
993 
994             // Technically, if bounds is a rect and roundRectClip is not empty,
995             // it means that the bounds and roundedCornersCrop were different
996             // enough that we should intersect them to find the proper shadow.
997             // In practice, this often happens when the two rectangles appear to
998             // not match due to rounding errors. Draw the rounded version, which
999             // looks more like the intent.
1000             const auto& rrect =
1001                     shadowBounds.isRect() && !shadowClip.isEmpty() ? shadowClip : shadowBounds;
1002             drawShadow(canvas, rrect, layer.shadow);
1003         }
1004 
1005         const float layerDimmingRatio = layer.whitePointNits <= 0.f
1006                 ? displayDimmingRatio
1007                 : (layer.whitePointNits / maxLayerWhitePoint) * displayDimmingRatio;
1008 
1009         const bool dimInLinearSpace = display.dimmingStage !=
1010                 aidl::android::hardware::graphics::composer3::DimmingStage::GAMMA_OETF;
1011 
1012         const bool requiresLinearEffect = layer.colorTransform != mat4() ||
1013                 (mUseColorManagement &&
1014                  needsToneMapping(layer.sourceDataspace, display.outputDataspace)) ||
1015                 (dimInLinearSpace && !equalsWithinMargin(1.f, layerDimmingRatio));
1016 
1017         // quick abort from drawing the remaining portion of the layer
1018         if (layer.skipContentDraw ||
1019             (layer.alpha == 0 && !requiresLinearEffect && !layer.disableBlending &&
1020              (!displayColorTransform || displayColorTransform->isAlphaUnchanged()))) {
1021             continue;
1022         }
1023 
1024         // If we need to map to linear space or color management is disabled, then mark the source
1025         // image with the same colorspace as the destination surface so that Skia's color
1026         // management is a no-op.
1027         const ui::Dataspace layerDataspace = (!mUseColorManagement || requiresLinearEffect)
1028                 ? dstDataspace
1029                 : layer.sourceDataspace;
1030 
1031         SkPaint paint;
1032         if (layer.source.buffer.buffer) {
1033             ATRACE_NAME("DrawImage");
1034             validateInputBufferUsage(layer.source.buffer.buffer->getBuffer());
1035             const auto& item = layer.source.buffer;
1036             std::shared_ptr<AutoBackendTexture::LocalRef> imageTextureRef = nullptr;
1037 
1038             if (const auto& iter = cache.find(item.buffer->getBuffer()->getId());
1039                 iter != cache.end()) {
1040                 imageTextureRef = iter->second;
1041             } else {
1042                 // If we didn't find the image in the cache, then create a local ref but don't cache
1043                 // it. If we're using skia, we're guaranteed to run on a dedicated GPU thread so if
1044                 // we didn't find anything in the cache then we intentionally did not cache this
1045                 // buffer's resources.
1046                 imageTextureRef = std::make_shared<
1047                         AutoBackendTexture::LocalRef>(grContext,
1048                                                       item.buffer->getBuffer()->toAHardwareBuffer(),
1049                                                       false, mTextureCleanupMgr);
1050             }
1051 
1052             // if the layer's buffer has a fence, then we must must respect the fence prior to using
1053             // the buffer.
1054             if (layer.source.buffer.fence != nullptr) {
1055                 waitFence(layer.source.buffer.fence->get());
1056             }
1057 
1058             // isOpaque means we need to ignore the alpha in the image,
1059             // replacing it with the alpha specified by the LayerSettings. See
1060             // https://developer.android.com/reference/android/view/SurfaceControl.Builder#setOpaque(boolean)
1061             // The proper way to do this is to use an SkColorType that ignores
1062             // alpha, like kRGB_888x_SkColorType, and that is used if the
1063             // incoming image is kRGBA_8888_SkColorType. However, the incoming
1064             // image may be kRGBA_F16_SkColorType, for which there is no RGBX
1065             // SkColorType, or kRGBA_1010102_SkColorType, for which we have
1066             // kRGB_101010x_SkColorType, but it is not yet supported as a source
1067             // on the GPU. (Adding both is tracked in skbug.com/12048.) In the
1068             // meantime, we'll use a workaround that works unless we need to do
1069             // any color conversion. The workaround requires that we pretend the
1070             // image is already premultiplied, so that we do not premultiply it
1071             // before applying SkBlendMode::kPlus.
1072             const bool useIsOpaqueWorkaround = item.isOpaque &&
1073                     (imageTextureRef->colorType() == kRGBA_1010102_SkColorType ||
1074                      imageTextureRef->colorType() == kRGBA_F16_SkColorType);
1075             const auto alphaType = useIsOpaqueWorkaround ? kPremul_SkAlphaType
1076                     : item.isOpaque                      ? kOpaque_SkAlphaType
1077                     : item.usePremultipliedAlpha         ? kPremul_SkAlphaType
1078                                                          : kUnpremul_SkAlphaType;
1079             sk_sp<SkImage> image = imageTextureRef->makeImage(layerDataspace, alphaType, grContext);
1080 
1081             auto texMatrix = getSkM44(item.textureTransform).asM33();
1082             // textureTansform was intended to be passed directly into a shader, so when
1083             // building the total matrix with the textureTransform we need to first
1084             // normalize it, then apply the textureTransform, then scale back up.
1085             texMatrix.preScale(1.0f / bounds.width(), 1.0f / bounds.height());
1086             texMatrix.postScale(image->width(), image->height());
1087 
1088             SkMatrix matrix;
1089             if (!texMatrix.invert(&matrix)) {
1090                 matrix = texMatrix;
1091             }
1092             // The shader does not respect the translation, so we add it to the texture
1093             // transform for the SkImage. This will make sure that the correct layer contents
1094             // are drawn in the correct part of the screen.
1095             matrix.postTranslate(bounds.rect().fLeft, bounds.rect().fTop);
1096 
1097             sk_sp<SkShader> shader;
1098 
1099             if (layer.source.buffer.useTextureFiltering) {
1100                 shader = image->makeShader(SkTileMode::kClamp, SkTileMode::kClamp,
1101                                            SkSamplingOptions(
1102                                                    {SkFilterMode::kLinear, SkMipmapMode::kNone}),
1103                                            &matrix);
1104             } else {
1105                 shader = image->makeShader(SkSamplingOptions(), matrix);
1106             }
1107 
1108             if (useIsOpaqueWorkaround) {
1109                 shader = SkShaders::Blend(SkBlendMode::kPlus, shader,
1110                                           SkShaders::Color(SkColors::kBlack,
1111                                                            toSkColorSpace(layerDataspace)));
1112             }
1113 
1114             paint.setShader(createRuntimeEffectShader(
1115                     RuntimeEffectShaderParameters{.shader = shader,
1116                                                   .layer = layer,
1117                                                   .display = display,
1118                                                   .undoPremultipliedAlpha = !item.isOpaque &&
1119                                                           item.usePremultipliedAlpha,
1120                                                   .requiresLinearEffect = requiresLinearEffect,
1121                                                   .layerDimmingRatio = dimInLinearSpace
1122                                                           ? layerDimmingRatio
1123                                                           : 1.f}));
1124 
1125             // Turn on dithering when dimming beyond this (arbitrary) threshold...
1126             static constexpr float kDimmingThreshold = 0.2f;
1127             // ...or we're rendering an HDR layer down to an 8-bit target
1128             // Most HDR standards require at least 10-bits of color depth for source content, so we
1129             // can just extract the transfer function rather than dig into precise gralloc layout.
1130             // Furthermore, we can assume that the only 8-bit target we support is RGBA8888.
1131             const bool requiresDownsample = isHdrDataspace(layer.sourceDataspace) &&
1132                     buffer->getPixelFormat() == PIXEL_FORMAT_RGBA_8888;
1133             if (layerDimmingRatio <= kDimmingThreshold || requiresDownsample) {
1134                 paint.setDither(true);
1135             }
1136             paint.setAlphaf(layer.alpha);
1137 
1138             if (imageTextureRef->colorType() == kAlpha_8_SkColorType) {
1139                 LOG_ALWAYS_FATAL_IF(layer.disableBlending, "Cannot disableBlending with A8");
1140 
1141                 // SysUI creates the alpha layer as a coverage layer, which is
1142                 // appropriate for the DPU. Use a color matrix to convert it to
1143                 // a mask.
1144                 // TODO (b/219525258): Handle input as a mask.
1145                 //
1146                 // The color matrix will convert A8 pixels with no alpha to
1147                 // black, as described by this vector. If the display handles
1148                 // the color transform, we need to invert it to find the color
1149                 // that will result in black after the DPU applies the transform.
1150                 SkV4 black{0.0f, 0.0f, 0.0f, 1.0f}; // r, g, b, a
1151                 if (display.colorTransform != mat4() && display.deviceHandlesColorTransform) {
1152                     SkM44 colorSpaceMatrix = getSkM44(display.colorTransform);
1153                     if (colorSpaceMatrix.invert(&colorSpaceMatrix)) {
1154                         black = colorSpaceMatrix * black;
1155                     } else {
1156                         // We'll just have to use 0,0,0 as black, which should
1157                         // be close to correct.
1158                         ALOGI("Could not invert colorTransform!");
1159                     }
1160                 }
1161                 SkColorMatrix colorMatrix(0, 0, 0, 0, black[0],
1162                                           0, 0, 0, 0, black[1],
1163                                           0, 0, 0, 0, black[2],
1164                                           0, 0, 0, -1, 1);
1165                 if (display.colorTransform != mat4() && !display.deviceHandlesColorTransform) {
1166                     // On the other hand, if the device doesn't handle it, we
1167                     // have to apply it ourselves.
1168                     colorMatrix.postConcat(toSkColorMatrix(display.colorTransform));
1169                 }
1170                 paint.setColorFilter(SkColorFilters::Matrix(colorMatrix));
1171             }
1172         } else {
1173             ATRACE_NAME("DrawColor");
1174             const auto color = layer.source.solidColor;
1175             sk_sp<SkShader> shader = SkShaders::Color(SkColor4f{.fR = color.r,
1176                                                                 .fG = color.g,
1177                                                                 .fB = color.b,
1178                                                                 .fA = layer.alpha},
1179                                                       toSkColorSpace(layerDataspace));
1180             paint.setShader(createRuntimeEffectShader(
1181                     RuntimeEffectShaderParameters{.shader = shader,
1182                                                   .layer = layer,
1183                                                   .display = display,
1184                                                   .undoPremultipliedAlpha = false,
1185                                                   .requiresLinearEffect = requiresLinearEffect,
1186                                                   .layerDimmingRatio = layerDimmingRatio}));
1187         }
1188 
1189         if (layer.disableBlending) {
1190             paint.setBlendMode(SkBlendMode::kSrc);
1191         }
1192 
1193         // An A8 buffer will already have the proper color filter attached to
1194         // its paint, including the displayColorTransform as needed.
1195         if (!paint.getColorFilter()) {
1196             if (!dimInLinearSpace && !equalsWithinMargin(1.0, layerDimmingRatio)) {
1197                 // If we don't dim in linear space, then when we gamma correct the dimming ratio we
1198                 // can assume a gamma 2.2 transfer function.
1199                 static constexpr float kInverseGamma22 = 1.f / 2.2f;
1200                 const auto gammaCorrectedDimmingRatio =
1201                         std::pow(layerDimmingRatio, kInverseGamma22);
1202                 auto dimmingMatrix =
1203                         mat4::scale(vec4(gammaCorrectedDimmingRatio, gammaCorrectedDimmingRatio,
1204                                          gammaCorrectedDimmingRatio, 1.f));
1205 
1206                 const auto colorFilter =
1207                         SkColorFilters::Matrix(toSkColorMatrix(std::move(dimmingMatrix)));
1208                 paint.setColorFilter(displayColorTransform
1209                                              ? displayColorTransform->makeComposed(colorFilter)
1210                                              : colorFilter);
1211             } else {
1212                 paint.setColorFilter(displayColorTransform);
1213             }
1214         }
1215 
1216         if (!roundRectClip.isEmpty()) {
1217             canvas->clipRRect(roundRectClip, true);
1218         }
1219 
1220         if (!bounds.isRect()) {
1221             paint.setAntiAlias(true);
1222             canvas->drawRRect(bounds, paint);
1223         } else {
1224             canvas->drawRect(bounds.rect(), paint);
1225         }
1226         if (kFlushAfterEveryLayer) {
1227             ATRACE_NAME("flush surface");
1228             activeSurface->flush();
1229         }
1230     }
1231     surfaceAutoSaveRestore.restore();
1232     mCapture->endCapture();
1233     {
1234         ATRACE_NAME("flush surface");
1235         LOG_ALWAYS_FATAL_IF(activeSurface != dstSurface);
1236         activeSurface->flush();
1237     }
1238 
1239     base::unique_fd drawFence = flush();
1240 
1241     // If flush failed or we don't support native fences, we need to force the
1242     // gl command stream to be executed.
1243     bool requireSync = drawFence.get() < 0;
1244     if (requireSync) {
1245         ATRACE_BEGIN("Submit(sync=true)");
1246     } else {
1247         ATRACE_BEGIN("Submit(sync=false)");
1248     }
1249     bool success = grContext->submit(requireSync);
1250     ATRACE_END();
1251     if (!success) {
1252         ALOGE("Failed to flush RenderEngine commands");
1253         // Chances are, something illegal happened (either the caller passed
1254         // us bad parameters, or we messed up our shader generation).
1255         resultPromise->set_value({INVALID_OPERATION, std::move(drawFence)});
1256         return;
1257     }
1258 
1259     // checkErrors();
1260     resultPromise->set_value({NO_ERROR, std::move(drawFence)});
1261     return;
1262 }
1263 
getSkRect(const FloatRect & rect)1264 inline SkRect SkiaGLRenderEngine::getSkRect(const FloatRect& rect) {
1265     return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
1266 }
1267 
getSkRect(const Rect & rect)1268 inline SkRect SkiaGLRenderEngine::getSkRect(const Rect& rect) {
1269     return SkRect::MakeLTRB(rect.left, rect.top, rect.right, rect.bottom);
1270 }
1271 
1272 /**
1273  *  Verifies that common, simple bounds + clip combinations can be converted into
1274  *  a single RRect draw call returning true if possible. If true the radii parameter
1275  *  will be filled with the correct radii values that combined with bounds param will
1276  *  produce the insected roundRect. If false, the returned state of the radii param is undefined.
1277  */
intersectionIsRoundRect(const SkRect & bounds,const SkRect & crop,const SkRect & insetCrop,const vec2 & cornerRadius,SkVector radii[4])1278 static bool intersectionIsRoundRect(const SkRect& bounds, const SkRect& crop,
1279                                     const SkRect& insetCrop, const vec2& cornerRadius,
1280                                     SkVector radii[4]) {
1281     const bool leftEqual = bounds.fLeft == crop.fLeft;
1282     const bool topEqual = bounds.fTop == crop.fTop;
1283     const bool rightEqual = bounds.fRight == crop.fRight;
1284     const bool bottomEqual = bounds.fBottom == crop.fBottom;
1285 
1286     // In the event that the corners of the bounds only partially align with the crop we
1287     // need to ensure that the resulting shape can still be represented as a round rect.
1288     // In particular the round rect implementation will scale the value of all corner radii
1289     // if the sum of the radius along any edge is greater than the length of that edge.
1290     // See https://www.w3.org/TR/css-backgrounds-3/#corner-overlap
1291     const bool requiredWidth = bounds.width() > (cornerRadius.x * 2);
1292     const bool requiredHeight = bounds.height() > (cornerRadius.y * 2);
1293     if (!requiredWidth || !requiredHeight) {
1294         return false;
1295     }
1296 
1297     // Check each cropped corner to ensure that it exactly matches the crop or its corner is
1298     // contained within the cropped shape and does not need rounded.
1299     // compute the UpperLeft corner radius
1300     if (leftEqual && topEqual) {
1301         radii[0].set(cornerRadius.x, cornerRadius.y);
1302     } else if ((leftEqual && bounds.fTop >= insetCrop.fTop) ||
1303                (topEqual && bounds.fLeft >= insetCrop.fLeft)) {
1304         radii[0].set(0, 0);
1305     } else {
1306         return false;
1307     }
1308     // compute the UpperRight corner radius
1309     if (rightEqual && topEqual) {
1310         radii[1].set(cornerRadius.x, cornerRadius.y);
1311     } else if ((rightEqual && bounds.fTop >= insetCrop.fTop) ||
1312                (topEqual && bounds.fRight <= insetCrop.fRight)) {
1313         radii[1].set(0, 0);
1314     } else {
1315         return false;
1316     }
1317     // compute the BottomRight corner radius
1318     if (rightEqual && bottomEqual) {
1319         radii[2].set(cornerRadius.x, cornerRadius.y);
1320     } else if ((rightEqual && bounds.fBottom <= insetCrop.fBottom) ||
1321                (bottomEqual && bounds.fRight <= insetCrop.fRight)) {
1322         radii[2].set(0, 0);
1323     } else {
1324         return false;
1325     }
1326     // compute the BottomLeft corner radius
1327     if (leftEqual && bottomEqual) {
1328         radii[3].set(cornerRadius.x, cornerRadius.y);
1329     } else if ((leftEqual && bounds.fBottom <= insetCrop.fBottom) ||
1330                (bottomEqual && bounds.fLeft >= insetCrop.fLeft)) {
1331         radii[3].set(0, 0);
1332     } else {
1333         return false;
1334     }
1335 
1336     return true;
1337 }
1338 
getBoundsAndClip(const FloatRect & boundsRect,const FloatRect & cropRect,const vec2 & cornerRadius)1339 inline std::pair<SkRRect, SkRRect> SkiaGLRenderEngine::getBoundsAndClip(const FloatRect& boundsRect,
1340                                                                         const FloatRect& cropRect,
1341                                                                         const vec2& cornerRadius) {
1342     const SkRect bounds = getSkRect(boundsRect);
1343     const SkRect crop = getSkRect(cropRect);
1344 
1345     SkRRect clip;
1346     if (cornerRadius.x > 0 && cornerRadius.y > 0) {
1347         // it the crop and the bounds are equivalent or there is no crop then we don't need a clip
1348         if (bounds == crop || crop.isEmpty()) {
1349             return {SkRRect::MakeRectXY(bounds, cornerRadius.x, cornerRadius.y), clip};
1350         }
1351 
1352         // This makes an effort to speed up common, simple bounds + clip combinations by
1353         // converting them to a single RRect draw. It is possible there are other cases
1354         // that can be converted.
1355         if (crop.contains(bounds)) {
1356             const auto insetCrop = crop.makeInset(cornerRadius.x, cornerRadius.y);
1357             if (insetCrop.contains(bounds)) {
1358                 return {SkRRect::MakeRect(bounds), clip}; // clip is empty - no rounding required
1359             }
1360 
1361             SkVector radii[4];
1362             if (intersectionIsRoundRect(bounds, crop, insetCrop, cornerRadius, radii)) {
1363                 SkRRect intersectionBounds;
1364                 intersectionBounds.setRectRadii(bounds, radii);
1365                 return {intersectionBounds, clip};
1366             }
1367         }
1368 
1369         // we didn't hit any of our fast paths so set the clip to the cropRect
1370         clip.setRectXY(crop, cornerRadius.x, cornerRadius.y);
1371     }
1372 
1373     // if we hit this point then we either don't have rounded corners or we are going to rely
1374     // on the clip to round the corners for us
1375     return {SkRRect::MakeRect(bounds), clip};
1376 }
1377 
layerHasBlur(const LayerSettings & layer,bool colorTransformModifiesAlpha)1378 inline bool SkiaGLRenderEngine::layerHasBlur(const LayerSettings& layer,
1379                                              bool colorTransformModifiesAlpha) {
1380     if (layer.backgroundBlurRadius > 0 || layer.blurRegions.size()) {
1381         // return false if the content is opaque and would therefore occlude the blur
1382         const bool opaqueContent = !layer.source.buffer.buffer || layer.source.buffer.isOpaque;
1383         const bool opaqueAlpha = layer.alpha == 1.0f && !colorTransformModifiesAlpha;
1384         return layer.skipContentDraw || !(opaqueContent && opaqueAlpha);
1385     }
1386     return false;
1387 }
1388 
getSkColor(const vec4 & color)1389 inline SkColor SkiaGLRenderEngine::getSkColor(const vec4& color) {
1390     return SkColorSetARGB(color.a * 255, color.r * 255, color.g * 255, color.b * 255);
1391 }
1392 
getSkM44(const mat4 & matrix)1393 inline SkM44 SkiaGLRenderEngine::getSkM44(const mat4& matrix) {
1394     return SkM44(matrix[0][0], matrix[1][0], matrix[2][0], matrix[3][0],
1395                  matrix[0][1], matrix[1][1], matrix[2][1], matrix[3][1],
1396                  matrix[0][2], matrix[1][2], matrix[2][2], matrix[3][2],
1397                  matrix[0][3], matrix[1][3], matrix[2][3], matrix[3][3]);
1398 }
1399 
getSkPoint3(const vec3 & vector)1400 inline SkPoint3 SkiaGLRenderEngine::getSkPoint3(const vec3& vector) {
1401     return SkPoint3::Make(vector.x, vector.y, vector.z);
1402 }
1403 
getMaxTextureSize() const1404 size_t SkiaGLRenderEngine::getMaxTextureSize() const {
1405     return mGrContext->maxTextureSize();
1406 }
1407 
getMaxViewportDims() const1408 size_t SkiaGLRenderEngine::getMaxViewportDims() const {
1409     return mGrContext->maxRenderTargetSize();
1410 }
1411 
drawShadow(SkCanvas * canvas,const SkRRect & casterRRect,const ShadowSettings & settings)1412 void SkiaGLRenderEngine::drawShadow(SkCanvas* canvas, const SkRRect& casterRRect,
1413                                     const ShadowSettings& settings) {
1414     ATRACE_CALL();
1415     const float casterZ = settings.length / 2.0f;
1416     const auto flags =
1417             settings.casterIsTranslucent ? kTransparentOccluder_ShadowFlag : kNone_ShadowFlag;
1418 
1419     SkShadowUtils::DrawShadow(canvas, SkPath::RRect(casterRRect), SkPoint3::Make(0, 0, casterZ),
1420                               getSkPoint3(settings.lightPos), settings.lightRadius,
1421                               getSkColor(settings.ambientColor), getSkColor(settings.spotColor),
1422                               flags);
1423 }
1424 
createEglContext(EGLDisplay display,EGLConfig config,EGLContext shareContext,std::optional<ContextPriority> contextPriority,Protection protection)1425 EGLContext SkiaGLRenderEngine::createEglContext(EGLDisplay display, EGLConfig config,
1426                                                 EGLContext shareContext,
1427                                                 std::optional<ContextPriority> contextPriority,
1428                                                 Protection protection) {
1429     EGLint renderableType = 0;
1430     if (config == EGL_NO_CONFIG_KHR) {
1431         renderableType = EGL_OPENGL_ES3_BIT;
1432     } else if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
1433         LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
1434     }
1435     EGLint contextClientVersion = 0;
1436     if (renderableType & EGL_OPENGL_ES3_BIT) {
1437         contextClientVersion = 3;
1438     } else if (renderableType & EGL_OPENGL_ES2_BIT) {
1439         contextClientVersion = 2;
1440     } else if (renderableType & EGL_OPENGL_ES_BIT) {
1441         contextClientVersion = 1;
1442     } else {
1443         LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
1444     }
1445 
1446     std::vector<EGLint> contextAttributes;
1447     contextAttributes.reserve(7);
1448     contextAttributes.push_back(EGL_CONTEXT_CLIENT_VERSION);
1449     contextAttributes.push_back(contextClientVersion);
1450     if (contextPriority) {
1451         contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LEVEL_IMG);
1452         switch (*contextPriority) {
1453             case ContextPriority::REALTIME:
1454                 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_REALTIME_NV);
1455                 break;
1456             case ContextPriority::MEDIUM:
1457                 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_MEDIUM_IMG);
1458                 break;
1459             case ContextPriority::LOW:
1460                 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_LOW_IMG);
1461                 break;
1462             case ContextPriority::HIGH:
1463             default:
1464                 contextAttributes.push_back(EGL_CONTEXT_PRIORITY_HIGH_IMG);
1465                 break;
1466         }
1467     }
1468     if (protection == Protection::PROTECTED) {
1469         contextAttributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1470         contextAttributes.push_back(EGL_TRUE);
1471     }
1472     contextAttributes.push_back(EGL_NONE);
1473 
1474     EGLContext context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1475 
1476     if (contextClientVersion == 3 && context == EGL_NO_CONTEXT) {
1477         // eglGetConfigAttrib indicated we can create GLES 3 context, but we failed, thus
1478         // EGL_NO_CONTEXT so that we can abort.
1479         if (config != EGL_NO_CONFIG_KHR) {
1480             return context;
1481         }
1482         // If |config| is EGL_NO_CONFIG_KHR, we speculatively try to create GLES 3 context, so we
1483         // should try to fall back to GLES 2.
1484         contextAttributes[1] = 2;
1485         context = eglCreateContext(display, config, shareContext, contextAttributes.data());
1486     }
1487 
1488     return context;
1489 }
1490 
createContextPriority(const RenderEngineCreationArgs & args)1491 std::optional<RenderEngine::ContextPriority> SkiaGLRenderEngine::createContextPriority(
1492         const RenderEngineCreationArgs& args) {
1493     if (!gl::GLExtensions::getInstance().hasContextPriority()) {
1494         return std::nullopt;
1495     }
1496 
1497     switch (args.contextPriority) {
1498         case RenderEngine::ContextPriority::REALTIME:
1499             if (gl::GLExtensions::getInstance().hasRealtimePriority()) {
1500                 return RenderEngine::ContextPriority::REALTIME;
1501             } else {
1502                 ALOGI("Realtime priority unsupported, degrading gracefully to high priority");
1503                 return RenderEngine::ContextPriority::HIGH;
1504             }
1505         case RenderEngine::ContextPriority::HIGH:
1506         case RenderEngine::ContextPriority::MEDIUM:
1507         case RenderEngine::ContextPriority::LOW:
1508             return args.contextPriority;
1509         default:
1510             return std::nullopt;
1511     }
1512 }
1513 
createPlaceholderEglPbufferSurface(EGLDisplay display,EGLConfig config,int hwcFormat,Protection protection)1514 EGLSurface SkiaGLRenderEngine::createPlaceholderEglPbufferSurface(EGLDisplay display,
1515                                                                   EGLConfig config, int hwcFormat,
1516                                                                   Protection protection) {
1517     EGLConfig placeholderConfig = config;
1518     if (placeholderConfig == EGL_NO_CONFIG_KHR) {
1519         placeholderConfig = chooseEglConfig(display, hwcFormat, /*logConfig*/ true);
1520     }
1521     std::vector<EGLint> attributes;
1522     attributes.reserve(7);
1523     attributes.push_back(EGL_WIDTH);
1524     attributes.push_back(1);
1525     attributes.push_back(EGL_HEIGHT);
1526     attributes.push_back(1);
1527     if (protection == Protection::PROTECTED) {
1528         attributes.push_back(EGL_PROTECTED_CONTENT_EXT);
1529         attributes.push_back(EGL_TRUE);
1530     }
1531     attributes.push_back(EGL_NONE);
1532 
1533     return eglCreatePbufferSurface(display, placeholderConfig, attributes.data());
1534 }
1535 
getContextPriority()1536 int SkiaGLRenderEngine::getContextPriority() {
1537     int value;
1538     eglQueryContext(mEGLDisplay, mEGLContext, EGL_CONTEXT_PRIORITY_LEVEL_IMG, &value);
1539     return value;
1540 }
1541 
onActiveDisplaySizeChanged(ui::Size size)1542 void SkiaGLRenderEngine::onActiveDisplaySizeChanged(ui::Size size) {
1543     // This cache multiplier was selected based on review of cache sizes relative
1544     // to the screen resolution. Looking at the worst case memory needed by blur (~1.5x),
1545     // shadows (~1x), and general data structures (e.g. vertex buffers) we selected this as a
1546     // conservative default based on that analysis.
1547     const float SURFACE_SIZE_MULTIPLIER = 3.5f * bytesPerPixel(mDefaultPixelFormat);
1548     const int maxResourceBytes = size.width * size.height * SURFACE_SIZE_MULTIPLIER;
1549 
1550     // start by resizing the current context
1551     getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1552 
1553     // if it is possible to switch contexts then we will resize the other context
1554     const bool originalProtectedState = mInProtectedContext;
1555     useProtectedContext(!mInProtectedContext);
1556     if (mInProtectedContext != originalProtectedState) {
1557         getActiveGrContext()->setResourceCacheLimit(maxResourceBytes);
1558         // reset back to the initial context that was active when this method was called
1559         useProtectedContext(originalProtectedState);
1560     }
1561 }
1562 
dump(std::string & result)1563 void SkiaGLRenderEngine::dump(std::string& result) {
1564     const gl::GLExtensions& extensions = gl::GLExtensions::getInstance();
1565 
1566     StringAppendF(&result, "\n ------------RE-----------------\n");
1567     StringAppendF(&result, "EGL implementation : %s\n", extensions.getEGLVersion());
1568     StringAppendF(&result, "%s\n", extensions.getEGLExtensions());
1569     StringAppendF(&result, "GLES: %s, %s, %s\n", extensions.getVendor(), extensions.getRenderer(),
1570                   extensions.getVersion());
1571     StringAppendF(&result, "%s\n", extensions.getExtensions());
1572     StringAppendF(&result, "RenderEngine supports protected context: %d\n",
1573                   supportsProtectedContent());
1574     StringAppendF(&result, "RenderEngine is in protected context: %d\n", mInProtectedContext);
1575     StringAppendF(&result, "RenderEngine shaders cached since last dump/primeCache: %d\n",
1576                   mSkSLCacheMonitor.shadersCachedSinceLastCall());
1577 
1578     std::vector<ResourcePair> cpuResourceMap = {
1579             {"skia/sk_resource_cache/bitmap_", "Bitmaps"},
1580             {"skia/sk_resource_cache/rrect-blur_", "Masks"},
1581             {"skia/sk_resource_cache/rects-blur_", "Masks"},
1582             {"skia/sk_resource_cache/tessellated", "Shadows"},
1583             {"skia", "Other"},
1584     };
1585     SkiaMemoryReporter cpuReporter(cpuResourceMap, false);
1586     SkGraphics::DumpMemoryStatistics(&cpuReporter);
1587     StringAppendF(&result, "Skia CPU Caches: ");
1588     cpuReporter.logTotals(result);
1589     cpuReporter.logOutput(result);
1590 
1591     {
1592         std::lock_guard<std::mutex> lock(mRenderingMutex);
1593 
1594         std::vector<ResourcePair> gpuResourceMap = {
1595                 {"texture_renderbuffer", "Texture/RenderBuffer"},
1596                 {"texture", "Texture"},
1597                 {"gr_text_blob_cache", "Text"},
1598                 {"skia", "Other"},
1599         };
1600         SkiaMemoryReporter gpuReporter(gpuResourceMap, true);
1601         mGrContext->dumpMemoryStatistics(&gpuReporter);
1602         StringAppendF(&result, "Skia's GPU Caches: ");
1603         gpuReporter.logTotals(result);
1604         gpuReporter.logOutput(result);
1605         StringAppendF(&result, "Skia's Wrapped Objects:\n");
1606         gpuReporter.logOutput(result, true);
1607 
1608         StringAppendF(&result, "RenderEngine tracked buffers: %zu\n",
1609                       mGraphicBufferExternalRefs.size());
1610         StringAppendF(&result, "Dumping buffer ids...\n");
1611         for (const auto& [id, refCounts] : mGraphicBufferExternalRefs) {
1612             StringAppendF(&result, "- 0x%" PRIx64 " - %d refs \n", id, refCounts);
1613         }
1614         StringAppendF(&result, "RenderEngine AHB/BackendTexture cache size: %zu\n",
1615                       mTextureCache.size());
1616         StringAppendF(&result, "Dumping buffer ids...\n");
1617         // TODO(178539829): It would be nice to know which layer these are coming from and what
1618         // the texture sizes are.
1619         for (const auto& [id, unused] : mTextureCache) {
1620             StringAppendF(&result, "- 0x%" PRIx64 "\n", id);
1621         }
1622         StringAppendF(&result, "\n");
1623 
1624         SkiaMemoryReporter gpuProtectedReporter(gpuResourceMap, true);
1625         if (mProtectedGrContext) {
1626             mProtectedGrContext->dumpMemoryStatistics(&gpuProtectedReporter);
1627         }
1628         StringAppendF(&result, "Skia's GPU Protected Caches: ");
1629         gpuProtectedReporter.logTotals(result);
1630         gpuProtectedReporter.logOutput(result);
1631         StringAppendF(&result, "Skia's Protected Wrapped Objects:\n");
1632         gpuProtectedReporter.logOutput(result, true);
1633 
1634         StringAppendF(&result, "\n");
1635         StringAppendF(&result, "RenderEngine runtime effects: %zu\n", mRuntimeEffects.size());
1636         for (const auto& [linearEffect, unused] : mRuntimeEffects) {
1637             StringAppendF(&result, "- inputDataspace: %s\n",
1638                           dataspaceDetails(
1639                                   static_cast<android_dataspace>(linearEffect.inputDataspace))
1640                                   .c_str());
1641             StringAppendF(&result, "- outputDataspace: %s\n",
1642                           dataspaceDetails(
1643                                   static_cast<android_dataspace>(linearEffect.outputDataspace))
1644                                   .c_str());
1645             StringAppendF(&result, "undoPremultipliedAlpha: %s\n",
1646                           linearEffect.undoPremultipliedAlpha ? "true" : "false");
1647         }
1648     }
1649     StringAppendF(&result, "\n");
1650 }
1651 
1652 } // namespace skia
1653 } // namespace renderengine
1654 } // namespace android
1655