// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/BlitResolve.frag.00000000.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kBlitResolve_frag_00000000[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x5d,0x95,0x49,0x4f,0x55,0x41, 0x10,0x85,0xfb,0xcd,0xa8,0xa8,0x08,0x22,0x38,0xe0,0x84,0x13,0xa8,0xe4,0xa9,0x3c, 0xa3,0x41,0x14,0x4d,0x70,0x02,0x15,0x45,0x71,0x42,0x13,0x15,0x48,0x1c,0x80,0x85, 0x0a,0x0b,0x07,0x48,0x9c,0x60,0xe1,0x00,0x0b,0x15,0x59,0x98,0x38,0x6d,0xfc,0x21, 0xfe,0x22,0xe3,0x90,0x98,0x58,0xd5,0xef,0x2b,0x53,0xbe,0x97,0x14,0xf7,0x9e,0x73, 0xaa,0xeb,0x74,0x75,0xf7,0x6d,0x52,0xc9,0xfa,0x5c,0x08,0x89,0x30,0x37,0x94,0x85, 0x2f,0xa1,0xf8,0x5b,0x14,0x92,0xc2,0x84,0x30,0x2f,0x64,0xe3,0xf3,0x50,0x67,0x77, 0x67,0xd3,0xed,0x3b,0x7d,0x4d,0xcd,0x85,0xbc,0xea,0x0b,0x42,0x2a,0xe6,0xa9,0xb6, 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0x7f,0x72,0x77,0x87,0xce,0xd1,0x72,0xdb,0xdc,0x1c,0x3f,0x93,0x57,0x60,0xdc,0x3e, 0xe6,0xd3,0x1e,0xff,0x97,0x15,0xef,0x16,0xc5,0x7a,0x8f,0x74,0x72,0x87,0xf4,0xc8, 0xfc,0xf4,0xfe,0x38,0x4e,0x4e,0xa7,0x3b,0x97,0x27,0xe9,0xab,0xcb,0x9d,0xcb,0x53, 0xf0,0x76,0x9e,0xbb,0xf1,0x55,0xfe,0xac,0x70,0xfa,0x4d,0x9d,0xa6,0x5e,0x37,0xb5, 0x7a,0xa2,0x56,0xac,0x75,0x86,0x5a,0xfa,0xdd,0x9e,0x83,0xff,0x26,0x39,0x8a,0xcf, 0xc3,0xd5,0xb8,0x75,0xbb,0x00,0x5f,0xc7,0xba,0xf5,0xba,0x75,0x53,0xed,0xa2,0x44, 0x2f,0x6b,0x71,0x31,0xae,0x73,0x2a,0xde,0x5f,0xa7,0x59,0x27,0xd3,0x7a,0x9d,0xcf, 0x55,0x7c,0xba,0x9c,0xcf,0x35,0x78,0xf3,0xe9,0x77,0x3e,0xaa,0xf5,0x49,0xf4,0x53, 0xab,0x0f,0x9f,0x01,0xe7,0x63,0x5a,0xbf,0xf3,0xb9,0x89,0xcf,0x0d,0xe7,0x73,0x0b, 0xde,0x7c,0x86,0x9c,0x8f,0x6a,0x83,0x12,0x43,0xd4,0x1a,0xc4,0x67,0xd8,0xf9,0x98, 0x36,0xe4,0x7c,0x6e,0xe3,0x93,0x77,0x3e,0x77,0xe0,0xcd,0x67,0xc4,0xf9,0xa8,0x76, 0x57,0x62,0x84,0x5a,0x77,0xf1,0x19,0x75,0x3e,0xa6,0x8d,0x38,0x9f,0xfb,0xf8,0xdc, 0x73,0x3e,0x0f,0xe0,0xcd,0x67,0xcc,0xf9,0xa8,0xf6,0x30,0x7e,0x7b,0xc5,0x5a,0x0f, 0xf1,0x19,0x77,0x3e,0xa6,0x8d,0x39,0x9f,0x27,0xf8,0x3c,0x76,0x3e,0x4f,0xe1,0xcd, 0x67,0xc2,0xf9,0xa8,0xf6,0x4c,0x62,0x82,0x5a,0xcf,0xf0,0x99,0x74,0x3e,0xa6,0x4d, 0x38,0x9f,0x17,0xf8,0x3c,0x77,0x3e,0x2f,0xe1,0xcd,0x67,0xca,0xf9,0xa8,0xf6,0x4a, 0x62,0x8a,0x5a,0xaf,0xf0,0x99,0x76,0x3e,0xa6,0x4d,0x39,0x9f,0x37,0xf8,0xbc,0x76, 0x3e,0x6f,0xe1,0xcd,0xe7,0x9d,0xf3,0x51,0x6d,0x46,0xe2,0x1d,0xb5,0x66,0xf0,0x99, 0x75,0x3e,0xa6,0xe9,0xf3,0x8f,0xdc,0x0c,0xbb,0x24,0xfe,0x02,0xe7,0x75,0xf3,0x46, 0xf8,0x0b,0x00,0x00 }; // Generated from: // // #version 450 core // // layout(push_constant)uniform PushConstants { // // vec2 offset; // vec2 stretch; // vec2 invSrcExtent; // int srcLayer; // int samples; // float invSamples; // // int outputMask; // // bool flipX; // bool flipY; // bool rotateXY; // } params; // // layout(set = 0, binding = 0)uniform texture2D color; // // layout(location = 0)out vec4 colorOut0; // layout(location = 1)out vec4 colorOut1; // layout(location = 2)out vec4 colorOut2; // layout(location = 3)out vec4 colorOut3; // layout(location = 4)out vec4 colorOut4; // layout(location = 5)out vec4 colorOut5; // layout(location = 6)out vec4 colorOut6; // layout(location = 7)out vec4 colorOut7; // // layout(set = 0, binding = 2)uniform sampler blitSampler; // // void main() // { // // vec2 srcImageCoords = vec2(gl_FragCoord . xy); // // srcImageCoords *= params . stretch; // // srcImageCoords -= params . offset; // // if(params . flipX) // srcImageCoords . x = - srcImageCoords . x; // if(params . flipY) // srcImageCoords . y = - srcImageCoords . y; // if(params . rotateXY) // srcImageCoords . xy = srcImageCoords . yx; // // vec4 colorValue = texture(sampler2D(color, blitSampler), srcImageCoords * params . invSrcExtent); // // if((params . outputMask &(1 << 0))!= 0) // { // colorOut0 = colorValue; // } // if((params . outputMask &(1 << 1))!= 0) // { // colorOut1 = colorValue; // } // if((params . outputMask &(1 << 2))!= 0) // { // colorOut2 = colorValue; // } // if((params . outputMask &(1 << 3))!= 0) // { // colorOut3 = colorValue; // } // if((params . outputMask &(1 << 4))!= 0) // { // colorOut4 = colorValue; // } // if((params . outputMask &(1 << 5))!= 0) // { // colorOut5 = colorValue; // } // if((params . outputMask &(1 << 6))!= 0) // { // colorOut6 = colorValue; // } // if((params . outputMask &(1 << 7))!= 0) // { // colorOut7 = colorValue; // } // // }