// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000019.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000019[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0xfd,0x4b,0x9e,0x55, 0x18,0xc7,0xef,0xe7,0xdd,0x69,0xbe,0x4c,0xdd,0xcc,0x91,0xab,0xb5,0x09,0x85,0x4b, 0x8d,0x6c,0x99,0xb6,0x81,0x2d,0x5b,0x2d,0x6b,0xd3,0xbd,0x54,0x0a,0x95,0x63,0xae, 0xa6,0xcc,0x94,0xd5,0x46,0x23,0x74,0x4d,0x21,0xda,0x2a,0x85,0x90,0x15,0xa5,0x50, 0xfa,0x43,0x29,0xee,0x87,0xa0,0x9f,0x22,0xa2,0x36,0xda,0xd6,0xcb,0x9f,0x13,0xbd, 0x40,0xd0,0xb9,0xce,0xf3,0xb9,0xc6,0x97,0x87,0x62,0xc2,0xe1,0xbe,0xcf,0xf7,0x7a, 0xfb,0x7e,0xaf,0x73,0xdd,0xe7,0x31,0x93,0xde,0x5e,0x48,0x92,0x54,0x52,0x9e,0x94, 0x25,0xbf,0x25,0xc5,0xbf,0x8d,0x49,0x3a,0x20,0x49,0x52,0x91,0xe4,0xe3,0x73,0x5f, 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0x2d,0x87,0xb5,0x42,0x9d,0x65,0xe1,0xf3,0x3d,0x7c,0x6e,0x70,0x86,0xc6,0xc7,0xfd, 0x56,0x84,0xcf,0x4d,0x7c,0x96,0x88,0x59,0x16,0x3e,0x5f,0xc2,0x67,0x5a,0xf8,0x7c, 0x05,0xee,0x7c,0xd6,0x84,0x8f,0xd9,0x56,0xa3,0x6f,0xb1,0xce,0xaa,0xf0,0xf9,0x81, 0xff,0x2b,0x6f,0xca,0x3c,0xb9,0xdf,0x9a,0xf0,0xf9,0x15,0x9f,0x15,0x62,0x56,0x4b, 0xce,0x78,0x5e,0x7c,0x7f,0x61,0x1e,0xe6,0x88,0x5b,0x2b,0x99,0xd3,0x59,0xf1,0xfd, 0x99,0xf9,0x9e,0x21,0xce,0xf2,0xec,0x09,0x4c,0xae,0x60,0xfb,0x27,0x9c,0x5a,0x67, 0x58,0xff,0x02,0x9b,0x13,0x36,0x51,0x28,0x0e,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform itexture2DArray src; // layout(location = 0)out uvec4 dst; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 dstOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool dstHasLuminance; // bool dstIsAlpha; // // bool srcIsSRGB; // bool dstIsSRGB; // // int dstDefaultChannelsMask; // bool rotateXY; // } params; // // void main() // { // ivec2 dstSubImageCoords = ivec2(gl_FragCoord . xy)- params . dstOffset; // // ivec2 srcSubImageCoords = dstSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // ivec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // uvec4 dstValue = uvec4(srcValue); // // if(params . dstHasLuminance) // { // dstValue . rg = dstValue . ra; // } // else if(params . dstIsAlpha) // { // dstValue . r = dstValue . a; // } // else // { // int defaultChannelsMask = params . dstDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // dstValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // dstValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // dstValue . a = 1; // } // } // // dst = dstValue; // }