// GENERATED FILE - DO NOT EDIT. // Generated by gen_vk_internal_shaders.py. // // Copyright 2018 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // shaders/gen/ImageCopy.frag.00000025.inc: // Pre-generated shader for the ANGLE Vulkan back-end. #pragma once constexpr uint8_t kImageCopy_frag_00000025[] = { 0x1f,0x8b,0x08,0x00,0x00,0x00,0x00,0x00,0x02,0xff,0x85,0x96,0xd9,0x4f,0x5d,0x55, 0x14,0xc6,0xcf,0x9d,0x29,0xc8,0x50,0xa0,0x45,0x1a,0xa9,0x76,0x20,0xd1,0x50,0xe1, 0x26,0x62,0x45,0xb0,0x4d,0xb0,0x62,0xb5,0xa2,0x2d,0x74,0x50,0xe1,0xc1,0xa1,0x44, 0x5a,0x85,0xaa,0xa0,0xb1,0x8d,0x8d,0x81,0x5a,0x78,0xb0,0x55,0x21,0x0d,0xa9,0x46, 0x21,0x51,0x78,0x50,0xb0,0x7d,0x30,0xf1,0xc9,0x18,0xa3,0x6d,0x6c,0xeb,0xf0,0xe7, 0x18,0x87,0xc4,0xc4,0xbd,0xf6,0xfd,0xad,0xe6,0xcb,0x8d,0xa6,0x24,0x3b,0xe7,0xec, 0x6f,0x4d,0xdf,0xb7,0xf6,0x3a,0xfb,0x92,0x49,0x6f,0x2b,0x24,0x49,0x2a,0xa9,0x4c, 0x2a,0x92,0xdf,0x92,0xd2,0xdf,0xfa,0x24,0x1d,0x90,0x24,0xa9,0x4a,0xf2,0xf1,0xb9, 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0x22,0x7c,0xcc,0xb6,0x1c,0xd6,0x0a,0x75,0x96,0x85,0xcf,0xf7,0xc4,0x5c,0xe7,0x0c, 0x8d,0x8f,0xfb,0xad,0x08,0x9f,0x1b,0xf8,0x2c,0x11,0xb3,0x2c,0x7c,0xbe,0x80,0xcf, 0xb4,0xf0,0xf9,0x12,0xdc,0xf9,0xac,0x09,0x1f,0xb3,0xad,0x46,0xdf,0x52,0x9d,0x55, 0xe1,0xf3,0x03,0xff,0xb3,0xdc,0x90,0x79,0x72,0xbf,0x35,0xe1,0xf3,0x2b,0x3e,0x2b, 0xc4,0xac,0x96,0x9d,0xf1,0xbc,0xf8,0xfe,0xc2,0x3c,0xcc,0x11,0xb7,0x56,0x36,0xa7, 0xb3,0xe2,0xfb,0x33,0xf3,0x3d,0x43,0x9c,0xe5,0xd9,0x1d,0x98,0x5c,0xc6,0xf6,0x4f, 0x38,0xb5,0xae,0xb0,0xfe,0x05,0x43,0xa1,0xf9,0xc7,0x28,0x0e,0x00,0x00 }; // Generated from: // // #version 450 core // // #extension GL_EXT_samplerless_texture_functions : require // // layout(set = 0, binding = 0)uniform utexture2DArray src; // layout(location = 0)out ivec4 dst; // // layout(push_constant)uniform PushConstants { // // ivec2 srcOffset; // ivec2 dstOffset; // int srcMip; // int srcLayer; // // bool flipX; // bool flipY; // // bool premultiplyAlpha; // bool unmultiplyAlpha; // // bool dstHasLuminance; // bool dstIsAlpha; // // bool srcIsSRGB; // bool dstIsSRGB; // // int dstDefaultChannelsMask; // bool rotateXY; // } params; // // void main() // { // ivec2 dstSubImageCoords = ivec2(gl_FragCoord . xy)- params . dstOffset; // // ivec2 srcSubImageCoords = dstSubImageCoords; // // if(params . flipX) // { // srcSubImageCoords . x = - srcSubImageCoords . x; // } // if(params . flipY) // { // srcSubImageCoords . y = - srcSubImageCoords . y; // } // if(params . rotateXY) // { // srcSubImageCoords . xy = srcSubImageCoords . yx; // } // // uvec4 srcValue = texelFetch(src, ivec3(params . srcOffset + srcSubImageCoords, params . srcLayer), params . srcMip); // // if(params . premultiplyAlpha) // { // srcValue . rgb *= srcValue . a; // } // else if(params . unmultiplyAlpha && srcValue . a > 0) // { // srcValue . rgb /= srcValue . a; // } // // ivec4 dstValue = ivec4(srcValue); // // if(params . dstHasLuminance) // { // dstValue . rg = dstValue . ra; // } // else if(params . dstIsAlpha) // { // dstValue . r = dstValue . a; // } // else // { // int defaultChannelsMask = params . dstDefaultChannelsMask; // if((defaultChannelsMask & 2)!= 0) // { // dstValue . g = 0; // } // if((defaultChannelsMask & 4)!= 0) // { // dstValue . b = 0; // } // if((defaultChannelsMask & 8)!= 0) // { // dstValue . a = 1; // } // } // // dst = dstValue; // }