// Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // See README.md for format. // Tests took ~40s to run. Disable them for bots to prevent bots getting stuck. // Flush and finish are very common, and we have plenty of other tests that cover // these functionalities 1034 : dEQP-GLES2.functional.flush_finish.* = SKIP // Failures related to not supporting separate depth/stencil masks on D3D11. 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil_* = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.write_mask.* = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_color_one_minus_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_color_one_minus_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_constant_alpha_one_minus_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.add_one_minus_constant_alpha_one_minus_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_color_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_color_one_minus_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_color_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_alpha_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_constant_alpha_one_minus_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_alpha_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_color_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_color_one_minus_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_color_one_minus_constant_alpha = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_alpha_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_constant_alpha_one_minus_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.reverse_subtract_one_minus_constant_alpha_one_minus_constant_color = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.random.* = FAIL 1655 D3D11 : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.* = FAIL //////////////////////////////////////////////////////////////////////////////// // // Temporary entries: they should be removed once the bugs are fixed. // //////////////////////////////////////////////////////////////////////////////// // Vertex attribute aliasing is not supported on D3D 3467 D3D9 : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = FAIL 3467 D3D9 : dEQP-GLES2.functional.attribute_location.bind_aliasing.max_cond* = FAIL 3467 D3D11 : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = FAIL // The fragment_ops.depth_stencil.random tests all seem to fail on D3D11. 3282 D3D11 : dEQP-GLES2.functional.fragment_ops.depth_stencil.random.* = FAIL // Failures related to the depth_range on Windows / NVIDIA and ATI. 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.reverse = FAIL 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.half_to_zero = FAIL 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.one_to_half = FAIL 2426 D3D11 : dEQP-GLES2.functional.depth_range.write.0_8_to_third = FAIL 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.reverse = FAIL 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.half_to_zero = FAIL 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.one_to_half = FAIL 2426 D3D11 : dEQP-GLES2.functional.depth_range.compare.0_8_to_third = FAIL // Common subexpression invariance 3293 D3D11 : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 3293 D3D11 : dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 3293 D3D11 : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL // Fails with significant image differences 3295 D3D11 : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL // Only fails in D3D11 32-bit. 1418 D3D11 : dEQP-GLES2.functional.clipping.triangle_vertex.clip_three.clip_pos_x_pos_y_pos_z_and_neg_x_pos_y_pos_z_and_neg_x_neg_y_neg_z = FAIL // D3D11 AMD 2342 D3D11 AMD : dEQP-GLES2.functional.texture.size.cube.64x64_l8 = FAIL 2342 D3D11 AMD : dEQP-GLES2.functional.texture.size.cube.64x64_rgb888 = FAIL 2342 D3D11 AMD : dEQP-GLES2.functional.texture.size.cube.64x64_rgba8888 = FAIL // Additional texture.vertex.cube failures on AMD 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_clamp = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_repeat = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_nearest_mirror = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_clamp = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_repeat = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear_linear_mirror = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_clamp = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat = FAIL 3299 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_mirror = FAIL // AMD GPU vertex shader texture sampling is not precise enough when rendering to 32-bit backbuffers 2337 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.2d.wrap.* = FAIL 2337 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear_* = FAIL 2337 D3D11 AMD : dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear_* = FAIL // Several mipmap sub tests fail on AMD. Mark them all as failing conservatively. 3296 D3D11 AMD : dEQP-GLES2.functional.texture.mipmap.* = FAIL // Failures on the D3D11 bots that do not reproduce locally // TODO(jmadill): Figure out why these fail on the bots, but not locally. 1108 D3D11 : dEQP-GLES2.functional.shaders.struct.local.dynamic_loop_struct_array_fragment = FAIL 1108 D3D11 : dEQP-GLES2.functional.shaders.invariance.highp.loop_2 = FAIL 1108 D3D11 : dEQP-GLES2.functional.shaders.invariance.mediump.loop_2 = FAIL // OpenGL desktop back-end failures 1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.srgb8_alpha8 = FAIL 1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.stencil.srgb8_alpha8 = FAIL 1656 OPENGL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.depth.srgb8_alpha8 = FAIL 3291 OPENGL : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL // Linux OpenGL Intel 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.basic.lines_wide = FAIL 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.basic.line_strip_wide = FAIL 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.basic.line_loop_wide = FAIL 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.projected.lines_wide = FAIL 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.projected.line_strip_wide = FAIL 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.rasterization.interpolation.projected.line_loop_wide = FAIL 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_repeat = FAIL 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_repeat = FAIL 3302 OPENGL INTEL LINUX : dEQP-GLES2.functional.texture.vertex.cube.wrap.repeat_repeat = FAIL // Mac OpenGL specific failures 3466 MAC OPENGL : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = SKIP 3433 MAC OPENGL : dEQP-GLES2.functional.shaders.preprocessor.pragmas.pragma_vertex = FAIL 1143 MAC OPENGL : dEQP-GLES2.functional.shaders.scoping.valid.local_int_variable_hides_struct_type_* = FAIL 1143 MAC OPENGL : dEQP-GLES2.functional.shaders.scoping.valid.local_struct_variable_hides_struct_type_* = FAIL 1143 MAC OPENGL : dEQP-GLES2.functional.shaders.scoping.valid.function_parameter_hides_struct_type_* = FAIL 1143 MAC OPENGL : dEQP-GLES2.functional.shaders.random.trigonometric.vertex.65 = FAIL 2631 MAC OPENGL : dEQP-GLES2.functional.shaders.operator.sequence.side_effects.affect_* = FAIL 3317 MAC OPENGL : dEQP-GLES2.functional.shaders.linkage.varying_4 = FAIL // MAC OPENGL INTEL specific 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.complex_rgb = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.complex_rgba = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.long_masked_rgb = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.long_masked_rgba = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.masked_rgb = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.masked_rgba = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.masked_scissored_rgb = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.masked_scissored_rgba = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.scissored_rgb = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.scissored_rgba = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.color_clear.short_scissored_rgb = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_alpha = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_luminance = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_luminance_alpha = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgb = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.specification.basic_copyteximage2d.cube_rgba = FAIL 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.discard.dynamic_loop_never = SKIP 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.discard.function_static_loop_never = SKIP 2137 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.discard.static_loop_never = SKIP 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_1 = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.highp.common_subexpression_3 = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_1 = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.mediump.common_subexpression_3 = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_1 = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.shaders.invariance.lowp.common_subexpression_3 = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba8888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgb888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_rgba4444_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_clamp_l8_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_rgba8888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_rgb888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_rgba4444_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_repeat_l8_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgba8888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgb888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_rgba4444_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.2d.linear_nearest_mirror_l8_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba8888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgb888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_rgba4444_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_clamp_l8_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgba8888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgb888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_rgba4444_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_repeat_l8_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgba8888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgb888_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_rgba4444_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.filtering.cube.linear_nearest_mirror_l8_pot = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_nearest_* = FAIL 3317 MAC OPENGL INTEL : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_nearest_* = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_depth_component16 = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES2.functional.fbo.render.color_clear.tex2d_rgb_stencil_index8 = FAIL 3531 MAC OPENGL INTEL : dEQP-GLES2.functional.fbo.render.stencil_clear.tex2d_rgb_stencil_index8 = FAIL // Mac AMD OpenGL specific 2137 MAC OPENGL AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip = FAIL 3317 MAC OPENGL AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center = FAIL 3317 MAC OPENGL AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner = FAIL 5172 MAC OPENGL AMD : dEQP-GLES2.functional.draw.draw_elements.indices.user_ptr.index_byte = FAIL 5172 MAC OPENGL AMD : dEQP-GLES2.functional.dither.* = FAIL 5172 MAC OPENGL AMD : dEQP-GLES2.functional.draw.random.* = FAIL 5172 MAC OPENGL AMD : dEQP-GLES2.functional.fragment_ops.depth_stencil.stencil_depth_funcs.stencil* = FAIL 5172 MAC OPENGL AMD : dEQP-GLES2.functional.shaders.fragdata.* = FAIL 5172 MAC OPENGL AMD : dEQP-GLES2.functional.fragment_ops.blend.equation_src_func_dst_func.* = FAIL // D3D11 AMD already covered by Line 148 3243 D3D11 INTEL : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL 3243 D3D11 INTEL : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear = FAIL 3243 D3D11 INTEL : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL 3243 D3D11 INTEL : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL 3243 D3D11 INTEL : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest = FAIL 3243 D3D11 INTEL : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear = FAIL 3243 D3D11 NVIDIA : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL 3243 D3D11 NVIDIA : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear = FAIL 3243 D3D11 NVIDIA : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL 3243 D3D11 NVIDIA : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL 3243 D3D11 NVIDIA : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest = FAIL 3243 D3D11 NVIDIA : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear = FAIL // Fail with very tiny pixel differences 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_clamp = FAIL 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_nearest_mirror = FAIL 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_clamp = FAIL 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear_linear_mirror = FAIL 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_clamp = FAIL 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_repeat = FAIL 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.wrap.clamp_mirror = FAIL 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_clamp = FAIL 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_repeat = FAIL 3240 D3D11 : dEQP-GLES2.functional.texture.vertex.cube.wrap.mirror_mirror = FAIL // Failures on some NVIDIA drivers (411.95), passing on older drivers (388.16) and newer ones. 2976 VULKAN LINUX NVIDIA : dEQP-GLES2.functional.shaders.invariance.*.common_subexpression_0 = FAIL 2976 VULKAN LINUX NVIDIA : dEQP-GLES2.functional.shaders.invariance.lowp.subexpression_precision_lowp = FAIL 2976 VULKAN LINUX NVIDIA : dEQP-GLES2.functional.shaders.invariance.lowp.subexpression_precision_mediump = FAIL 2976 VULKAN LINUX NVIDIA : dEQP-GLES2.functional.shaders.invariance.mediump.subexpression_precision_lowp = FAIL // Fails on 431.02 NVIDIA driver 3748 VULKAN WIN NVIDIA : dEQP-GLES2.functional.fbo.render.repeated_clear.* = FAIL // Mac / Metal // Fails on Metal, some of filtering tests fail when MSAA is off and pass when MSAA is on. Some // tests are opposite. The filtering tests mostly fail on a few pixels. 6466 MAC METAL : dEQP-GLES2.functional.shaders.texture_functions.vertex.texturecubelod = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_clamp_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_repeat_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.basic.nearest_linear_mirror_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.basic.linear_linear_repeat_non_square = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_clamp = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.projected.nearest_linear_mirror = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.2d.projected.linear_linear_repeat = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.vertex.2d.filtering.linear_mipmap_linear* = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.vertex.2d.filtering.nearest_mipmap_linear* = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.vertex.2d.wrap.* = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear* = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear* = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear* = FAIL 6534 MAC METAL AMD : dEQP-GLES2.functional.texture.vertex.cube.wrap.* = FAIL 6589 MAC METAL AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip = FAIL 6589 MAC METAL AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_center = FAIL 6589 MAC METAL AMD : dEQP-GLES2.functional.clipping.point.wide_point_clip_viewport_corner = FAIL 5206 MAC METAL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgb_half_float_oes = FAIL 5206 MAC METAL : dEQP-GLES2.functional.fbo.completeness.renderable.texture.color0.rgba_half_float_oes = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_nearest = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.mipmap.cube.basic.linear_linear = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_nearest = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.mipmap.cube.projected.linear_linear = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_nearest = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.mipmap.cube.bias.linear_linear = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.vertex.cube.filtering.linear_mipmap_linear* = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_linear* = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.vertex.cube.filtering.nearest_mipmap_nearest_linear* = FAIL 6466 MAC METAL INTEL : dEQP-GLES2.functional.texture.vertex.cube.wrap.* = FAIL 7451 MAC METAL INTEL : dEQP-GLES2.functional.shaders.builtin_variable.pointcoord = FAIL 7838 MAC METAL INTEL : dEQP-GLES2.functional.shaders.function.global_variable_aliasing_* = FAIL 6297 MAC METAL : dEQP-GLES2.functional.attribute_location.bind_aliasing.cond* = FAIL // New failures on MacBook Pro 2019 macOS 13.2.1 8091 MAC METAL AMD : dEQP-GLES2.functional.shaders.function.global_variable_aliasing_fragment = FAIL 8091 MAC METAL AMD : dEQP-GLES2.functional.shaders.function.global_variable_aliasing_vertex = FAIL // Test bug - fails in ASAN. 6678 ASAN : dEQP-GLES2.functional.negative_api.texture.compressedtexsubimage2d* = SKIP // Pixel 4 test expectations. 5990 PIXEL4ORXL VULKAN : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.48 = SKIP 5990 PIXEL4ORXL VULKAN : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.89 = SKIP 5990 PIXEL4ORXL VULKAN : dEQP-GLES2.functional.fragment_ops.random.52* = SKIP 5990 PIXEL4ORXL VULKAN : dEQP-GLES2.functional.fragment_ops.random.77* = SKIP 5990 PIXEL4ORXL VULKAN : dEQP-GLES2.functional.fragment_ops.random.82* = SKIP 6528 PIXEL4ORXL GLES : dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_array_function_arg_vertex = FAIL 6528 PIXEL4ORXL GLES : dEQP-GLES2.functional.shaders.struct.uniform.sampler_in_function_arg_vertex = FAIL 7838 PIXEL4ORXL GLES : dEQP-GLES2.functional.shaders.function.global_variable_aliasing_* = FAIL 6709 LINUX NVIDIA GTX1660 VULKAN : dEQP-GLES2.functional.shaders.random.all_features.fragment.13 = FAIL 6709 LINUX NVIDIA GTX1660 VULKAN : dEQP-GLES2.functional.shaders.random.all_features.fragment.26 = FAIL 6709 LINUX NVIDIA GTX1660 VULKAN : dEQP-GLES2.functional.shaders.random.all_features.fragment.31 = FAIL 6709 LINUX NVIDIA GTX1660 VULKAN : dEQP-GLES2.functional.shaders.random.all_features.fragment.94 = FAIL 6678 UBSAN : dEQP-GLES2.functional.shaders.random.* = SKIP 6678 UBSAN : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.* = SKIP 6678 UBSAN : dEQP-GLES2.functional.shaders.texture_functions.vertex.texture2dprojlod_vec3 = SKIP // Samsung Galaxy S23 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.fbo.render.color_clear.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.fbo.render.recreate_colorbuffer.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.fbo.render.recreate_stencilbuffer.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.fbo.render.resize.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.fbo.render.shared_colorbuffer.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.fbo.render.stencil_clear.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.fbo.render.stencil.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.fragment_ops.interaction.basic_shader.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.polygon_offset.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.rasterization.primitives.* = SKIP 8157 GALAXYS23 VULKAN : dEQP-GLES2.functional.shaders.random.* = SKIP