hlsl.tx.overload.frag Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: Func(t211; ( temp float) 0:8 Function Parameters: 0:8 'DummyTex' ( in texture2D) 0:? Sequence 0:8 Branch: Return with expression 0:8 Constant: 0:8 1.000000 0:9 Function Definition: Func(t21; ( temp 4-component vector of float) 0:9 Function Parameters: 0:9 'DummyTex' ( in texture2D) 0:? Sequence 0:9 Branch: Return with expression 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:11 Function Definition: Func(I211; ( temp float) 0:11 Function Parameters: 0:11 'DummyTex' (layout( r32f) in image2D) 0:? Sequence 0:11 Branch: Return with expression 0:11 Constant: 0:11 1.000000 0:12 Function Definition: Func(I21; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 'DummyTex' (layout( rgba32f) in image2D) 0:? Sequence 0:12 Branch: Return with expression 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:15 Function Definition: @main( ( temp 4-component vector of float) 0:15 Function Parameters: 0:? Sequence 0:16 Branch: Return with expression 0:16 add ( temp 4-component vector of float) 0:16 add ( temp 4-component vector of float) 0:16 add ( temp 4-component vector of float) 0:16 Function Call: Func(t211; ( temp float) 0:16 'tf1' ( uniform texture2D) 0:16 Function Call: Func(t21; ( temp 4-component vector of float) 0:16 'tf4' ( uniform texture2D) 0:16 Function Call: Func(I211; ( temp float) 0:16 'twf1' (layout( r32f) uniform image2D) 0:16 Function Call: Func(I21; ( temp 4-component vector of float) 0:16 'twf4' (layout( rgba32f) uniform image2D) 0:15 Function Definition: main( ( temp void) 0:15 Function Parameters: 0:? Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:15 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tf1' ( uniform texture2D) 0:? 'tf4' ( uniform texture2D) 0:? 'twf1' (layout( r32f) uniform image2D) 0:? 'twf4' (layout( rgba32f) uniform image2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) Linked fragment stage: Shader version: 500 gl_FragCoord origin is upper left 0:? Sequence 0:8 Function Definition: Func(t211; ( temp float) 0:8 Function Parameters: 0:8 'DummyTex' ( in texture2D) 0:? Sequence 0:8 Branch: Return with expression 0:8 Constant: 0:8 1.000000 0:9 Function Definition: Func(t21; ( temp 4-component vector of float) 0:9 Function Parameters: 0:9 'DummyTex' ( in texture2D) 0:? Sequence 0:9 Branch: Return with expression 0:9 Constant: 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:9 0.000000 0:11 Function Definition: Func(I211; ( temp float) 0:11 Function Parameters: 0:11 'DummyTex' (layout( r32f) in image2D) 0:? Sequence 0:11 Branch: Return with expression 0:11 Constant: 0:11 1.000000 0:12 Function Definition: Func(I21; ( temp 4-component vector of float) 0:12 Function Parameters: 0:12 'DummyTex' (layout( rgba32f) in image2D) 0:? Sequence 0:12 Branch: Return with expression 0:12 Constant: 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:12 0.000000 0:15 Function Definition: @main( ( temp 4-component vector of float) 0:15 Function Parameters: 0:? Sequence 0:16 Branch: Return with expression 0:16 add ( temp 4-component vector of float) 0:16 add ( temp 4-component vector of float) 0:16 add ( temp 4-component vector of float) 0:16 Function Call: Func(t211; ( temp float) 0:16 'tf1' ( uniform texture2D) 0:16 Function Call: Func(t21; ( temp 4-component vector of float) 0:16 'tf4' ( uniform texture2D) 0:16 Function Call: Func(I211; ( temp float) 0:16 'twf1' (layout( r32f) uniform image2D) 0:16 Function Call: Func(I21; ( temp 4-component vector of float) 0:16 'twf4' (layout( rgba32f) uniform image2D) 0:15 Function Definition: main( ( temp void) 0:15 Function Parameters: 0:? Sequence 0:15 move second child to first child ( temp 4-component vector of float) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) 0:15 Function Call: @main( ( temp 4-component vector of float) 0:? Linker Objects 0:? 'tf1' ( uniform texture2D) 0:? 'tf4' ( uniform texture2D) 0:? 'twf1' (layout( r32f) uniform image2D) 0:? 'twf4' (layout( rgba32f) uniform image2D) 0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 73 Capability Shader 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Fragment 4 "main" 71 ExecutionMode 4 OriginUpperLeft Source HLSL 500 Name 4 "main" Name 11 "Func(t211;" Name 10 "DummyTex" Name 16 "Func(t21;" Name 15 "DummyTex" Name 22 "Func(I211;" Name 21 "DummyTex" Name 28 "Func(I21;" Name 27 "DummyTex" Name 31 "@main(" Name 45 "tf1" Name 46 "param" Name 49 "tf4" Name 50 "param" Name 56 "twf1" Name 57 "param" Name 63 "twf4" Name 64 "param" Name 71 "@entryPointOutput" Decorate 45(tf1) DescriptorSet 0 Decorate 45(tf1) Binding 0 Decorate 49(tf4) DescriptorSet 0 Decorate 49(tf4) Binding 1 Decorate 56(twf1) DescriptorSet 0 Decorate 56(twf1) Binding 2 Decorate 63(twf4) DescriptorSet 0 Decorate 63(twf4) Binding 3 Decorate 71(@entryPointOutput) Location 0 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeImage 6(float) 2D sampled format:Unknown 8: TypePointer Function 7 9: TypeFunction 6(float) 8(ptr) 13: TypeVector 6(float) 4 14: TypeFunction 13(fvec4) 8(ptr) 18: TypeImage 6(float) 2D nonsampled format:R32f 19: TypePointer Function 18 20: TypeFunction 6(float) 19(ptr) 24: TypeImage 6(float) 2D nonsampled format:Rgba32f 25: TypePointer Function 24 26: TypeFunction 13(fvec4) 25(ptr) 30: TypeFunction 13(fvec4) 33: 6(float) Constant 1065353216 36: 6(float) Constant 0 37: 13(fvec4) ConstantComposite 36 36 36 36 44: TypePointer UniformConstant 7 45(tf1): 44(ptr) Variable UniformConstant 49(tf4): 44(ptr) Variable UniformConstant 55: TypePointer UniformConstant 18 56(twf1): 55(ptr) Variable UniformConstant 62: TypePointer UniformConstant 24 63(twf4): 62(ptr) Variable UniformConstant 70: TypePointer Output 13(fvec4) 71(@entryPointOutput): 70(ptr) Variable Output 4(main): 2 Function None 3 5: Label 72: 13(fvec4) FunctionCall 31(@main() Store 71(@entryPointOutput) 72 Return FunctionEnd 11(Func(t211;): 6(float) Function None 9 10(DummyTex): 8(ptr) FunctionParameter 12: Label ReturnValue 33 FunctionEnd 16(Func(t21;): 13(fvec4) Function None 14 15(DummyTex): 8(ptr) FunctionParameter 17: Label ReturnValue 37 FunctionEnd 22(Func(I211;): 6(float) Function None 20 21(DummyTex): 19(ptr) FunctionParameter 23: Label ReturnValue 33 FunctionEnd 28(Func(I21;): 13(fvec4) Function None 26 27(DummyTex): 25(ptr) FunctionParameter 29: Label ReturnValue 37 FunctionEnd 31(@main(): 13(fvec4) Function None 30 32: Label 46(param): 8(ptr) Variable Function 50(param): 8(ptr) Variable Function 57(param): 19(ptr) Variable Function 64(param): 25(ptr) Variable Function 47: 7 Load 45(tf1) Store 46(param) 47 48: 6(float) FunctionCall 11(Func(t211;) 46(param) 51: 7 Load 49(tf4) Store 50(param) 51 52: 13(fvec4) FunctionCall 16(Func(t21;) 50(param) 53: 13(fvec4) CompositeConstruct 48 48 48 48 54: 13(fvec4) FAdd 53 52 58: 18 Load 56(twf1) Store 57(param) 58 59: 6(float) FunctionCall 22(Func(I211;) 57(param) 60: 13(fvec4) CompositeConstruct 59 59 59 59 61: 13(fvec4) FAdd 54 60 65: 24 Load 63(twf4) Store 64(param) 65 66: 13(fvec4) FunctionCall 28(Func(I21;) 64(param) 67: 13(fvec4) FAdd 61 66 ReturnValue 67 FunctionEnd