hlsl.structarray.flatten.geom Shader version: 500 invocations = -1 max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) 0:16 Function Parameters: 0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:19 color: direct index for structure ( temp 4-component vector of float) 0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure ( temp 4-component vector of float) 0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child ( temp 2-component vector of float) 0:20 uv: direct index for structure ( temp 2-component vector of float) 0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure ( temp 2-component vector of float) 0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 2 (const int) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 position: direct index for structure ( temp 4-component vector of float) 0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure ( temp 4-component vector of float) 0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence 0:22 Sequence 0:22 move second child to first child ( temp 4-component vector of float) 0:? 'outStream.position' ( out 4-component vector of float Position) 0:22 position: direct index for structure ( temp 4-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child ( temp 4-component vector of float) 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) 0:22 color: direct index for structure ( temp 4-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 1 (const int) 0:22 move second child to first child ( temp 2-component vector of float) 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) 0:22 uv: direct index for structure ( temp 2-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 2 (const int) 0:22 EmitVertex ( temp void) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:16 position: direct index for structure ( temp 4-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 0 (const int) 0:16 direct index (layout( location=0) in 4-component vector of float) 0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 color: direct index for structure ( temp 4-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 direct index (layout( location=1) in 4-component vector of float) 0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 uv: direct index for structure ( temp 2-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 2 (const int) 0:16 direct index (layout( location=2) in 2-component vector of float) 0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 position: direct index for structure ( temp 4-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 0 (const int) 0:16 direct index (layout( location=0) in 4-component vector of float) 0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float) 0:16 Constant: 0:16 1 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 color: direct index for structure ( temp 4-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 direct index (layout( location=1) in 4-component vector of float) 0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float) 0:16 Constant: 0:16 1 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 uv: direct index for structure ( temp 2-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 2 (const int) 0:16 direct index (layout( location=2) in 2-component vector of float) 0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float) 0:16 Constant: 0:16 1 (const int) 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float) 0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float) 0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float) 0:? 'outStream.position' ( out 4-component vector of float Position) 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) Linked geometry stage: Shader version: 500 invocations = 1 max_vertices = 4 input primitive = lines output primitive = triangle_strip 0:? Sequence 0:16 Function Definition: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) 0:16 Function Parameters: 0:16 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 'outStream' ( out structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Sequence 0:19 move second child to first child ( temp 4-component vector of float) 0:19 color: direct index for structure ( temp 4-component vector of float) 0:19 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 color: direct index for structure ( temp 4-component vector of float) 0:19 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:19 Constant: 0:19 1 (const int) 0:19 Constant: 0:19 1 (const int) 0:20 move second child to first child ( temp 2-component vector of float) 0:20 uv: direct index for structure ( temp 2-component vector of float) 0:20 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 2 (const int) 0:20 uv: direct index for structure ( temp 2-component vector of float) 0:20 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:20 Constant: 0:20 1 (const int) 0:20 Constant: 0:20 2 (const int) 0:21 move second child to first child ( temp 4-component vector of float) 0:21 position: direct index for structure ( temp 4-component vector of float) 0:21 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 0 (const int) 0:21 position: direct index for structure ( temp 4-component vector of float) 0:21 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 'vin' ( in 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:21 Constant: 0:21 1 (const int) 0:21 Constant: 0:21 0 (const int) 0:22 Sequence 0:22 Sequence 0:22 move second child to first child ( temp 4-component vector of float) 0:? 'outStream.position' ( out 4-component vector of float Position) 0:22 position: direct index for structure ( temp 4-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 0 (const int) 0:22 move second child to first child ( temp 4-component vector of float) 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) 0:22 color: direct index for structure ( temp 4-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 1 (const int) 0:22 move second child to first child ( temp 2-component vector of float) 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) 0:22 uv: direct index for structure ( temp 2-component vector of float) 0:22 'vout' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:22 Constant: 0:22 2 (const int) 0:22 EmitVertex ( temp void) 0:16 Function Definition: main( ( temp void) 0:16 Function Parameters: 0:? Sequence 0:16 Sequence 0:16 move second child to first child ( temp 4-component vector of float) 0:16 position: direct index for structure ( temp 4-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 0 (const int) 0:16 direct index (layout( location=0) in 4-component vector of float) 0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 color: direct index for structure ( temp 4-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 direct index (layout( location=1) in 4-component vector of float) 0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 uv: direct index for structure ( temp 2-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 0 (const int) 0:16 Constant: 0:16 2 (const int) 0:16 direct index (layout( location=2) in 2-component vector of float) 0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float) 0:16 Constant: 0:16 0 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 position: direct index for structure ( temp 4-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 0 (const int) 0:16 direct index (layout( location=0) in 4-component vector of float) 0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float) 0:16 Constant: 0:16 1 (const int) 0:16 move second child to first child ( temp 4-component vector of float) 0:16 color: direct index for structure ( temp 4-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 1 (const int) 0:16 direct index (layout( location=1) in 4-component vector of float) 0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float) 0:16 Constant: 0:16 1 (const int) 0:16 move second child to first child ( temp 2-component vector of float) 0:16 uv: direct index for structure ( temp 2-component vector of float) 0:16 direct index ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:16 Constant: 0:16 1 (const int) 0:16 Constant: 0:16 2 (const int) 0:16 direct index (layout( location=2) in 2-component vector of float) 0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float) 0:16 Constant: 0:16 1 (const int) 0:16 Function Call: @main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21; ( temp void) 0:? 'vin' ( temp 2-element array of structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? 'outStream' ( temp structure{ temp 4-component vector of float position, temp 4-component vector of float color, temp 2-component vector of float uv}) 0:? Linker Objects 0:? 'vin.position' (layout( location=0) in 2-element array of 4-component vector of float) 0:? 'vin.color' (layout( location=1) in 2-element array of 4-component vector of float) 0:? 'vin.uv' (layout( location=2) in 2-element array of 2-component vector of float) 0:? 'outStream.position' ( out 4-component vector of float Position) 0:? 'outStream.color' (layout( location=0) out 4-component vector of float) 0:? 'outStream.uv' (layout( location=1) out 2-component vector of float) // Module Version 10000 // Generated by (magic number): 8000b // Id's are bound by 82 Capability Geometry 1: ExtInstImport "GLSL.std.450" MemoryModel Logical GLSL450 EntryPoint Geometry 4 "main" 38 41 45 51 56 62 ExecutionMode 4 InputLines ExecutionMode 4 Invocations 1 ExecutionMode 4 OutputTriangleStrip ExecutionMode 4 OutputVertices 4 Source HLSL 500 Name 4 "main" Name 9 "VertexData" MemberName 9(VertexData) 0 "position" MemberName 9(VertexData) 1 "color" MemberName 9(VertexData) 2 "uv" Name 14 "PS_IN" MemberName 14(PS_IN) 0 "position" MemberName 14(PS_IN) 1 "color" MemberName 14(PS_IN) 2 "uv" Name 19 "@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;" Name 17 "vin" Name 18 "outStream" Name 21 "vout" Name 38 "outStream.position" Name 41 "outStream.color" Name 45 "outStream.uv" Name 48 "vin" Name 51 "vin.position" Name 56 "vin.color" Name 62 "vin.uv" Name 76 "outStream" Name 77 "param" Name 79 "param" Decorate 38(outStream.position) BuiltIn Position Decorate 41(outStream.color) Location 0 Decorate 45(outStream.uv) Location 1 Decorate 51(vin.position) Location 0 Decorate 56(vin.color) Location 1 Decorate 62(vin.uv) Location 2 2: TypeVoid 3: TypeFunction 2 6: TypeFloat 32 7: TypeVector 6(float) 4 8: TypeVector 6(float) 2 9(VertexData): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 10: TypeInt 32 0 11: 10(int) Constant 2 12: TypeArray 9(VertexData) 11 13: TypePointer Function 12 14(PS_IN): TypeStruct 7(fvec4) 7(fvec4) 8(fvec2) 15: TypePointer Function 14(PS_IN) 16: TypeFunction 2 13(ptr) 15(ptr) 22: TypeInt 32 1 23: 22(int) Constant 1 24: TypePointer Function 7(fvec4) 28: 22(int) Constant 2 29: TypePointer Function 8(fvec2) 33: 22(int) Constant 0 37: TypePointer Output 7(fvec4) 38(outStream.position): 37(ptr) Variable Output 41(outStream.color): 37(ptr) Variable Output 44: TypePointer Output 8(fvec2) 45(outStream.uv): 44(ptr) Variable Output 49: TypeArray 7(fvec4) 11 50: TypePointer Input 49 51(vin.position): 50(ptr) Variable Input 52: TypePointer Input 7(fvec4) 56(vin.color): 50(ptr) Variable Input 60: TypeArray 8(fvec2) 11 61: TypePointer Input 60 62(vin.uv): 61(ptr) Variable Input 63: TypePointer Input 8(fvec2) 4(main): 2 Function None 3 5: Label 48(vin): 13(ptr) Variable Function 76(outStream): 15(ptr) Variable Function 77(param): 13(ptr) Variable Function 79(param): 15(ptr) Variable Function 53: 52(ptr) AccessChain 51(vin.position) 33 54: 7(fvec4) Load 53 55: 24(ptr) AccessChain 48(vin) 33 33 Store 55 54 57: 52(ptr) AccessChain 56(vin.color) 33 58: 7(fvec4) Load 57 59: 24(ptr) AccessChain 48(vin) 33 23 Store 59 58 64: 63(ptr) AccessChain 62(vin.uv) 33 65: 8(fvec2) Load 64 66: 29(ptr) AccessChain 48(vin) 33 28 Store 66 65 67: 52(ptr) AccessChain 51(vin.position) 23 68: 7(fvec4) Load 67 69: 24(ptr) AccessChain 48(vin) 23 33 Store 69 68 70: 52(ptr) AccessChain 56(vin.color) 23 71: 7(fvec4) Load 70 72: 24(ptr) AccessChain 48(vin) 23 23 Store 72 71 73: 63(ptr) AccessChain 62(vin.uv) 23 74: 8(fvec2) Load 73 75: 29(ptr) AccessChain 48(vin) 23 28 Store 75 74 78: 12 Load 48(vin) Store 77(param) 78 80: 2 FunctionCall 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;) 77(param) 79(param) 81: 14(PS_IN) Load 79(param) Store 76(outStream) 81 Return FunctionEnd 19(@main(struct-VertexData-vf4-vf4-vf21[2];struct-PS_IN-vf4-vf4-vf21;): 2 Function None 16 17(vin): 13(ptr) FunctionParameter 18(outStream): 15(ptr) FunctionParameter 20: Label 21(vout): 15(ptr) Variable Function 25: 24(ptr) AccessChain 17(vin) 23 23 26: 7(fvec4) Load 25 27: 24(ptr) AccessChain 21(vout) 23 Store 27 26 30: 29(ptr) AccessChain 17(vin) 23 28 31: 8(fvec2) Load 30 32: 29(ptr) AccessChain 21(vout) 28 Store 32 31 34: 24(ptr) AccessChain 17(vin) 23 33 35: 7(fvec4) Load 34 36: 24(ptr) AccessChain 21(vout) 33 Store 36 35 39: 24(ptr) AccessChain 21(vout) 33 40: 7(fvec4) Load 39 Store 38(outStream.position) 40 42: 24(ptr) AccessChain 21(vout) 23 43: 7(fvec4) Load 42 Store 41(outStream.color) 43 46: 29(ptr) AccessChain 21(vout) 28 47: 8(fvec2) Load 46 Store 45(outStream.uv) 47 EmitVertex Return FunctionEnd